Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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How to play
This level is based around a time mechanic. The idea is that players have to leave the gray box in the middle of the map (base) collect coins and make it back to base before the "day" ends. Each day lasts approximately 20 minutes in real time (this may increase if players cannot win).
Telling the time
You are able to tell what time of the day is by looking at the Time Gauge at the bottom of the minimap
The day progresses through four quarters in the following order: Morning, Afternoon, Evening, Dusk/Twilight
each quarter last about five minutes. You can tell what quarter you are in by looking at the clock icon near bottom right of the time gauge.
If the clock is yellow, it is morning
If it is red, it is afternoon
If it is purple, it is evening
If it is blue, it is dusk/twilight
The bar at the bottom of the time gauge indicates how far into the current quarter the time is. You should see a white dot (smiley) orbiting one of the squares.
If it is closer to the sun icon, the time is earlier in the current quarter.
If it is closer to the moon icon, the time is later in the current quarter.
Just remember to be back by the end of the 4th quarter, or else you will be forced to restart the entire level.
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This doesn't seems possible, did you test the level?
@edit
forget it, just realized the sand levels are the "troll" levels
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What?
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more like consumed by arrow dhiarrhea AMIRITE LO
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EPIOOOOOUUUUUUuuuuuu IUO0O0oooooooooooppi
;3 0>o ~X_x~ <~(^V^)~> (); ;B ;~; *~<:',',',',',{ Q=(*@`)Q
Im A ®a®ity ®
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This concept reminds me of Pikmin.
(- ᴥ -)
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What?
Fixed
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You added a new line of up arrows and now it's impossible.
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Where am I supposed to go here?
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this is the angriest thread ever
Come find me in game!
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