Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Want a Feature added to Everybody Edits for bots? Post here.
Added:
Pending:
Sending byte arrays to server for blocks (Awaiting approval from the rest of the team)
Ability to Teleport player by ID
Rejected:
None
Lame!
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[Edit] Oh, I see. Nevermind.
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con.Send("bot", ...)
Custom event for bot makers in wich bot owners can send custom signals.
ex:
con.Send("bot", "0", 12);
case "bot":
string id = m.String(0);
int coins = m.GetInt(1);
break;
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wut?! ...
Bot is here to do these stuffs.
It calculates where and how to place the blocks.
connection.Send(worldkey + "fill", blockId, layer, x1, y1, x2, y2);
Why is the server handling this? This idea neglects the function of bots.
If your ans is "The server can handle it faster!"
Then why not turn "connection.Send(worldkey + "fill", blockId, layer, x1, y1, x2, y2);" to a command where everyone can use without a bot?
/fillexpand bid1 bid2
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I agree with goeyfun, it's all about fun when you code.
It won't be fun when everything's automated.
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Then code in assembly
Everybody edits, but some edit more than others
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We added the fill function to increase the speed in which you can fill a level.
With the fill function you can fill the whole level in 1 second by sending the server 1 line of code.
This was not just to make it easier for bot makers, Now with this its you can fill the world without lag kicking everyone.
Remember you do not have to use it.
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Well, my first one would be to fix the AFK player gravity stuff.
E.g. player who is AFK falls into spikes => respawn event is raised after like 30sec - make this instant.
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MikeK, TSF14, madiik, Psychocrysma, Anch, Xfrogman43, iPwner, N1KF, Different55
connection.Send(worldkey + "plc", playername, HEX-colour);
Changes a player's name in the player list
connection.Send(worldkey + "plp", playername, number);
Has a number on the right of the player name in the player list
connection.Send(worldkey + "plh", playername, height);
Puts players in new position of the player list
Imagine this
SQUADFS 43
MYLO 32
ZUMZA123 31
GOEYFUN 42
NOU 32
CJMAEDER 8
So you can have live players in a boss, ranks in a world, points and also put people in different places in the list.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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CJMaeder, TSF14, DarkDragon4900, MikeK, Jabatheblob1, Different55, N1KF, ZeldaXD, Xfrogman43, BuzzerBee, Mylo, Anch, Jesse, Zumza, goeyfun, Koya, realmaster42, ewoke, 912468, Psychocrysma, madiik
Double buffered blocks. This means that I can send a list of blocks to the server, and then send a command to make them appear all at once.
We have been discussing this. But with a few extra cool features
Lame!
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I'd like to have custom sound effects (rather than just the coins and woots.) For example, if it was a mario themed level, it could have mario music . If it was a minecraft-based level, a zombie would make a sound as it approached you. Something like, Cardinal.
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I'd like to have custom sound effects (rather than just the coins and woots.) For example, if it was a mario themed level, it could have mario music . If it was a minecraft-based level, a zombie would make a sound as it approached you. Something like, Cardinal.
This topic is for bot features.
Please post stuff like this in the Game Suggestions Forum. http://forums.everybodyedits.com/viewforum.php?id=5
Lame!
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connection.Send(worldkey + "plc", playername, HEX-colour);
Changes a player's name in the player list
connection.Send(worldkey + "plp", playername, number);
Has a number on the right of the player name in the player list
connection.Send(worldkey + "plh", playername, height);
Puts players in new position of the player list
Imagine this
SQUADFS 43
MYLO 32
ZUMZA123 31
GOEYFUN 42
NOU 32
CJMAEDER 8So you can have live players in a boss, ranks in a world, points and also put people in different places in the list.
This OMG. I want this! Life easier and makes people more aware. Makes less spam as well ^^
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Hexagon wrote:I'd like to have custom sound effects (rather than just the coins and woots.) For example, if it was a mario themed level, it could have mario music . If it was a minecraft-based level, a zombie would make a sound as it approached you. Something like, Cardinal.
This topic is for bot features.
Please post stuff like this in the Game Suggestions Forum. http://forums.everybodyedits.com/viewforum.php?id=5
Actually, I'd like to add on this... I'd like to have something like this:
conn.Send("csound", string URL, double timestart, double timeend)
string URL = URL to sound file
double timestart = Start at specified time of the sound file
double timeend = End the sound at specified time
How this works? I am not sure how to program in Action Script 3 (though I kinda know how, but not totally), I do think it would be possible to send a stream, right? This could open the file with a stream on the server and send it to the client.
