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#1 2015-04-08 14:48:26, last edited by Processor (2017-04-22 21:24:58)

Processor
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Joined: 2015-02-15
Posts: 2,246

[Client] HTML5 EE - Development Status

Welcome!

Note: Right now, this is nothing official. Just some side project I have been working on for a few days. //forums.everybodyedits.com/img/smilies/wink

Flash is getting obsolete. HTML5 is the new cool thing. So I took the challenge and converted some parts of EE to javascript. Here is the result:
http://html5ee.sepi.me/ http://forums.everybodyedits.com/viewto … 43#p656143

xJeex made a far better map for a demo:
http://xjeex.itch.io/everybody-edits-html5

This is not complete, but I wanted to share it with you already.
The main goal is to create a client that runs faster than EE, and I think I have succeeded so far. I expect the performance to degrade a little bit once I add animations support, but even then, this client should remain faster than the flash version.

I'd be glad if you'd try it and gave me some feedback. //forums.everybodyedits.com/img/smilies/big_smile


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#2 2015-04-08 14:48:45

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: [Client] HTML5 EE - Development Status

Changelog:

08.04.2015

  • Better handling of multiple keypresses at once.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#3 2015-04-08 15:18:28

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: [Client] HTML5 EE - Development Status

Seems like the hotkey with wasd is not so good. I get stuck sometimes. But always nice to see. Else it works good so far. Nice project.

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#4 2015-04-08 15:24:14

Anch
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Joined: 2015-02-16
Posts: 5,447

Re: [Client] HTML5 EE - Development Status

This is cool. Will it be multiplayer?

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#5 2015-04-08 15:28:27, last edited by Processor (2015-04-08 15:52:08)

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: [Client] HTML5 EE - Development Status

Yes, soon.

capasha wrote:

Seems like the hotkey with wasd is not so good. I get stuck sometimes. But always nice to see. Else it works good so far. Nice project.

Thanks for reporting this. It should be fixed now.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#6 2015-04-08 15:32:15

Anch
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Joined: 2015-02-16
Posts: 5,447

Re: [Client] HTML5 EE - Development Status

Woah thats cool //forums.everybodyedits.com/img/smilies/smile

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#7 2015-04-08 16:31:25

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
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Re: [Client] HTML5 EE - Development Status

omg it works the woot button works


http://i.imgur.com/bjvgH5L.png?1

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#8 2015-04-08 16:33:39

daneeko
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From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: [Client] HTML5 EE - Development Status

all i see there that i play as a smiley in a empty 10x10 world


UzI5nBc.png

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#9 2015-04-08 16:34:51

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
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Re: [Client] HTML5 EE - Development Status

Daneeko wrote:

all i see there that i play as a smiley in a empty 10x10 world

And isn't that amazing?
That means EE will have less lag and higher FPS due flash replacion with HTML5!


http://i.imgur.com/bjvgH5L.png?1

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#10 2015-04-08 16:35:36

Nou
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Joined: 2015-02-24
Posts: 2,762

Re: [Client] HTML5 EE - Development Status

Daneeko wrote:

all i see there that i play as a smiley in a empty 10x10 world

Ok now you do the same, programming everything from scratch. Go!


No u.

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#11 2015-04-08 16:36:36

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
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Re: [Client] HTML5 EE - Development Status

Nou wrote:
Daneeko wrote:

all i see there that i play as a smiley in a empty 10x10 world

Ok now you do the same, programming everything from scratch. Go!

no, he can't do that.
He meant that isn't a big thing yet.

NOU, pls dont be rude to people...


http://i.imgur.com/bjvgH5L.png?1

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#12 2015-04-08 16:40:21

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,662

Re: [Client] HTML5 EE - Development Status

If you are going to export EE to 'the new open standards' will cause more 'hacking' and 'modified clients'.
Flash is starting to die, I agree. But the main reason is because of mobile.
I really want to see this change because EE will no more depend on PlayerIO
Good luck!


Warning!
This user has been found guilty by The Committee of Truth of using honesty, and reminding people of the past, without permission and outside of the allotted timeframes.

I’ve been asked if I’m ChatGPT5.
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#13 2015-04-08 16:54:20

mrjawapa
Corn Man 🌽
From: Ohio, USA
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Re: [Client] HTML5 EE - Development Status

Regardless if its a 10x10 or a 100x100 its a start.  Doesn't make any less impressive.


Discord: jawp#5123

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#14 2015-04-08 18:11:44

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: [Client] HTML5 EE - Development Status

This is actually something to be excited for. A full transition would be great. It's so smooth!


aka towwl

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#15 2015-04-08 18:35:56

xJeex
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Joined: 2015-02-16
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Re: [Client] HTML5 EE - Development Status


lurking

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#16 2015-04-08 18:51:03

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
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Re: [Client] HTML5 EE - Development Status

doesn't work properlly for me.
Sometimes it starts doing it in middle air


http://i.imgur.com/bjvgH5L.png?1

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#17 2015-04-08 20:03:55

skullz17
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Joined: 2015-02-15
Posts: 6,699

Re: [Client] HTML5 EE - Development Status

I can confirm that hooks are just as annoying in HTML.


m3gPDRb.png

thx for sig bobithan

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#18 2015-04-08 20:25:29

Anak
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Re: [Client] HTML5 EE - Development Status

Flash actually seems smoother/faster for me...
This is just a start though, so as it progresses it'll probably reverse.

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#19 2015-04-08 21:09:25

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Client] HTML5 EE - Development Status

movement isnt quite the same as in the regular EE, i think.
Overall, this is very amazing.


if you can read this....good for you

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#20 2015-04-08 22:30:11

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Client] HTML5 EE - Development Status

6.9FPS.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#21 2015-04-08 22:36:07, last edited by mrjawapa (2015-04-08 22:37:53)

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: [Client] HTML5 EE - Development Status

Xfrogman43 wrote:

6.9FPS.

lol

Ofc there is going to be rough areas in it.  He made it over 3 days? I think it would be great to have it in written in HTML.  Though, I wonder what would happen to all the other websites that have EE on it...


EDIT: It feels like jumping is a bit off.  Like it's too fast maybe?


Discord: jawp#5123

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#22 2015-04-08 22:38:18, last edited by Xfrogman43 (2015-04-08 22:38:28)

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Client] HTML5 EE - Development Status

JaWapa wrote:
Xfrogman43 wrote:

6.9FPS.

lol

omg jawapa being perv
Anyways, couldn't you have both?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#23 2015-04-08 22:40:11

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: [Client] HTML5 EE - Development Status

Xfrogman43 wrote:
JaWapa wrote:
Xfrogman43 wrote:

6.9FPS.

lol

omg jawapa being perv
Anyways, couldn't you have both?

I wasn't being a perv.  Now that you mentioned that I did laugh //forums.everybodyedits.com/img/smilies/tongue

I thought it was funny because 6.9fps is so low.  I think it runs 40-60 for me.


Discord: jawp#5123

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#24 2015-04-08 23:00:22

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: [Client] HTML5 EE - Development Status

Wouldn't it be far easier to hack thought


gLjTZE1.png

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#25 2015-04-09 14:24:02

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Client] HTML5 EE - Development Status

The one that xjeex made with hookjumps. The physics is really bad, feels like jumping have a lot of speed.

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