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#1 2015-03-27 00:59:14, last edited by darkblades (2015-03-27 17:21:03)

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

some of the conn.send() choices are not working

http://eebots.info/eeinformation.html

some like
conn.send("levelcomplete") do not work at all, were they changed? or was it my imagination.

EDIT:

conn.send(derot + g/b/y/b/p/o);
conn.send("levelcomplete");
conn.send("c",coin,x,y);
conn.send("k");

Those only work in my world... or if i have edit now


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#2 2015-03-27 02:46:29, last edited by Xfrogman43 (2015-03-27 02:52:38)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: some of the conn.send() choices are not working

Lol so I tried it on crown touch but when bot entered world it made it complete world...

case "init":
                    {
                        conn.Send("init2");
                    }
                    break;
case "k":
                    {
                        conn.Send("levelcomplete");
                    }
                    break;

So k = init?
but on

 case "ks":
                    {
                        conn.Send("levelcomplete");
                    }
                    break;

that doesnt happen.
And no, there is no crown in my level.


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#3 2015-03-27 04:49:55, last edited by darkblades (2015-03-27 04:53:11)

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: some of the conn.send() choices are not working

I test it and it works in my level but not others. Before it used to work.
especially the conn.Send(derot(some string), + g);


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#4 2015-03-27 05:15:06

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: some of the conn.send() choices are not working

darkblades wrote:

I test it and it works in my level but not others. Before it used to work.
especially the conn.Send(derot(some string), + g);

Sending key touch is just

conn.Send(derot + "g");

http://capasha.com/notafraud/index.php#skey


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#5 2015-03-27 05:22:34

BuzzerBee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,575

Re: some of the conn.send() choices are not working

Also I wouldn't call on your derot method to transform the string every time. Just create a global variable for your Rot13/World Key string if you only have one connection that way you're not repeatedly calling a method in the code to produce the same string over and over again.


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#6 2015-03-27 05:47:31

ugotpwned
Member
Joined: 2015-02-16
Posts: 376

Re: some of the conn.send() choices are not working

Sending events such as level complete now require two more parameters which are the x and y of the block

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#7 2015-03-27 06:27:15

rubixguy
Member
Joined: 2015-03-19
Posts: 27

Re: some of the conn.send() choices are not working

Xfrogman43 wrote:

Lol so I tried it on crown touch but when bot entered world it made it complete world...

case "init":
                    {
                        conn.Send("init2");
                    }
                    break;
case "k":
                    {
                        conn.Send("levelcomplete");
                    }
                    break;

So k = init?
but on

 case "ks":
                    {
                        conn.Send("levelcomplete");
                    }
                    break;

that doesnt happen.
And no, there is no crown in my level.

I believe that when you join the room and send "init", you almost always receive both an "init" and a "k" immediately, but the value that you get from k is -1 if no one currently has the crown.


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#8 2015-03-27 21:08:17

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: some of the conn.send() choices are not working

Xfrogman43 wrote:
darkblades wrote:

I test it and it works in my level but not others. Before it used to work.
especially the conn.Send(derot(some string), + g);

Sending key touch is just

conn.Send(derot + "g");

http://capasha.com/notafraud/index.php#skey

Bye key spamming...


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