Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Before you post - read this here.
I want to know how to make a bot join if the world ISN'T online, AND if it is.
I just don't know enough to do it
plz excuze me bad pr0gr4mm!ng kn0wl3dg3.
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CreateJoinRoom.
Can you post code? like an account's email is "[email protected]" and password is "ee"? I do not fully understand the concept around createjoinroom.
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But, you are "da coder".
da coder can code everything but da code that da coder codes. ( transalation: plz tell me da codes)
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CreateJoinRoom.
i understand what he said by createjoinroom so you should too
Sample Text.
Doritos/Mountain Dew eater.
420 No scoping 69 scrubs per day
Always smoke weed everyday.
Known for: #getrekt Bot (possible revive with new stuff?)
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after your ebola thread on OffTopic.... no
If you would like me to make a bot for you, go here.
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lrussell wrote:CreateJoinRoom.
Can you post code? like an account's email is "[email protected]" and password is "ee"? I do not fully understand the concept around createjoinroom.
If you type in conn. You get all method you can do, including createJoinWorld.
Stop being so lazy, fill in in visual studio snd see the required parameters for yourself.
We are here to help you, not to do the work for you.
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He's asking for a few lines of code.
I doubt any of you knew how the roomData worked back when you were beginners.
client.Multiplayer.CreateJoinRoom("WorldId", "Everybodyedits" +
client.BigDB.Load("config", "config")["version"], (bool)visible, null, null);
Replace "WorldId" with the RoomId and (bool)visible with whether you want it to be visible or not.
"Everybodyedits191" is the roomtype.
Roomtypes can be found here.
Though you wont need to mess with the other roomtypes for now.
The version is loaded from the BigDB and the two nulls are the roomData and the joinData which you wouldn't want to touch unless you know what you're doing with them. I'm not saying that'll mess anything up but you wont know the way they affect the room.
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He's asking for a few lines of code.
I doubt any of you knew how the roomData worked back when you were beginners.client.Multiplayer.CreateJoinRoom("WorldId", "Everybodyedits" + client.BigDB.Load("config", "config")["version"], (bool)visible, null, null);
Replace "WorldId" with the RoomId and (bool)visible with whether you want it to be visible or not.
"Everybodyedits191" is the roomtype.
Roomtypes can be found here.
Though you wont need to mess with the other roomtypes for now.
The version is loaded from the BigDB and the two nulls are the roomData and the joinData which you wouldn't want to touch unless you know what you're doing with them. I'm not saying that'll mess anything up but you wont know the way they affect the room.
I am still a beginner and so far have been too lazy to deserialize it myself.
Aside from that I haven't needed it yet.
Besides there are plenty tutorials on these forums that's answer his question, so again: he shouldn't expect us to do all the work but look for himself too.
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We aren't 'doing all the work'.
Code snippets that consist of 2~4 lines don't count as a bot.
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We aren't 'doing all the work'.
Code snippets that consist of 2~4 lines don't count as a bot.
I guess this is probably where we differ, but I think of this the same way as with children:
Teach them as soon as possible so you won't get problems later on because they're spoiled/don't know.
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DarkDragon4900 wrote:We aren't 'doing all the work'.
Code snippets that consist of 2~4 lines don't count as a bot.I guess this is probably where we differ, but I think of this the same way as with children:
Teach them as soon as possible so you won't get problems later on because they're spoiled/don't know.
Hence why I included an explanation with the answer. :)
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