Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hey there, I'm looking for a bot that teleports players within a certain area to another area / portal. If anyone can give me a link to a bot that does this or can make such bot then I will be most grateful!
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You could just use portals :/
F
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Portals to teleport and arrows/gravity to direct the players to the portal.
Rather useless to create an entire bot for that purpose if you'd ask me.
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well I want it so when I type a command all players teleport to an area as that will be how they win, I can't move them along with arrows, teleport them myself or use portals as that would take too much time and mess up the map
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I don't think anyone would make this for you. It need physics, which exists, but needs to be updated often.
Better to teleport the people with a command from the interface.
You can detect players in an area without physics, just check when a guy is moving around on the area with this math: (int)Math.Round(m.GetDouble(1) / 16).
And read it from the movement message. That will only detect when a player stands exactly on a block. Not if it's a bit away from the block.
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I don't think anyone would make this for you. It need physics, which exists, but needs to be updated often.
Better to teleport the people with a command from the interface.You can detect players in an area without physics, just check when a guy is moving around on the area with this math: (int)Math.Round(m.GetDouble(1) / 16).
And read it from the movement message. That will only detect when a player stands exactly on a block. Not if it's a bit away from the block.
I think the whole point is that Devlin doesn't know how to create a bot, though that indeed is probably the best way to write it if anyone were to do so.
well I want it so when I type a command all players teleport to an area as that will be how they win, I can't move them along with arrows, teleport them myself or use portals as that would take too much time and mess up the map
Would you mind showing me your map sometime so I can see if I can improve the layout so it actually can be done without a bot?
If you agree to my suggestion, you can find me in a room called "Dueler Testingground" (room code: PWLqgVC4xAbEI). If I'm not there I'm most probably not available for EE.
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[ ][X][ ]
[X][T][X]
[X][P][X]
[ ][X][ ]
Replace X with any solid block and P with a portal leading to the winning area.
Get the coords of T using /getpos.
Aaand teleport players using /tp to the loc of T.
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[ ][X][ ]
[X][T][X]
[X][P][X]
[ ][X][ ]Replace X with any solid block and P with a portal leading to the winning area.
Get the coords of T using /getpos.
Aaand teleport players using /tp to the loc of T.
I'm surprised you expect him to do that.
If his room would be flooded it would be hard enough to read all the usernames through each other.
Aside from that it would greatly delay the game, since he first has to teleport every single person before he can go on...
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Every single person?
A winner has to be a single person.
And he can place a spawn in place of T and killemall if that's what he desires.
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Every single person?
A winner has to be a single person.
And he can place a spawn in place of T and killemall if that's what he desires.
He wants to teleport everybody within a certain area, not everybody in the room.
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How about filling the floor of that area with portals.
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How about filling the floor of that area with portals.
I suggested the same thing, but he claimed that that can't be done in his level design, so I suggested he'd hit me up so I could take a look at it.
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capasha wrote:I don't think anyone would make this for you. It need physics, which exists, but needs to be updated often.
Better to teleport the people with a command from the interface.You can detect players in an area without physics, just check when a guy is moving around on the area with this math: (int)Math.Round(m.GetDouble(1) / 16).
And read it from the movement message. That will only detect when a player stands exactly on a block. Not if it's a bit away from the block.I think the whole point is that Devlin doesn't know how to create a bot, though that indeed is probably the best way to write it if anyone were to do so.
Devlin wrote:well I want it so when I type a command all players teleport to an area as that will be how they win, I can't move them along with arrows, teleport them myself or use portals as that would take too much time and mess up the map
Would you mind showing me your map sometime so I can see if I can improve the layout so it actually can be done without a bot?
If you agree to my suggestion, you can find me in a room called "Dueler Testingground" (room code: PWLqgVC4xAbEI). If I'm not there I'm most probably not available for EE.
Ok yeah I will show you, but until then I have some screen shots that give the basic idea:
Basically I want when I type a command everyone in the red area (under the line) here: http://prntscr.com/70ztc0 to teleport to either portal id: 88 or any block in this area: http://prntscr.com/70ztkn
Thanks for the help I really appreciate it.
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den3107 wrote:capasha wrote:I don't think anyone would make this for you. It need physics, which exists, but needs to be updated often.
Better to teleport the people with a command from the interface.You can detect players in an area without physics, just check when a guy is moving around on the area with this math: (int)Math.Round(m.GetDouble(1) / 16).
And read it from the movement message. That will only detect when a player stands exactly on a block. Not if it's a bit away from the block.I think the whole point is that Devlin doesn't know how to create a bot, though that indeed is probably the best way to write it if anyone were to do so.
Devlin wrote:well I want it so when I type a command all players teleport to an area as that will be how they win, I can't move them along with arrows, teleport them myself or use portals as that would take too much time and mess up the map
Would you mind showing me your map sometime so I can see if I can improve the layout so it actually can be done without a bot?
If you agree to my suggestion, you can find me in a room called "Dueler Testingground" (room code: PWLqgVC4xAbEI). If I'm not there I'm most probably not available for EE.Ok yeah I will show you, but until then I have some screen shots that give the basic idea:
Basically I want when I type a command everyone in the red area (under the line) here: http://prntscr.com/70ztc0 to teleport to either portal id: 88 or any block in this area: http://prntscr.com/70ztkn
Thanks for the help I really appreciate it.
