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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-04-25 21:41:36, last edited by Sybil (2015-04-25 21:43:18)

Sybil
Member
Joined: 2015-02-15
Posts: 171

Objects with pyshics?

For example, a ball that can be "kicked" by smilies, activates keys and switches (by kicking them I meaning running to them), blocks that fall when you get under them, or water/lava/swamp that pushes you a configured direction? This would make for all new types of levels, like "soccer" levels or parkour levels that you have to keep moving or else the blocks would fall under you. This would radically change the perspective Everybody Edits has.


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#2 2015-04-25 21:46:15

Blindz0r
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Joined: 2015-03-16
Posts: 348

Re: Objects with pyshics?

This will be a cool idea how ever this is a flash game sandbox. I doubt they would take this into consideration.


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#3 2015-04-25 21:47:42

Sybil
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Joined: 2015-02-15
Posts: 171

Re: Objects with pyshics?

Blindz0r wrote:

This will be a cool idea how ever this is a flash game sandbox. I doubt they would take this into consideration.

I don't know, a lot of updates have been released that are way different from the old updates.
But in a way, you're right.


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#4 2015-04-25 21:49:11

Blindz0r
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From: United States
Joined: 2015-03-16
Posts: 348

Re: Objects with pyshics?

This could work more efficiently with a tool though.


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#5 2015-04-25 21:49:48

Sybil
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Joined: 2015-02-15
Posts: 171

Re: Objects with pyshics?

Blindz0r wrote:

This could work more efficiently with a tool though.

Yes, yes it would.


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#6 2015-04-25 21:52:05

Blindz0r
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From: United States
Joined: 2015-03-16
Posts: 348

Re: Objects with pyshics?

Sybil wrote:
Blindz0r wrote:

This could work more efficiently with a tool though.

Yes, yes it would.

If you have experience with coding you could try making it yourself. If not then watch some youtube videos on basic coding for the C: language and then watch some EE coders videos to help you.


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#7 2015-04-25 22:06:14, last edited by Sybil (2015-04-25 22:06:23)

Sybil
Member
Joined: 2015-02-15
Posts: 171

Re: Objects with pyshics?

Blindz0r wrote:
Sybil wrote:
Blindz0r wrote:

This could work more efficiently with a tool though.

Yes, yes it would.

If you have experience with coding you could try making it yourself. If not then watch some youtube videos on basic coding for the C: language and then watch some EE coders videos to help you.

I'm obviously not going to make it, and it wouldn't really be too hard for the water pyshics and falling block pyshics. The ball could be hard, though.


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#8 2015-04-25 22:09:37

Blindz0r
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From: United States
Joined: 2015-03-16
Posts: 348

Re: Objects with pyshics?

But the this is how hard is it going to be and is it worth putting into the game?


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#9 2015-04-25 22:11:04

Sybil
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Joined: 2015-02-15
Posts: 171

Re: Objects with pyshics?

Blindz0r wrote:

But the this is how hard is it going to be and is it worth putting into the game?

I'm not good at coding, so I don't know; it's hard for me. The developers, however, had put more effort and time into the game so it could be easier. Once again, it'd add a new perspective to the game.


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#10 2015-04-25 23:09:07

Hexagon
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Joined: 2015-04-22
Posts: 1,213

Re: Objects with pyshics?

Having water/lava/mud behave like a liquid (for example if it was in a container, and you opened the container and it poured out) I think that would be really cool.

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#11 2015-04-26 05:09:07

Sybil
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Joined: 2015-02-15
Posts: 171

Re: Objects with pyshics?

Hexagon wrote:

Having water/lava/mud behave like a liquid (for example if it was in a container, and you opened the container and it poured out) I think that would be really cool.

I was going to mention that in the original post. Agreed.


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