Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#26 2015-02-26 17:58:13, last edited by madiik (2015-02-26 18:03:34)

madiik
Member
From: floor above Yuuta
Joined: 2015-02-26
Posts: 514

Re: [Guide] [C#] Basic guide to bot creation

Xfrogman43 wrote:

client = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "email", "pass"); con = client.Multiplayer.CreateJoinRoom("WorldID", "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null); con.OnMessage += new onMessage; con.Send("init");

Your solutions only caused more trouble.
My official state is:
ftnql.gif

EDIT: Lemme give the full source code, as you all seem to be in confusion.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PlayerIOClient;

namespace WindowsFormsApplication1 {
    public partial class Form1 : Form
    {
        public static List<string> names = new List<string>();
        public static Connection conn;
        public static Client client;



        public Form1()
        {InitializeComponent();}

            static void button1_Click(object sender, EventArgs e)
            {
                Button textBox1 = sender as Button;
                Button textBox2 = sender as Button;
                Button textBox3 = sender as Button;
                string email = textBox1.Text;
                string pass = textBox2.Text;
                string room = textBox3.Text;

                client = PlayerIOClient.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", email, pass, null);
            
                conn = client.Multiplayer.JoinRoom(room, null);
                conn.OnMessage += OnMessage;
            }

            static void OnMessage(object sender, PlayerIOClient.Message m)
            {
                if (m.Type == "init") conn.Send("init2");


                if (m.Type == "add")
                    names.Add(m.GetString(1));

                if (m.Type == "say")
                {
                    if (m.GetString(1) == ".hello")
                    {
                        conn.Send("say", "[BOT] Hello.");
                    }
                }
            }
    }
}

shh i have returned

Offline

Wooted by:

#27 2015-02-26 18:04:41

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [Guide] [C#] Basic guide to bot creation

santamari0 wrote:

Is there any way of importing the PlayerIOClient.dll into lua?
I prefer lua and i've started writing some code but I can't seem to import the PlayerIOClient.dll...

Acquiring the minimum knowledge of C# required to make bots is not a large task, especially if you already know how to program in another language, so I'd recommend just learning C#.


m3gPDRb.png

thx for sig bobithan

Offline

Wooted by:

#28 2015-02-26 18:06:01, last edited by Xfrogman43 (2015-02-26 18:06:53)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Guide] [C#] Basic guide to bot creation

Button textBox1 = sender as Button;
                Button textBox2 = sender as Button;
                Button textBox3 = sender as Button;
                string email = textBox1.Text;
                string pass = textBox2.Text;
                string room = textBox3.Text;

I don't see why you have these...
Just make a textbox in [design] then change email to textBox1.Text, pass to textBox2.Text and room to textBox3.Text


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#29 2015-02-26 18:20:27

madiik
Member
From: floor above Yuuta
Joined: 2015-02-26
Posts: 514

Re: [Guide] [C#] Basic guide to bot creation

Xfrogman43 wrote:
Button textBox1 = sender as Button;
                Button textBox2 = sender as Button;
                Button textBox3 = sender as Button;
                string email = textBox1.Text;
                string pass = textBox2.Text;
                string room = textBox3.Text;

I don't see why you have these...
Just make a textbox in [design] then change email to textBox1.Text, pass to textBox2.Text and room to textBox3.Text

Because if I would remove them,  it would throw something like a "null" error, etc they don't exist. So I have to reference them.

the string variables are for simplifying my textboxes.


shh i have returned

Offline

Wooted by:

#30 2015-02-26 18:43:43

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [Guide] [C#] Basic guide to bot creation

Maybe try putting Form1.client instead of just client. I haven't done programming in a long time so I might be completely wrong.


m3gPDRb.png

thx for sig bobithan

Offline

Wooted by:

