Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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--This post is not related to logothetis' post--
When a player signs up (for new players)/logs-in (for registered players), he/she will put the day and month of birth.
When it is their birthday month, the player will receive a random birthday gift.
Gifts from most common to least common:
Instant energy refill
+ up to 30 max energy
+ 2 sets of random action blocks and/or potions
Instant energy refill and + up to 30 max energy
+ up to 15 gems
+ 1 free classic/action/smiley pack of player's choice (excluding mod smileys, contest smileys, beta smileys, diamond block, red ninja, big spender and grinch)
When it is their birthday, the player's smileys will have party hats (like EE's 5th birthday).
Also, if the player touches cake, the world he/she is in will get 1 free woot (only 1 free woot per world)
To prevent spamming, a new player cannot get birthday gifts for the first day of sign up.
Do you think this is a good idea?
derp
go watch mlp
everyone will be proud of u
just search "mlp sweep"
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Yeah it is a nice idea. xD
But if someone has all the classic packs/smileys, can they only get three of the four possible gifts?
My nickname in-game is Supermariobros20. I have played EE for 4 years! I love creating Super Mario worlds!
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Yeah it is a nice idea. xD
But if someone has all the classic packs/smileys, can they only get three of the four possible gifts?
But no it isn't.
There are a lot of gifts.
5 gems are good.
Credits To Echo
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Kamekthemagician wrote:Yeah it is a nice idea. xD
But if someone has all the classic packs/smileys, can they only get three of the four possible gifts?
But no it isn't.
There are a lot of gifts.
5 gems are good.
But this is HIS idea, not yours.
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I agree with legothetis on this (to many gifts for one occasion) I think a small something might be a good idea, But there are way too many random things, and some of them are kinda useless, like what if you already have full energy and you get that? seems kinda unfair and kinda lucky also.
Instead it could be something like 10 gems for one year then 20 the next, etc., feel free to replace gems with energy and also replace with a reasonable amount. Just my 2 cents, but I like the idea in general.
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Instead it could be something like 10 gems for one year then 20 the next, etc., feel free to replace gems with energy and also replace with a reasonable amount. Just my 2 cents, but I like the idea in general.
I like this idea.
thx for sig bobithan
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How about instead of birthdays, the ACCOUNT'S birthday? That would be cool, like, "yo, u've played this game for x years!" It means you wouldn't have to input anything because having people's birthdays seems kind of invasive.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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Or like clubpenguin:
Your penguin is 2937 days old!
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How about instead of birthdays, the ACCOUNT'S birthday?
That is a good idea, but what about the people not playing on everybodyedits.com. How can you verify their account age?
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Zoey2070 wrote:How about instead of birthdays, the ACCOUNT'S birthday?
That is a good idea, but what about the people not playing on everybodyedits.com. How can you verify their account age?
Their account was still created on the database like every other EE account, so I assume the information of their registry date will be their too.
thx for sig bobithan
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I like the idea but I agree that getting free block sets shouldn't work. some people have more than others, getting one free set yearly can result on a dependence on it and a support for inactivity, and some of the stuff offered is a little to valuable to get for free. for blocks I could except getting one free pack of checkpoints(1)/spawnpoints(1)/coin (or blue coin) doors(10)/gates(10). they are cheaper items that stack like potions and are quite common and "useful" (world factors dependent). Gems are a rare, mainly buy only, currency for getting block packs without time or energy, and getting them for free on a regular/common basis would naturally result in gem price inflation. so while I like the idea of free birthday gems, it should not be a lot, so that inflation shouldn't be an issue. As for energy refills, as others have mentioned, are useless pains in the but if auto received at full energy, so to avoid the issue, they would be consumable items used in the energy shop or lobby. (I got annoyed at the free energy refill that came with the removal of magic classes, because I hadn't played for a while and my energy was maxed out when I got it.) rarity should be refill (half) (dirt cheap), checkpoint/spawnpoint (common), refill (full) (semi-common), coin doors or gates(semi-uncommon), 1-5 gems (uncommon), blue coin doors or gates (semi-rare) , 6-10 gems (rare), 25 gems (xtra xtra rare). (most common-rarest)
The rarity scale could also be transferred into a "daily spin" instead of a birthday gift. whether it's birthday gifts or a scaled down daily spin, it is a good idea and may keep interest in the game peaking longer.
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@Cbomb9999 I don't quite get it. You say we shouldn't be giving out gems because there shouldn't be a lot of them out there anyway, yet you included them in your "daily spin" idea, which if I'm assuming correctly is once a day, correct?. You know at most, this would be 5 presents if we stick to the birthday/ee-birthday idea, which if you get very lucky and get those +15 gems every time, then it would only be 75 gems, which is probably not a lot if you compare it to being over 5 years of game play.
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I'm not sure that getting gems for free yearly is "on a regular/common basis".
thx for sig bobithan
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when I said scaled down for daily spin, I meant with the "jackpot" being reduced to five or so gems. but I was just plugging in numbers/items as placeholders, not nessarily finalized. I like the idea of a "daily" spin or birthday gift (not both, just to be clear), im just afraid of gems becoming too common and gem prices increasing to balance it out (also known as inflation).
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I think all birthday gifts should be set (no randomness), and be non-existant
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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IN brithday day, can you GET:
Most common to least common:
Energy refill
+5 energy max
+10 energy max
+3 gems
+10 gems
+30 energy max
Energy refill and +30 energy max
+30 gems
Pick One from: Smiley, Block or Classic, (Excluding Magic Blocks, rare smiles, diamond or mod smiles)
That was the most stupidest thing I have seen -prodigy5996
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Last edited by Everybody_Edits (Jan 33 3333 3:33:37 pm)
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No,your ideas have a lot of gifts.5 gems are good and an energy refil
Credits To Echo
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when I said scaled down for daily spin, I meant with the "jackpot" being reduced to five or so gems. but I was just plugging in numbers/items as placeholders, not nessarily finalized. I like the idea of a "daily" spin or birthday gift (not both, just to be clear), im just afraid of gems becoming too common and gem prices increasing to balance it out (also known as inflation).
Do you really think that a small gem prize once a year is gonna make gems common?
thx for sig bobithan
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I wasn't saying they WOULD become common, I was saying the MIGHT become common. The more common the currency, the higher the cost per item. I was more afraid that people would rely on getting them at what ever interval is picked, and would only play EE on those days. For me, mobile games get boring fast with the only reason to log on being to collect the "daily reward". Im afraid that making gems "common" would equal inflated prices and a consistant reward being the only reason to play. The fun of EE comes from making worlds and playing other player created worlds, not log on an play only if you get a rare prize.
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