Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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how do i use them?
I need a list with all keyboard keys available for bots and how to use them
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What are you asking here?
Do you mean:
g - god
m - map
t, enter - open chat
tab(sustained) - open block bar
w, a, s, d - movement
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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i mean how to know if user presses a keyboard key like user presses F or X
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i mean how to know if user presses a keyboard key like user presses F or X
Are you talking about hotkeys in the GUI or through EE?
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i mean how to know if user presses a keyboard key like user presses F or X
You can't
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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marcoantonimsantos wrote:i mean how to know if user presses a keyboard key like user presses F or X
You can't
what about when pressing M ???
:3
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wtf
are you people dumb
there should be an user32 library for the key events and mouse events so you can check for keypresses in local computer
idk how 2 use tho
edit: oh wait, you want to bot
but here's a solution:
copy the EE swf game and make people use that client instead where it sends custom messages so you can check when to do what
shh i have returned
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Koya wrote:marcoantonimsantos wrote:i mean how to know if user presses a keyboard key like user presses F or X
You can't
what about when pressing M ???
:3
No, only arrow keys/wasd are recognised (not interchangeable)
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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pls try the solution above that i posted.
shh i have returned
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wtf
are you people dumb
there should be an user32 library for the key events and mouse events so you can check for keypresses in local computer
idk how 2 use thoedit: oh wait, you want to bot
but here's a solution:
copy the EE swf game and make people use that client instead where it sends custom messages so you can check when to do what
wtf
blablabla
edit: oh wait, you want to key log
blablabla.
But no, you can only capture the quickchat messages (I don't remember the keys), arrows (or wasd) and space.
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madiik wrote:wtf
are you people dumb
there should be an user32 library for the key events and mouse events so you can check for keypresses in local computer
idk how 2 use thoedit: oh wait, you want to bot
but here's a solution:
copy the EE swf game and make people use that client instead where it sends custom messages so you can check when to do what
wtf
blablabla
edit: oh wait, you want to key log
blablabla.
But no, you can only capture the quickchat messages (I don't remember the keys), arrows (or wasd) and space.
ayy how'd u kno
shh i have returned
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madiik wrote:wtf
are you people dumb
there should be an user32 library for the key events and mouse events so you can check for keypresses in local computer
idk how 2 use thoedit: oh wait, you want to bot
but here's a solution:
copy the EE swf game and make people use that client instead where it sends custom messages so you can check when to do what
wtf
blablabla
edit: oh wait, you want to key log
blablabla.
But no, you can only capture the quickchat messages (I don't remember the keys), arrows (or wasd) and space.
hm. i need to know W and S then.
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you toggle quickchat messages by Alt Gr + (amount of quickchat messages), capture them with m.GetString(1)
like, "Hi." == Alt Gr + 1 was pressed
shh i have returned
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but wuts the message for it?
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# autotext - UserID using the Quickchat, the "chat" for nonchatters.
[0] <Integer> UserID
[1] <String> TextSheet-list:
1 = Hi.
2 = Goodbye.
3 = Help me!
4 = Thank you.
5 = Follow me.
6 = Stop!
7 = Yes.
8 = No.
9 = Right.
0 = Left.
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some people wrote:some quote
hm. i need to know W and S then.
^ Need this as well.
ERMAHGERD I AM THERE
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marcoantonimsantos wrote:some people wrote:some quote
hm. i need to know W and S then.
^ Need this as well.
# m - UserID is moving around
[0] <Integer> UserID
[1] <Double> PlayerPosX
[2] <Double> PlayerPosY
[3] <Double> SpeedX
[4] <Double> SpeedY
[5] <Integer> ModifierX
[6] <Integer> ModifierY
[7] <Integer> Horizontal
[8] <Integer> Vertical
[9] <Integer> Coins
[10] <Boolean> SpaceDown
enum Direction {None, Down, Left, Right, Up}
Hashtable _keys = new Hashtable();
public static void ChangeState(Direction key, bool state)
{
_keys[key] = state;
}
public static bool IsPressed(Direction key)
{
if (_keys[key] == null)
_keys[key] = false;
return (bool)_keys[key];
}
public static void UpdateKeys(PlayerIOClient.Message e)
{
switch (e.GetInt(7))
{
case -1:
ChangeState(Direction.Left, true);
break;
case 1:
ChangeState(Direction.Right, true);
break;
case 0:
ChangeState(Direction.Left, false);
ChangeState(Direction.Right, false);
break;
}
switch (e.GetInt(8))
{
case -1:
ChangeState(Direction.Up, true);
break;
case 1:
ChangeState(Direction.Down, true);
break;
case 0:
ChangeState(Direction.Up, false);
ChangeState(Direction.Down, false);
break;
}
}
// Place UpdateKeys(m); in the OnMessage event handler.
// Usage.
if (IsPressed(Direction.Left) && IsPressed(Direction.Up))
Console.WriteLine("A + W");
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@above doesn't work with multiple direction inputs
shh i have returned
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▼Hidden text
As madiik said, should be improved by making an array of integers with size 2. (one for vertical movement and one for horizontal)
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@above doesn't work with multiple direction inputs
DarkDragon4900 wrote:▼Hidden textAs madiik said, should be improved by making an array of integers with size 2. (one for vertical movement and one for horizontal)
Updated. :p
Except it doesn't use an array but a rather better method.
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