#31 2015-02-26 18:55:14

madiik
Member
From: floor above Yuuta
Joined: 2015-02-26
Posts: 514

Re: [Guide] [C#] Basic guide to bot creation

Koya wrote:
madiik wrote:
static void button1_Click(object sender, EventArgs e)
{
  string worldId;
  Button textBox1 = sender as Button;
  Button textBox2 = sender as Button;
  Button textBox3 = sender as Button;
  string email = textBox1.Text;
  string pass = textBox2.Text;
  string room = textBox3.Text;

  client = PlayerIOClient.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", email, pass, null);

  conn = client.Multiplayer.JoinRoom(worldId, null); ;
            
  conn = client.Multiplayer.JoinRoom(room, null);
  conn.OnMessage += OnMessage;
}

Try

client = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", textBox1.Text, textBox2.Text);
conn = client.Multiplayer.CreateJoinRoom(textBox3.Text, "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null);
conn.OnMessage += new onMessage;
conn.Send("init");

Edit:
This will allow you to join worlds without anyone in them too.

Thank you, your solution worked.


shh i have returned

Offline

Wooted by:

#32 2015-02-26 19:05:13

ewoke
Member
Joined: 2015-02-20
Posts: 412

Re: [Guide] [C#] Basic guide to bot creation

madiik what you did is use PlayerIOClient isntead of PlayerIO at the connect part,

PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw","","");
PlayerIOClient.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw","","");

see the diffrence


if you can read this....good for you

Offline

Wooted by:

#33 2015-02-26 20:01:25

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [Guide] [C#] Basic guide to bot creation

Yep I was completely wrong. I was thinking about the problem ewoke described, but I thought it was the author of this topic that got it wrong.


m3gPDRb.png

thx for sig bobithan

Offline

Wooted by:

#34 2015-02-27 02:51:13

Lionhart
Member
Joined: 2015-02-17
Posts: 40

Re: [Guide] [C#] Basic guide to bot creation

@Xfrogman43 I specified the 0 and 1 meanings for you/the newbies.

Offline

Wooted by:

#35 2015-03-03 06:02:04

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Guide] [C#] Basic guide to bot creation

Could someone make of a list of ALL the data you can send to the game?


signature.png

Offline

Wooted by:

#36 2015-03-06 17:40:20

Lionhart
Member
Joined: 2015-02-17
Posts: 40

Re: [Guide] [C#] Basic guide to bot creation

ParadoxInTheVoid wrote:

Could someone make of a list of ALL the data you can send to the game?

The only other thing, that I know of, is buying things from the shop.

You can refer to this post for that information: http://forums.everybodyedits.com/viewto … 44#p477744

Offline

Wooted by:

#37 2015-03-14 19:34:06

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Guide] [C#] Basic guide to bot creation

Lionhart wrote:

Client userClient = PlayerIO.QuickConnect.SimpleConnect(gameId, email, password, null);
The "null" at the end satisfies the fourth parameter, which is not necessary to log in.

Please don't add null if it isn't necessary. It bugs me that people are using it when they don't need it.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#38 2015-03-14 19:49:55

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: [Guide] [C#] Basic guide to bot creation

Xfrogman43 wrote:
Lionhart wrote:

Client userClient = PlayerIO.QuickConnect.SimpleConnect(gameId, email, password, null);
The "null" at the end satisfies the fourth parameter, which is not necessary to log in.

Please don't add null if it isn't necessary. It bugs me that people are using it when they don't need it.

You do need it, unless you are using a super old PlayerIOClient.dll...


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

Offline

Wooted by:

#39 2015-03-14 20:18:16

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: [Guide] [C#] Basic guide to bot creation

Nah I use only an one year old one...


Everybody edits, but some edit more than others

Offline

Wooted by:

#40 2015-03-14 20:25:31, last edited by Xfrogman43 (2015-03-14 20:26:43)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Guide] [C#] Basic guide to bot creation

Processor wrote:
Xfrogman43 wrote:
Lionhart wrote:

Client userClient = PlayerIO.QuickConnect.SimpleConnect(gameId, email, password, null);
The "null" at the end satisfies the fourth parameter, which is not necessary to log in.

Please don't add null if it isn't necessary. It bugs me that people are using it when they don't need it.