In other words, any sound file could be played
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CJMAEDER wrote:Hexagon wrote:I'd like to have custom sound effects (rather than just the coins and woots.) For example, if it was a mario themed level, it could have mario music . If it was a minecraft-based level, a zombie would make a sound as it approached you. Something like, Cardinal.
This topic is for bot features.
Please post stuff like this in the Game Suggestions Forum. http://forums.everybodyedits.com/viewforum.php?id=5
Actually, I'd like to add on this... I'd like to have something like this:
conn.Send("csound", string URL, double timestart, double timeend)
string URL = URL to sound file
double timestart = Start at specified time of the sound file
double timeend = End the sound at specified timeHow this works? I am not sure how to program in Action Script 3 (though I kinda know how, but not totally), I do think it would be possible to send a stream, right? This could open the file with a stream on the server and send it to the client.
In other words, any sound file could be played
Which could be used for inappropriate stuff. So no sorry
Lame!
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Psychocrysma wrote:CJMAEDER wrote:Hexagon wrote:I'd like to have custom sound effects (rather than just the coins and woots.) For example, if it was a mario themed level, it could have mario music . If it was a minecraft-based level, a zombie would make a sound as it approached you. Something like, Cardinal.
This topic is for bot features.
Please post stuff like this in the Game Suggestions Forum. http://forums.everybodyedits.com/viewforum.php?id=5
Actually, I'd like to add on this... I'd like to have something like this:
conn.Send("csound", string URL, double timestart, double timeend)
string URL = URL to sound file
double timestart = Start at specified time of the sound file
double timeend = End the sound at specified timeHow this works? I am not sure how to program in Action Script 3 (though I kinda know how, but not totally), I do think it would be possible to send a stream, right? This could open the file with a stream on the server and send it to the client.
In other words, any sound file could be played
Which could be used for inappropriate stuff. So no sorry
Make it owner only, restrict it to soundcloud files, save played sound urls in a log and done. If abuse happens players can /report - so. That shouldn't be problematic. I mean, chat can be abused too - editing can be abused too. Playing custom sounds would be something quite amazing.
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CJMAEDER wrote:Psychocrysma wrote:CJMAEDER wrote:Hexagon wrote:I'd like to have custom sound effects (rather than just the coins and woots.) For example, if it was a mario themed level, it could have mario music . If it was a minecraft-based level, a zombie would make a sound as it approached you. Something like, Cardinal.
This topic is for bot features.
Please post stuff like this in the Game Suggestions Forum. http://forums.everybodyedits.com/viewforum.php?id=5
Actually, I'd like to add on this... I'd like to have something like this:
conn.Send("csound", string URL, double timestart, double timeend)
string URL = URL to sound file
double timestart = Start at specified time of the sound file
double timeend = End the sound at specified timeHow this works? I am not sure how to program in Action Script 3 (though I kinda know how, but not totally), I do think it would be possible to send a stream, right? This could open the file with a stream on the server and send it to the client.
In other words, any sound file could be played
Which could be used for inappropriate stuff. So no sorry
Make it owner only, restrict it to soundcloud files, save played sound urls in a log and done. If abuse happens players can /report - so. That shouldn't be problematic. I mean, chat can be abused too - editing can be abused too. Playing custom sounds would be something quite amazing.
We shall see.
Lame!
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connection.Send(worldkey + "plc", playername, HEX-colour);
Changes a player's name in the player list
connection.Send(worldkey + "plp", playername, number);
Has a number on the right of the player name in the player list
connection.Send(worldkey + "plh", playername, height);
Puts players in new position of the player list
Imagine this
SQUADFS 43
MYLO 32
ZUMZA123 31
GOEYFUN 42
NOU 32
CJMAEDER 8So you can have live players in a boss, ranks in a world, points and also put people in different places in the list.
I like it. But I think something like this would need a special leader board option instead.
Lame!
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Koya wrote:connection.Send(worldkey + "plc", playername, HEX-colour);
Changes a player's name in the player list
connection.Send(worldkey + "plp", playername, number);
Has a number on the right of the player name in the player list
connection.Send(worldkey + "plh", playername, height);
Puts players in new position of the player list
Imagine this
SQUADFS 43
MYLO 32
ZUMZA123 31
GOEYFUN 42
NOU 32
CJMAEDER 8So you can have live players in a boss, ranks in a world, points and also put people in different places in the list.
