Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
If you find a magic coin, you should receive a packet, right? If you use WPE Pro, and keep sending that packet, you'd get infinite energy, right?
Offline
I don't think so... But maybe...
: O
This is called hacking.If you tell this,Chris will close this bug.And delete your acc.Be honest.
I would have thought there would be a specific ID for each magic coin.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
I don't think you can send received packets. I've tried.
I don't think you can send received packets. I've tried.
You Tried To Hack!?!?!?
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
Chewy wrote:I don't think you can send received packets. I've tried.
You Tried To Hack!?!?!?
Woah dude. Chill out. I've tried to play around with packets, yes.
There are no rules, so why not hack?
There are no rules, so why not hack?
Egg-xactly (lol easter...)
Offline
I thought magic was triggered by the client.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
I do not know but if this means you can do this its kinda bad for the working people who have been on ee for a long time
There are no rules, so why not hack?
Just because there are no written rules, does not mean there are none.
Now with that, the answer also lies in the people who had their accounts BANNED.
NOW tell me there are no rules.
If you find a magic coin, you should receive a packet, right? If you use WPE Pro, and keep sending that packet, you'd get infinite energy, right?
i was thinking the same thing! but the only bad thing would be is magic coins are random, so you cant just record forever till you get magic
Ill... be honest... ive tried this, but
-Its hard to get magic
-If you receive it, you cant send it
-If the client controls it (no packets) then we cant control it
Ive only tried once and received these conclusions, if it did work. I would be fair and give myself loads of energy
also, Ive found nowhere in the ee source about magic, probably a random named variable, all this is done for a reason, for us not to discover and possibly abuse.
Player Since 2011. I used to make bots and stuff.
Offline
I was so thinking about this too. It doesn't seem possible, but plusable.
Offline
if the client controls it, the client would send a packet to the server to say, hey, look, I got this here coin here and I want you to do X. Just repeat that there packet.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
if the client controls it, the client would send a packet to the server to say, hey, look, I got this here coin here and I want you to do X. Just repeat that there packet.
Possibly, but the source could be like (ya crappy code, just for demonstaration)
when user gets coin
random number from 1 to 10000
if number = 1 pop up magic coin message (for plus 1 coin)
if number = 2 pop up magic coin message (for plus 2 coin)
if number = 3 pop up magic coin message (for plus 5 coin)
if number = 4 pop up magic coin message (for plus 10 coin)
if number = 5 pop up magic coin message (for plus 15 coin)
if number = 6 pop up magic coin message (for Wizard magic coin)
if number = 7 pop up magic coin message (for Fire Wizard Magic coin)
^just as simple example, the client does it all, only a regular coin packet is sent, by my reserch the code is much more complicated with many things (time, users in room, etc) and rarity of coins, this just shows how it may be random but on the client
EDIT: What chris kringle said also explains server side, but if movments effect the chance, with could be part of it.
Last edited by Cyral (Oct 20 2011 2:45:52 pm)
Player Since 2011. I used to make bots and stuff.
Offline
I really want wizzards!!
Different55 wrote:if the client controls it, the client would send a packet to the server to say, hey, look, I got this here coin here and I want you to do X. Just repeat that there packet.
Possibly, but the source could be like (ya crappy code, just for demonstaration)
when user gets coin
random number from 1 to 10000
if number = 1 pop up magic coin message (for plus 1 coin)
if number = 2 pop up magic coin message (for plus 2 coin)
if number = 3 pop up magic coin message (for plus 5 coin)
if number = 4 pop up magic coin message (for plus 10 coin)
if number = 5 pop up magic coin message (for plus 15 coin)
if number = 6 pop up magic coin message (for Wizard magic coin)
if number = 7 pop up magic coin message (for Fire Wizard Magic coin)^just as simple example, the client does it all, only a regular coin packet is sent, by my reserch the code is much more complicated with many things (time, users in room, etc) and rarity of coins, this just shows how it may be random but on the client
EDIT: What chris kringle said also explains server side, but if movments effect the chance, with could be part of it.
Then how does the server find out about it? It does, because you can switch computers without losing magic and energy and whatnot.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
also you can only get one magic coin per world, you need to search each world every time, if it is possible. I know because 2 tabs open on same world +15 then +1 all I got overall was +1.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
EE Beast wrote:Different55 wrote:if the client controls it, the client would send a packet to the server to say, hey, look, I got this here coin here and I want you to do X. Just repeat that there packet.
Possibly, but the source could be like (ya crappy code, just for demonstaration)
when user gets coin
random number from 1 to 10000
if number = 1 pop up magic coin message (for plus 1 coin)
if number = 2 pop up magic coin message (for plus 2 coin)
if number = 3 pop up magic coin message (for plus 5 coin)
if number = 4 pop up magic coin message (for plus 10 coin)
if number = 5 pop up magic coin message (for plus 15 coin)
if number = 6 pop up magic coin message (for Wizard magic coin)
if number = 7 pop up magic coin message (for Fire Wizard Magic coin)^just as simple example, the client does it all, only a regular coin packet is sent, by my reserch the code is much more complicated with many things (time, users in room, etc) and rarity of coins, this just shows how it may be random but on the client
EDIT: What chris kringle said also explains server side, but if movments effect the chance, with could be part of it.
Then how does the server find out about it? It does, because you can switch computers without losing magic and energy and whatnot.
True, that would present a problem
Player Since 2011. I used to make bots and stuff.
Offline
Simple:
"WPEPRO DONT DOES MAKE THE GAME RECEIVE SOMETHING"
He was created for send.
And game dont send a message saying "Hey i got a magic coin!"
No. It sends a message saying "I got X coins!"
If the server want, it sends a message telling that you have magic and change your max energy ON THE SERVER.
The game CAN'T change the max energy. Only server does it.
So, you can't hack.
About messages, game dont does they too. Game receives a packet for telling what game will show. Chris can put on server to make game says "Hello!" if him wants.
Have fun trying.
Last edited by Fer22f (Oct 20 2011 4:22:32 pm)
It would be pretty cool if this worked, but I really don't think it would. :/
It would be pretty cool if this worked, but I really don't think it would. :/
Yes it would. Also, if it does, then we have both infinite energy AND max energy, so if we have to go to sleep, we still have acumulated energy!
"WPEPRO DONT DOES MAKE THE GAME RECEIVE SOMETHING"
He was created for send
That's true.
I've tried sending other recieve packets, but none of them work. It also destroyed firefox in the process.
...but Chris Benjaminsen is smart enough to figure that out. It's probably well protected by now.
And also, if you had 1000000 energy, it would take a ridiculous amount of time to spend it as well as refilling it.
Last edited by sarcasticphoenix (Oct 20 2011 7:01:20 pm)
[ Started around 1732847363.3093 - Generated in 0.111 seconds, 12 queries executed - Memory usage: 1.68 MiB (Peak: 1.91 MiB) ]