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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-05-05 21:15:40

mathy
Member
From: Netherlands
Joined: 2015-04-14
Posts: 18

Message of effect block placed (Capasha's way of making bots)

Some time ago I found out that normal effect blocks use the number 0 or 1 (not a bool) for a disabler or enabler respectively, but the list of messages (http://capasha.com/notafraud/index.php#bc) doesn't seem to contain a message for when an effect block is placed. The closest thing I could find was the message for coin doors, as those use an integer as well (does that mean, if I can use it for normal effect blocks, I can use it for curses and zombies as well?).

Halp pls. https://wiki.everybodyedits.com/images/3/31/007_crying


akXyPnH.pngPWaJiSA.png7Oq4Nl9.png
ERMAHGERD I AM THERE

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#2 2015-05-05 22:42:48

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: Message of effect block placed (Capasha's way of making bots)

switch(m.type)//m is message
{
        console.WriteLine(m.type());
}

place a block and read what it writes
its that simple


if you can read this....good for you

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Wooted by:

#3 2015-05-06 08:11:59

mathy
Member
From: Netherlands
Joined: 2015-04-14
Posts: 18

Re: Message of effect block placed (Capasha's way of making bots)

Oh lol, thanks. https://wiki.everybodyedits.com/images/5/5b/024_fan_boy

Being the programming nub I am, I always miss those simple inside-the-box things.


akXyPnH.pngPWaJiSA.png7Oq4Nl9.png
ERMAHGERD I AM THERE

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mathy1430896319501833

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