Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

RPGMaster2000
Guest

To all level designers: You know what everyone hates?

"RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING"

At the start of every level. Even though we beta users have a mute button, we shouldn't have to use it only because the creator decided that the best way to get people to play the level is to have them go deaf by coins first.

Please, just stop continuing this idiotic trend. Thank you.

Last edited by RPGMaster2000 (Sep 2 2010 8:25:00 am)

#2 Before February 2015

njutbart
Guest

Re: To all level designers: You know what everyone hates?

Also:

............. .ooooooooooo. .ooooooooooo. .ooooooooooo. .ooooooooooo. .ooooooooooo. .ooooooooooo.

These rooms just make me lose interest in coins for the whole level. I'd rather play a level with three interestingly placed coins than 500 spammed all over the place.

#3 Before February 2015

Skater_X
Guest

Re: To all level designers: You know what everyone hates?

njutbart wrote:
............. .ooooooooooo. .ooooooooooo. .ooooooooooo. .ooooooooooo. .ooooooooooo. .ooooooooooo.

These rooms just make me lose interest in coins for the whole level. I'd rather play a level with three interestingly placed coins than 500 spammed all over the place.

those aren't terrible, they are only bad if they put hundreds of coins in that and just make it huge. if you keep it as a minimum like as how you showed, it seems pretty much ok :rolleyes:

Last edited by Skater_X (Sep 2 2010 3:37:02 pm)

#4 Before February 2015

Zap
Guest

Re: To all level designers: You know what everyone hates?

Agreed. The ear rape is annoying.
Plus coin banks aren't fun anymore, unless they're blue coin extras. =/

#5 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: To all level designers: You know what everyone hates?

It's already a thread about this. http://eeforumify.com/viewtopic.php?id=19

Offline

#6 Before February 2015

me
Guest

Re: To all level designers: You know what everyone hates?

I dont know how it would be possible to go deaf by that, but it maybe only cause I always sets the sound to 2/100
btw, its an a little better variation of this

0
0#
>0
#0
0<
0#
(0=coin #=block)
...and so on.

Last edited by me (Sep 15 2010 12:04:04 pm)

#7 Before February 2015

I Like This Game2
Guest

Re: To all level designers: You know what everyone hates?

I find it annoying if there's a coin that you can't go back and get if you miss it.

#8 Before February 2015

Des
Guest

Re: To all level designers: You know what everyone hates?

When the room creators hold the spawn coin button on top of me when I get stuck.

BLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP

BLEEEP

BLEEP BLEEP

#9 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: To all level designers: You know what everyone hates?

Des wrote:

When the room creators hold the spawn coin button on top of me when I get stuck.

BLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP

BLEEEP

BLEEP BLEEP

This is already fixed in the new interface, just click on the sound button.

Offline

#10 Before February 2015

D-rock2308
Guest

Re: To all level designers: You know what everyone hates?

Hook jumps. 'nuff said.

#11 Before February 2015

Rurigok
Guest

Re: To all level designers: You know what everyone hates?

This thread is too similar to the other now; Topic Closed

Original topic: http://eeforumify.com/viewtopic.php?id=19

RPGMaster2000 1423490595470837

Board footer

Powered by FluxBB

[ Started around 1732453812.0458 - Generated in 0.045 seconds, 16 queries executed - Memory usage: 1.47 MiB (Peak: 1.61 MiB) ]