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#1 2015-05-01 23:38:40

Rocatox
Member
Joined: 2015-02-19
Posts: 83

Minimalist Minis/Pro Test - Haven't decided on the name.

I have about 1/4 of the minis done so far in this world. I will be your devote follower and kiss your feet if you can beat it, because this is the world where I put all my mini ideas that would normally cause people (mostly noobs) to claim they're impossible. Keep in mind the last one is in testing, so if you beat it, tell me. That does also mean, if you can't beat just the last one you still win. Well, if you do play it, I would love if you wrote me up a review!

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Credit goes to Onjit.

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#2 2015-05-02 00:04:33, last edited by dragonranger (2015-05-02 00:04:57)

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

Blue minigames and I'm already bored. Minis lack interest. Felt a bit stretched out and not in one whole entire "flow", which imo is the main defining factor of a good hard mini. Also, the concepts could probably be built upon better. For example, keys in a mini? Invisible arrow elevator?

P.S Remove your signs. A "Noob Filter" would be fine, but otherwise you just sound arrogant

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#3 2015-05-02 00:16:59

Rocatox
Member
Joined: 2015-02-19
Posts: 83

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

Alright, thanks for your input.
You're right, the sign I placed when I was mad because lots of noobs would come in and call my minis cheap since they couldn't do the first one.
I thought about the key, and I know how it could be easily exploited, but at the same time I really didn't want to use switches because then I would have to add a reswitching machine when you lose, which wouldn't have fit into that mini.
I originally added the arrows as invisible, because I thought since they stayed in a constant pattern you wouldn't need to see them, but I do understand how they could be a cheap way of making the mini harder, so I made those invisible.
I would respectively disagree with you on you're first point, that "flow" is the defining factor of a good hard mini. Yes, a crushing majority of platformer, good, and hard minis require flow to be good, but that does not encase the entire category of good, hard minis.
In any case, your input helped a lot, so thank you!


c9R1guC.png
Credit goes to Onjit.

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#4 2015-05-02 00:19:31

FDOOU
Banned
Joined: 2015-03-05
Posts: 473

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

Jesus christ man! For your second piece of advice, stop writing paragraphs when you could write two sentences!


Come find me in game!

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#5 2015-05-02 00:21:11

Rocatox
Member
Joined: 2015-02-19
Posts: 83

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

Lol, He addressed multiple points. I like to be thorough.

Furthermore:
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c9R1guC.png
Credit goes to Onjit.

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#6 2015-05-02 00:25:20

Koto
Member
Joined: 2015-02-18
Posts: 3,269

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

My mother is not a prostitute!


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#7 2015-05-02 00:34:34

Rocatox
Member
Joined: 2015-02-19
Posts: 83

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

I don't know how to reply to this...


c9R1guC.png
Credit goes to Onjit.

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#8 2015-05-02 01:23:28

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

these minis aren't even minimalist

Google Definitions wrote:

simple, typically massive, forms.

simple? hahaha funny joke

massive? not massive enough

form? these minis are spaghetti and meatballs without the meatballs


791mAP8.png

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#9 2015-05-02 01:24:40

Rocatox
Member
Joined: 2015-02-19
Posts: 83

Re: Minimalist Minis/Pro Test - Haven't decided on the name.

Lol That's why I haven't decided on the name yet, I went with that for simple color scheme but eh.


c9R1guC.png
Credit goes to Onjit.

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