You do need it, unless you are using a super old PlayerIOClient.dll...

What? I've never used it and it has worked fine for me.
PlayerIOClient.dll version: 2.2.0.0


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#41 2015-03-14 21:30:15

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: [Guide] [C#] Basic guide to bot creation

Xfrogman43 wrote:

What? I've never used it and it has worked fine for me.
PlayerIOClient.dll version: 2.2.0.0

Depends on your definition of "fine". The current version is 3.2.0 //forums.everybodyedits.com/img/smilies/tongue


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

Offline

Wooted by: (2)

#42 2015-03-14 23:13:22

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Guide] [C#] Basic guide to bot creation

Processor wrote:
Xfrogman43 wrote:

What? I've never used it and it has worked fine for me.
PlayerIOClient.dll version: 2.2.0.0

Depends on your definition of "fine". The current version is 3.2.0 //forums.everybodyedits.com/img/smilies/tongue

What I mean is that it works.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#43 2015-03-21 21:04:29

Lionhart
Member
Joined: 2015-02-17
Posts: 40

Re: [Guide] [C#] Basic guide to bot creation

Xfrogman43 wrote:
Processor wrote:
Xfrogman43 wrote:

What? I've never used it and it has worked fine for me.
PlayerIOClient.dll version: 2.2.0.0

Depends on your definition of "fine". The current version is 3.2.0 //forums.everybodyedits.com/img/smilies/tongue

What I mean is that it works.

Generally speaking, you want to use the most up-to-date version. Who knows what bugs are in the older version.

Offline

Wooted by:

#44 2015-04-24 11:17:55

kurtv13
Member
From: Everywhere
Joined: 2015-04-24
Posts: 59

Re: [Guide] [C#] Basic guide to bot creation

Is there a way to use QuickConnect.KongregateConnect on Java? //forums.everybodyedits.com/img/smilies/mad //forums.everybodyedits.com/img/smilies/sad


Pfffffttt

Offline

Wooted by:

#45 2015-04-24 17:09:43

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Guide] [C#] Basic guide to bot creation

Lionhart, are you aware that the init entries in your google table document thingy aren't accurate anymore?
You also claim (in the other table) that 0=bg and 1=fg, but this should be inverted.
Haven't checked if any other entries have changed.

Offline

Wooted by:

#46 2015-05-28 01:47:37

Lionhart
Member
Joined: 2015-02-17
Posts: 40

Re: [Guide] [C#] Basic guide to bot creation

den3107 wrote:

Lionhart, are you aware that the init entries in your google table document thingy aren't accurate anymore?
You also claim (in the other table) that 0=bg and 1=fg, but this should be inverted.
Haven't checked if any other entries have changed.

How has it changed? I can change it easily.

Offline

#47 2015-05-28 03:58:22

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Guide] [C#] Basic guide to bot creation

Look at capashas website:
http://capasha.com/notafraud/index.php


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#48 2015-05-28 03:58:23, last edited by 1448 (2015-05-28 03:58:57)

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Guide] [C#] Basic guide to bot creation

Wait... This thing still exists!? https://wiki.everybodyedits.com/images/6/60/012_inquisitive

Offline

#49 2015-06-01 23:56:40

Lionhart
Member
Joined: 2015-02-17
Posts: 40

Re: [Guide] [C#] Basic guide to bot creation

alkazam1448 wrote:

Wait... This thing still exists!? https://wiki.everybodyedits.com/images/6/60/012_inquisitive

Of course. Why would I delete it?

And now it's updated. For the most part. Haven't added the new send parameters because quite frankly I haven't played the game in months and don't know what this team nonsense is about.

Offline

#50 2015-06-02 09:33:56

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Guide] [C#] Basic guide to bot creation

It's a useless feature added with the purpose of keeping the updates coming, were they useful or absurd.

Offline

Joshua7081433598194510119

Board footer

Powered by FluxBB

[ Started around 1732796506.4459 - Generated in 0.167 seconds, 12 queries executed - Memory usage: 1.89 MiB (Peak: 2.2 MiB) ]