Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Any interest in a modular bot API?
Current features
Using API to create so-called "subbots", modules that hook into the bot automatically
A very useful event-system
It is possible to give each subbot its own tab in the form GUI through the API
Bot has the same physics as EE has, meaning it simulates all the players in order to give accurate positions to subbots(example, check who picked a key)
Bot has minimap in form by default, allowing you to watch everything real-time
Block drawers, bot has a highly complicated system with a pool of block drawers, each with different priorities. All block drawing is aimed to be 100% fail free by repairing blocks that hasn't been received
An API for saving data files, similar to yaml/xml with key-value based format, useful for saving player data
I'll add on to this topic later.
[Not allowed to post link] github.com/CheeseSoftware/MasterBot/tree/master/src/MasterBotLib [/Not allowed to post link]
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We already got Cupcake, and Lego Bot will come soon. But why not?
Everybody edits, but some edit more than others
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What about the BotBits?
http://botbits.yonom.org/tutorials/
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What about the BotBits?
That API seems more properly done, though our API is a bit more fancy
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lrussell wrote:What about the BotBits?
That API seems more properly done, though our API is a bit more fancy
Your will be the first API that will require PlayerIOClient as well?
Everybody edits, but some edit more than others
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gustav9797 wrote:lrussell wrote:What about the BotBits?
That API seems more properly done, though our API is a bit more fancy
Your will be the first API that will require PlayerIOClient as well?
Oww.. i was making one that requires PlayerIOClient
D:
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gustav9797 wrote:lrussell wrote:What about the BotBits?
That API seems more properly done, though our API is a bit more fancy
Your will be the first API that will require PlayerIOClient as well?
Do you have problems with PlayerIOClient?
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I use YahooGamesNetworkClient.
Any benefits by using that one? Never thought about switching.
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