Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Add a case default to your switch (e.Type), Add a MessageBox.Show(e.ToString()); to it and get yourself cursed/zombified. see if anything shows up.
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this.connection.addMessageHandler("effect",function(param1:Message, param2:int, param3:int, param4:Boolean):void
{
var _loc5_:Player = null;
if(param2 == myid)
{
player.setEffect(param3,param4);
}
else
{
_loc5_ = players[param2] as Player;
if(_loc5_)
{
_loc5_.setEffect(param3,param4);
}
}
});
this.connection.addMessageHandler("team",function(param1:Message, param2:int, param3:int):void
{
var _loc4_:Player = null;
if(param2 == myid)
{
player.team = param3;
(Global.base.sidechat.names[player.name] as UserlistItem).setTeam(param3);
}
else
{
_loc4_ = players[param2] as Player;
if(_loc4_)
{
_loc4_.team = param3;
(Global.base.sidechat.names[_loc4_.name] as UserlistItem).setTeam(param3);
}
}
});
If you decompile the client, he will not bite you I promise.
I let you effect and team as a bonus.
Everybody edits, but some edit more than others
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Oh right, potions were removed.
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[ Started around 1732492636.8075 - Generated in 0.031 seconds, 12 queries executed - Memory usage: 1.39 MiB (Peak: 1.49 MiB) ]