Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I've been playing with the team blocks and they're really cool! However, you can only be on one team at once. Whilst this would work well in team games, it could be improved for general minimaking and puzzles. It would be cool if you could choose how many teams a player can be on at once or something similar. I'm already making a mini and I see how it could be greatly improved if this were added, as well as an idea for a concept that works off this.
I doubt this is possible, but I like the idea nonetheless.
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Also, team arrows would be cool.
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Also, team arrows would be cool.
What about a team everything (besides like normal blocks besides that would be weird)
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Multiple teams > switches
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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If you hit a switch twice it would become what it was set as before you touched it. If you hit a team block twice, you'll still be part of the team. The only way to leave a team is to hit a no team block. Huge difference imo. Teams are clever and switches are never
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If you hit a switch twice it would become what it was set as before you touched it. If you hit a team block twice, you'll still be part of the team. The only way to leave a team is to hit a no team block. Huge difference imo. Teams are clever and switches are never
Why not say have a switch option to only activate or deactivate?
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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If you hit a switch twice it would become what it was set as before you touched it. If you hit a team block twice, you'll still be part of the team. The only way to leave a team is to hit a no team block. Huge difference imo. Teams are clever and switches are never
You just need: generic solid blocks, boosts (or even arrows), one switch, one switch door (or gate) and you can fix that. Teams are simpler switches are clever.
Edit: And 3 portals to reduce the switch to only one block size =P
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