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#1 2015-05-08 16:20:32

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Non-Global Spike

I was nicely playing Bombot, there was some spikes around, apparently everybody wasn't being affected by it if touched. When I tried to do the same, I died and respawned. Why the hell a non-global spike is doing here?


This is a false statement.

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#2 2015-05-08 17:54:00

kubapolish
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From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-19
Posts: 1,024
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Re: Non-Global Spike

Lag?


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#3 2015-05-08 18:01:21

Creature
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From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Non-Global Spike

Kubapolish wrote:

Lag?

It can't be lag, it was a thin corridor where everybody was passing without affecting the spike.


This is a false statement.

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#4 2015-05-08 21:04:29

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Non-Global Spike

Yeah but you can get blocks that lag as well. Even if they are deleted, sometimes you don't receive the message if you lag, so basically your client thinks it's still there (until someone deletes it again).


m3gPDRb.png

thx for sig bobithan

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