I like it. But I think something like this would need a special leader board option instead.
Hmm, that might be a good idea as well. However, those numbers, I'd kind of like them. Actually, I'd change it a bit... Here's what I would do (if possible)
#region init
if (m.Type == "init")
{
//Some value is set to get the amount of default/last used subitems. In other words, you have: Username ([0]); String (since we can always convert it);
//To add a column, there could be a command such as: conn.Send(worldKey + "userlist", "add", defaultValue, int position);
//To edit a column (change values): conn.Send(worldKey + "userlist", "edit", string username, int positionOfColumnToEdit, string newValue);
//To remove a column: conn.Send(worldKey + "userlist", "rem", int positionOfColumn);
{
Well, I think you can understand that, but I think it would be pretty cool. Well, to be honest, what I'm more concerned about is the actual space it uses in a database. I don't know what it costs or how much you are allowed to have, but I kinda think about that in my propositions...
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connection.Send(worldkey + "plc", playername, HEX-colour);
Changes a player's name in the player list
connection.Send(worldkey + "plp", playername, number);
Has a number on the right of the player name in the player list
connection.Send(worldkey + "plh", playername, height);
Puts players in new position of the player list
Imagine this
SQUADFS 43
MYLO 32
ZUMZA123 31
GOEYFUN 42
NOU 32
CJMAEDER 8So you can have live players in a boss, ranks in a world, points and also put people in different places in the list.
Did you mean something like this?
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Mylo wrote:CJMAEDER wrote:Psychocrysma wrote:CJMAEDER wrote:This topic is for bot features.
Please post stuff like this in the Game Suggestions Forum. http://forums.everybodyedits.com/viewforum.php?id=5
Actually, I'd like to add on this... I'd like to have something like this:
conn.Send("csound", string URL, double timestart, double timeend)
string URL = URL to sound file
double timestart = Start at specified time of the sound file
double timeend = End the sound at specified timeHow this works? I am not sure how to program in Action Script 3 (though I kinda know how, but not totally), I do think it would be possible to send a stream, right? This could open the file with a stream on the server and send it to the client.
In other words, any sound file could be played
Which could be used for inappropriate stuff. So no sorry
Make it owner only, restrict it to soundcloud files, save played sound urls in a log and done. If abuse happens players can /report - so. That shouldn't be problematic. I mean, chat can be abused too - editing can be abused too. Playing custom sounds would be something quite amazing.
We shall see.
Restrict it to MIDI files, problem solved, no abuse possible.
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CJMAEDER wrote:Mylo wrote:CJMAEDER wrote:Psychocrysma wrote:Actually, I'd like to add on this... I'd like to have something like this:
conn.Send("csound", string URL, double timestart, double timeend)
string URL = URL to sound file
double timestart = Start at specified time of the sound file
double timeend = End the sound at specified timeHow this works? I am not sure how to program in Action Script 3 (though I kinda know how, but not totally), I do think it would be possible to send a stream, right? This could open the file with a stream on the server and send it to the client.
In other words, any sound file could be played
Which could be used for inappropriate stuff. So no sorry
Make it owner only, restrict it to soundcloud files, save played sound urls in a log and done. If abuse happens players can /report - so. That shouldn't be problematic. I mean, chat can be abused too - editing can be abused too. Playing custom sounds would be something quite amazing.
We shall see.
Restrict it to MIDI files, problem solved, no abuse possible.
Just saying, but there should be a message for when a sound starts and when a sound ends. That could make the creation of a sort of playlist easier.
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Restrict it to MIDI files, problem solved, no abuse possible.
If I'm not mistaken, you can send synthesized voices through midi.
On another note, very very loud sounds can be abusive to the ears, unless they can be programmically verified before deployment.
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ZeldaXD wrote:Restrict it to MIDI files, problem solved, no abuse possible.
If I'm not mistaken, you can send synthesized voices through midi.
On another note, very very loud sounds can be abusive to the ears, unless they can be programmically verified before deployment.
and very very high or down pitch sounds too.
This may bring problems.
Anyways,
add the con.Send("bot", ...) so users can make their own bot-send-event.
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