That indeed can't be fixed map-wise and should be done through a bot...
I don't really get why you'd want to just randomly take a life off everybody, it's kinda unfair from what I can see.
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Devlin wrote:den3107 wrote:capasha wrote:I don't think anyone would make this for you. It need physics, which exists, but needs to be updated often.
Better to teleport the people with a command from the interface.You can detect players in an area without physics, just check when a guy is moving around on the area with this math: (int)Math.Round(m.GetDouble(1) / 16).
And read it from the movement message. That will only detect when a player stands exactly on a block. Not if it's a bit away from the block.I think the whole point is that Devlin doesn't know how to create a bot, though that indeed is probably the best way to write it if anyone were to do so.
Devlin wrote:well I want it so when I type a command all players teleport to an area as that will be how they win, I can't move them along with arrows, teleport them myself or use portals as that would take too much time and mess up the map
Would you mind showing me your map sometime so I can see if I can improve the layout so it actually can be done without a bot?
If you agree to my suggestion, you can find me in a room called "Dueler Testingground" (room code: PWLqgVC4xAbEI). If I'm not there I'm most probably not available for EE.Ok yeah I will show you, but until then I have some screen shots that give the basic idea:
Basically I want when I type a command everyone in the red area (under the line) here: http://prntscr.com/70ztc0 to teleport to either portal id: 88 or any block in this area: http://prntscr.com/70ztkn
Thanks for the help I really appreciate it.
That indeed can't be fixed map-wise and should be done through a bot...
I don't really get why you'd want to just randomly take a life off everybody, it's kinda unfair from what I can see.
Lives don't affect the game at all in any way, there are no death doors / gates. If it was an option I would disable the death counter.
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▼Hidden textLives don't affect the game at all in any way, there are no death doors / gates. If it was an option I would disable the death counter.
The coindoor system looked like a deathcounter or something...
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Devlin wrote:▼Hidden textLives don't affect the game at all in any way, there are no death doors / gates. If it was an option I would disable the death counter.
The coindoor system looked like a deathcounter or something...
No they are the coins they got for winning, they got 1 coin per win and if they get all 25 coins they go through a world portal back to the same world to reset their coins so they can get them again.
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I made it while I was in a hurry so expect bugs.
PM me if necessary.
Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
The next time you use it, they should be saved. (Unless you move the executable file, ofc.)
Download
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I made it while I was in a hurry so expect bugs.
PM me if necessary.
Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
The next time you use it, they should be saved. (Unless you move the executable file, ofc.)
Download
how do you get the bot to work on the world? I enter the world code and clicked connect but when I use the command nothing happens :/
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DarkDragon4900 wrote:I made it while I was in a hurry so expect bugs.
PM me if necessary.
Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
The next time you use it, they should be saved. (Unless you move the executable file, ofc.)
Downloadhow do you get the bot to work on the world? I enter the world code and clicked connect but when I use the command nothing happens :/
Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
You need to click save else all of the values would be null.
And if you wanted to save it again, it appears you have to delete the info.txt file before saving.
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Devlin wrote:DarkDragon4900 wrote:I made it while I was in a hurry so expect bugs.
PM me if necessary.
Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
The next time you use it, they should be saved. (Unless you move the executable file, ofc.)
Downloadhow do you get the bot to work on the world? I enter the world code and clicked connect but when I use the command nothing happens :/
DarkDragon4900 wrote:Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
You need to click save else all of the values would be null.
And if you wanted to save it again, it appears you have to delete the info.txt file before saving.
ok thank you, I think the problem was I kept clicking save
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DarkDragon4900 wrote:Devlin wrote:DarkDragon4900 wrote:I made it while I was in a hurry so expect bugs.
PM me if necessary.
Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
The next time you use it, they should be saved. (Unless you move the executable file, ofc.)
Downloadhow do you get the bot to work on the world? I enter the world code and clicked connect but when I use the command nothing happens :/
DarkDragon4900 wrote:Also, be sure to fill in all of the textboxes to the right of the login box and click save on your first time using it.
You need to click save else all of the values would be null.
And if you wanted to save it again, it appears you have to delete the info.txt file before saving.ok thank you, I think the problem was I kept clicking save
I tried again but all that keeps happening is this: http://prntscr.com/71u0sj
I do appreciate the help btw, I am writing this because I don't want to sound ungrateful
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I'm not sure but I guess you have to write your name all lowercase, and .tele means you have to write .tele in the game too, and not /tele
And i'm expecting lots of posts as it's pretty buggy.
I tested it and it doesn't seem detect players under a specific Y coord but rather teleports me whether or not i'm under it.
Try it and see if it works. I might be doing something wrong :p
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I'm not sure but I guess you have to write your name all lowercase, and .tele means you have to write .tele in the game too, and not /tele
And i'm expecting lots of posts as it's pretty buggy.
I tested it and it doesn't seem detect players under a specific Y coord but rather teleports me whether or not i'm under it.
Try it and see if it works. I might be doing something wrong
well the lower case thing works and I am now able to teleport to the desired locations, but like you said it teleports all the players rather than everyone under the y. If you could fix that I would be so happy!
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I'm not sure what's wrong, should anyone help me, I would be very grateful.
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