Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2015-03-04 02:42:48

Cbomb9999
Member
Joined: 2015-03-04
Posts: 65

Zombie Transformation Block

What about adding a block that transforms players into zombies when passed over/through? These blocks could allow players to make a humans versus zombies world without the need of a potion and a large, active group of players. It could work as either a skin-change block or a doorway like block transforming player as they pass through. For smaller, less popular, or upcoming zombie vs. human worlds it would allow for proper gameplay without spending all your energy on potions everyday to make it function properly upon starting and opening the world. With this addition, it also helps free up the zombie potions for starting the virus on a non zombie vs. human world. It would also be nice to have the ability to turn off certain potions without turning off all potions. It would be useful if the creator never wanted their world to be touched by zombies but still allow them to, for example, fly.

Offline

#2 2015-03-04 02:51:43

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Zombie Transformation Block

Cbomb9999 wrote:

It would also be nice to have the ability to turn off certain potions without turning off all potions.

every time someone forgets about the /potionsoff command i die a little inside


10 years and still awkward. Keep it up, baby!

Offline

#3 2015-03-04 03:53:34

Cbomb9999
Member
Joined: 2015-03-04
Posts: 65

Re: Zombie Transformation Block

I never really used the help section, i'd just figure it out for myself. I will admit I did not know that command until your comment made me look at it. The commands aren't common knowledge, and it would be nice to add a button in game or at the lobby that listed all useable commands. I have already stated that I do not know all the commands, but if it is not already included, you should be allowed to turn certain commands on and off for other (non-edit) players in your own world. Sorry, I thought I knew the game well but I guess there is still stuff to learn... //forums.everybodyedits.com/img/smilies/tongue

Offline

#4 2015-03-04 18:44:47

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Zombie Transformation Block

Yes, get rid of the limited zombie potions.


This is a false statement.

Offline

#5 2015-03-04 18:51:58

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Zombie Transformation Block

I believe something similar has been suggested, except it's not just for zombies. It's just a potion, but in a block. I saw it on Trello I think.


m3gPDRb.png

thx for sig bobithan

Offline

#6 2015-03-04 18:53:12

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Zombie Transformation Block

skullz17 wrote:

I believe something similar has been suggested, except it's not just for zombies. It's just a potion, but in a block. I saw it on Trello I think.

This needs to be added, potions are so pointless atm - in total, I've bought 4


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

Offline

#7 2015-03-04 23:28:35

Infinight
Member
Joined: 2015-02-17
Posts: 24

Re: Zombie Transformation Block

My advice: Sign up for Trello and vote for it.

https://trello.com/c/dRmEO3R2/80-effect-blocks

Offline

#8 2015-03-07 05:46:24

Cbomb9999
Member
Joined: 2015-03-04
Posts: 65

Re: Zombie Transformation Block

wouldn't this be more useful than constantly buying potions?! (keeping topic fresh.....)

Offline

#9 2015-03-07 12:15:33

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Zombie Transformation Block

Infinight wrote:

My advice: Sign up for Trello and vote for it.

https://trello.com/c/dRmEO3R2/80-effect-blocks

Devs don't use trello anymore so there's no point in voting there


m3gPDRb.png

thx for sig bobithan

Offline

#10 2015-03-07 12:35:27

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Zombie Transformation Block

Cbomb9999 wrote:

wouldn't this be more useful than constantly buying potions?! (keeping topic fresh.....)

You're just making potions useless.


This is a false statement.

Offline

#11 2015-03-07 12:54:27

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Zombie Transformation Block

Well potions weren't really a great idea in the first place.


m3gPDRb.png

thx for sig bobithan

Offline

#12 2015-03-07 16:04:33

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Zombie Transformation Block

Creature wrote:
Cbomb9999 wrote:

wouldn't this be more useful than constantly buying potions?! (keeping topic fresh.....)

You're just making potions useless.

Potions are useless... When i see a 'Zombie' World I'm like "Uh no thank you."


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#13 2015-03-07 20:28:22

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Zombie Transformation Block

Xfrogman43 wrote:
Creature wrote:
Cbomb9999 wrote:

wouldn't this be more useful than constantly buying potions?! (keeping topic fresh.....)

You're just making potions useless.

Potions are useless... When i see a 'Zombie' World I'm like "Uh no thank you."

Personally, I think some zombie worlds can be very fun.


m3gPDRb.png

thx for sig bobithan

Offline

#14 2015-03-07 20:36:06

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Zombie Transformation Block

skullz17 wrote:
Xfrogman43 wrote:
Creature wrote:

You're just making potions useless.

Potions are useless... When i see a 'Zombie' World I'm like "Uh no thank you."

Personally, I think some zombie worlds can be very fun.

A time to remember "Zombie Tutorial", I wasted weeks playing this world.


This is a false statement.

Offline

Creature1425756966480083

Board footer

Powered by FluxBB

[ Started around 1714345322.0799 - Generated in 0.155 seconds, 12 queries executed - Memory usage: 1.57 MiB (Peak: 1.75 MiB) ]