Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Processor posted here:
http://forums.everybodyedits.com/viewtopic.php?id=27166
this:
Message.Create("touch", UserId, PotionId);
But i can't seem to make it work.
Any help?
if (m.GetInt(7) == 1 && m.GetInt(8) == 0) // right
{
if (blockEffectsLBOX.Items.Contains(blockIDs[0, X + 1, Y]))
{
con.Send("touch", player[m.GetInt(0)].userid, blockEffectsLBOX.Items[blockEffectsLBOX.Items.IndexOf(blockIDs[0, X + 1, Y]) + 1]);
}
}
else if (m.GetInt(7) == -1 && m.GetInt(8) == 0) // left
{
if (blockEffectsLBOX.Items.Contains(blockIDs[0, X - 1, Y]))
{
con.Send("touch", player[m.GetInt(0)].userid, blockEffectsLBOX.Items[blockEffectsLBOX.Items.IndexOf(blockIDs[0, X - 1, Y]) + 1]);
}
}
else if (m.GetInt(7) == 0 && m.GetInt(8) == 1) // down
{
if (blockEffectsLBOX.Items.Contains(blockIDs[0, X, Y + 1]))
{
con.Send("touch", player[m.GetInt(0)].userid, blockEffectsLBOX.Items[blockEffectsLBOX.Items.IndexOf(blockIDs[0, X, Y + 1]) + 1]);
}
}
else if (m.GetInt(7) == 0 && m.GetInt(8) == -1) // up
{
if (blockEffectsLBOX.Items.Contains(blockIDs[0, X, Y - 1]))
{
con.Send("touch", player[m.GetInt(0)].userid, blockEffectsLBOX.Items[blockEffectsLBOX.Items.IndexOf(blockIDs[0, X, Y - 1]) + 1]);
}
}
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Huh?
blockEffectsLBOX.Items[blockEffectsLBOX.Items.IndexOf(blockIDs[0, X + 1, Y]) + 1]
what is this?
Everybody edits, but some edit more than others
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Huh?
blockEffectsLBOX.Items[blockEffectsLBOX.Items.IndexOf(blockIDs[0, X + 1, Y]) + 1]
what is this?
blockEffectsLBOX is a list box wich contains user input textboxes:
'Block ID' , 'Potion ID' in this order:
"
id
potionid
"
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You need to have zombie potion active to make the touch message work.
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If you are not zombie / cursed this will not work.
First buy the portion and drink it.
Host.Send(Host.WorldMap.Key + "p", Potion);
And then:
Host.Send("touch", Player.ID, Potion);
Everybody edits, but some edit more than others
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You need to have zombie potion active to make the touch message work.
What about the curse potion?
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I'm not really sure but you're using "con.Send" and it seems processor's instructions clearly showed that it's "Message.Create".
[Edit]
Thanel wrote:You need to have zombie potion active to make the touch message work.
What about the curse potion?
The same goes with the curse potion.
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I'm not really sure but you're using "con.Send" and it seems processor's instructions clearly showed that it's "Message.Create".
[Edit]
anch159 wrote:Thanel wrote:You need to have zombie potion active to make the touch message work.
What about the curse potion?
The same goes with the curse potion.
the thing is
con = Connection
con.Send creates a message
Message.Create is invalid
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the thing is
con = Connection
con.Send creates a message
Message.Create is invalid
I'm unsure about whether they're the same or not but,
it isn't invalid.
PlayerIOClient does contain a Create void.
Besides, trying doesn't hurt.
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marcoantonimsantos wrote:the thing is
con = Connection
con.Send creates a message
Message.Create is invalidI'm unsure about whether they're the same or not but,
it isn't invalid.
PlayerIOClient does contain a Create void.
Besides, trying doesn't hurt.
omg u rlli no listenomgomg
k srs,
i'm telling it's invalid cause i tried and we can't access that method.
Try urself.
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I see.
And I might try it once i've got my things done.
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Message.Create - BotBits
Connection.Send - PlayerIO Client
Host.Send - BlackSea API
Everybody edits, but some edit more than others
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Message.Create - BotBits
Connection.Send - PlayerIO Client
Host.Send - BlackSea API
Not really, the PlayerIOClient.Message (@PlayerIOClient.dll) does have a "Create" void.
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Lock.
Edited by Zoey2600 or something at ???, tommorow:
Locked by user request.
If you feel to unlock this thread be free to PM me.
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