Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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ok. i need to go now. so bye
bye ill be on later probz dont worry
In this topic: Lots of wishful thinking and a lack of understanding of how we go about testing new features.
Alpha testing will forever only consist of the administrative staff of the game since we all report directly to Chris the very instant we find any bugs that need quick fixing. The very longest time we have alpha tested something was for about a week before it was released, aside from portals that were rewritten from scratch at one point.
Also, since alpha testing is exactly what it is, why would you need those commands? What possible purpose would they serve? Giving 20 people those commands would be giving them far too much power over the game that we would like to ensure that every other level owner has first.
Simply put, testing does not work that way. I can with almost 100% certainty say that most of the people that want to alpha test would only be in it for prizes and bragging rights. No.
http://beta.everybodyedits.com/games/PWACg1YWt0a0I < This world contains at least 4 glitches that are allowing jumping on dots... higher jumps etc...
Last edited by Epicfish (Aug 11 2011 3:12:59 am)
I hope you guys realize that there are already alpha members, right? The in-game mods have their own server: alpha.everybodyedits.com. Or at least they did the last time I checked >_>
It is the job of these "alphas" to test new updates for major bugs, before it goes to beta members to test for minor bugs. So, basically, you created this topic to summarize their jobs.
EDIT: Wow, I took a while to type. RPGMaster2000 beat me to it. This is right, right?
EDIT2: Wait, no, I just didn't read the second page.
Last edited by shift (Aug 11 2011 7:54:32 am)
Horrible idea, but why didn't Rpg lock?
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Horrible idea, but why didn't Rpg lock?
Just wanted to give them a chance to respond for sports, might have been a waste of time.
*lock*
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