Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Focus on your ideas, forget PlayerIOClient.
GitHub | Getting Started
Current version:
Why BotBits?
Easy to use
Download from NuGet and connect to any level with only two lines of code. Tutorials are available on GitHub.
Regularly updated
New updates arrive within a week after a game update. Thanks to FutureProof, even your older bots keep working.
Useful out of the box
BotBits re-sends skipped blocks or chats, keeps track of players, blocks and the world state and much more. With async support you no longer need to call Invoke in your GUI callbacks.
Extensions for everything else
The idea behind BotBits is to provide functionality in smaller "bits", called Extensions, which can alter how BotBits works completely.
Commands? Physics? Permissions? There's an extension for each of them!
Getting Started:
Does this sound interesting? Then don't waste any time! Start using BotBits by reading the tutorial.
Credits:
BotBits has been an open source project from the start and it would have not happened without all the help from these people:
Bass5098, Buzzerbee, Express50, Hexagon, Jesse, Jojatekok, lrussell, Mylo, Takoman, Thanel and Zoey2070.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Wow Processor. This seems great for people who would like to have the satisfaction of making there own bot even if they find it hard to learn code! You truly one of the best people to come onto EE.
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Nice that you released it on the forums! Inb4 people freak out because another SDK is released
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Bu...but processor! I complained when it didn't work or if it was missing something!
But really, it's a decent framework and has admittedly made me lazy in bot making...
Oh sorry I forgot your name, fixed <3
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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So does this essentially replace Cupcake?
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Not yet, CupCake still has some features BotBits is lacking (GUI, database support, commands, ranks, auto updates, etc.) UPDATE: BotBits now in feature parity with CupCake.
BotBits is a more light-weight solution. It uses less ram and CPU because of the many optimizations, and it has better mono support. I do recommend new bot-makers to use BotBits right now.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Update 1.2.0:
- Upgraded to the v191 protocol
- Effects, auras, team blocks support
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Error...
TeamEvent.cs
public TeamEvent(BotBitsClient client, Message message)
should be
internal TeamEvent(BotBitsClient client, Message message)
or dont work OnTeam...
Im only waiting to time when you add to bitbots mysql
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Thanks for pointing that out. I have fixed the TeamEvent visibility nevertheless.
MySQL is not related to EverybodyEdits, and there are many other libraries to implement MySQL.
I do not plan on adding MySQL support, just like I do not plan on adding wikipedia, oculus rift, google maps, skype and many other APIs. They are all outside the scope of BotBits.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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BotBits was updated to work with the lastest version (v209).
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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This does not work
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Are you sure you didn't forget "[EventHandler]" on top of OnInit?
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Are you sure you didn't forget "[EventHandler]" on top of OnInit?
I didn't think you actually needed that
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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How do you get mapdata with this?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Update!
BotBits is now updated to work with the newest version of Everybody Edits (v211)!
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Update!
BotBits is now updated to work with the newest version of Everybody Edits (v214)!
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Update!
Starting from version 218, BotBits now supports FutureProof. Support is optional, however it is enabled by default. To disable FutureProof usage, call Login.WithoutFutureProof().WithEmail(...)...
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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THANKS PROCESSOR THIS IS AMAZING!
Great work, as usual!
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How exactly is this an SDK?
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How exactly is this an SDK?
In the same matter PlayerIO is? But BotBits is specifically made for EE, and thus has a lot of tools that can facilitate your EE bot creation.
Everybody edits, but some edit more than others
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Era wrote:How exactly is this an SDK?
In the same matter PlayerIO is? But BotBits is specifically made for EE, and thus has a lot of tools that can facilitate your EE bot creation.
That is an API then, not an SDK. nub
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in the same matter PlayerIO is?
PlayerIO is not an SDK, PlayerIO is a service, if you meen the playerio dll that is clearly a library and not a SDK.
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Zumza wrote:Era wrote:How exactly is this an SDK?
In the same matter PlayerIO is? But BotBits is specifically made for EE, and thus has a lot of tools that can facilitate your EE bot creation.
That is an API then, not an SDK. nub
An API would just define the way 2 software interact with each other. BotBits and PlayerIO however are kits for development.
Everybody edits, but some edit more than others
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