Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I looked at the source code for a .swf file found inside the offline version of Everybody Edits. This is what I found: the link to the actual swf file of the game!
http://cdn.playerio.com/everybody-edits … eegame.swf
Discuss.
EDIT: Old link had barely any code. It seems that when I peek at the code of the new link, it has all of EE's code in it.
Last edited by gamez7 (Sep 24 2011 5:56:53 am)
-facepalm-
Just leave the source code alone, morons. Every time you see something you think is interesting, it most likely isn't.
Everything interesting in there has already been shown.
Just.
Leave.
It.
Alone.
*u stinky*
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Wow, so what its the url of teh swf, just click view source code on your browser and it will show you that, you have to have that url to even look at the source code
*another facepalm*
Player Since 2011. I used to make bots and stuff.
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-facepalm-
Just leave the source code alone, morons. Every time you see something you think is interesting, it most likely isn't.
Everything interesting in there has already been shown.
Just.
Leave.
It.
Alone.
Atilla is right. (except for the moron part) Just leave that alone. No one really cares about this so much.
Something that I found:
if (_local1.replace(/\s/gi, "").length > 0){ this.lastMessageTime = new date().gettime(); if (_local4 < 5000){ Bl.data.base.SystemSay("Easy now, you don't want the other players mistaking you for a spammer!"); return;
Something that I found:
if (_local1.replace(/\s/gi, "").length > 0){ this.lastMessageTime = new date().gettime(); if (_local4 < 5000){ Bl.data.base.SystemSay("Easy now, you don't want the other players mistaking you for a spammer!"); return;
It's basically the code that says how many messages before the system says that. Nothing special.
Enough of these source code topics. Locked.
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