Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So I'm working on this level that's an adaption of a 5 player mafia/werewolf game. The game would work mostly through chat and /pm. I have most of the layout done, all I need to add is a few more signs. I do have one issue however. I haven't figured out an easy way to choose the 5 players and put them in their spots without the necessity of taking so long as to teleport them there. The problem isn't that I don't know ways to do that- it's that I have so little space (as this is going to take up my 2
5x25 world) that I'm not sure how I would do it. Here's the world,
http://everybodyedits.com/games/PWrikJROhXa0I
Credit goes to Onjit.
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What setup has 5 players and isn't unbalanced as hell?
Also you could just use switches to add an ungodly amount of variables, timed doors and keys to randomize roles, and another ungodly amount of keys and a guest account to make the voting system. You'd need a bigger world though.
Come find me in game!
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Sounds good. Mafia and werewolf are great. There are ways to automate this with switches and keys, just experiment a bit.
thx for sig bobithan
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that was literally a dumbed down version of my post
Come find me in game!
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oops you're right. But OP asked for tips, so I just wanted to have some kind of input.
thx for sig bobithan
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stupid, stupid, stupid
Come find me in game!
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Lol, thanks FDOOU, I probably will end up putting it on a slightly larger word- just don't have one at the moment.
Credit goes to Onjit.
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So this is basically Town of Salem?
I are back.
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So this is basically Town of Salem?
Nah, Town of Salem has 15 players, all of them with a different role.
Btw, it's easy to make a Mafia/Werewolf game in Everybody Edits, just get around 8-12 players and PM who is the mafia/werewolf and who they will kill. I remember I made one in EE2 that was very successfull.
This is a false statement.
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