Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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There wasn't enough room for the staff members to add smileys and the logo / globe.
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The map was to cluttered!
There wasn't enough room for the staff members to add smileys and the logo / globe.
I don´t think the size was the problem -_-" You can not make a logo of 200x200. It doesn´t fit with the screen...
My nickname in-game is Supermariobros20. I have played EE for 4 years! I love creating Super Mario worlds!
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soulrunner wrote:The map was to cluttered!
There wasn't enough room for the staff members to add smileys and the logo / globe.
I don´t think the size was the problem -_-" You can not make a logo of 200x200. It does not fit with the screen...
*sigh* Lets take this map for example PWWNOsdwZjbUI by Raon and team. It's a very well made map. But the reason why it didn't get 1st place was because where was no space to edit in the logo and smileys.
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that's why i didn't win
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Well i have to agree with that, nice thinking.
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That was actually one of the criteria for winning, but not too many teams followed it.
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Because it was a loading screen contest, not a level design contest, our whole composition was based around knowing there would be nearly a quarter of the screen that would be needed for the logo and some space around it. Ray even double checked whether the logo had a fixed position and size before we started so we could be sure to leave enough space.
Exactly.
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I designed my level in order to accommodate the logo in the best way possible, or I tried, but not enough apparently (not even in the first 32)
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