Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
you could make a russian roulette bot. take 6 people and if they get hit by a bullet, they get kicked from the level for an hour.
Offline
You already have my idea, mate
Offline
A guess what im drawing bot
as your bot is starting to draw some sort of picture example
Bot : Drawing Challenge #1 of X amount
*Players begin guessing as the bot begins*
*Finally a player guesses the art*
Bot : *name* Got the picture correct with X guesses.
*bot erases picture and repeats*
eventually you could move to large pictures that you have to start guessing with the minimap like MFL's Chris (fat yellow guy you can only see on the minimap or very spread out)
Players can submit pictures they make and you can code them in.
I think this would be pretty neat
This is another possible layout for the "Simon Says" Bot.
Color Key
Black=Spawn area as well as loser area
White=Game play area
Gray=Normal Bricks (They don't have to be gray that's just the color I chose to use)
Blue,Red,Orange,Brick Red,Purple,Green, and Pink=Rooms for the challenges
The way this layout works is that everybody is spawned at the bottom of the level and the bot tells them to go to a room, either like this: "Task #4: Players go to the pink room." or like this: "Task #6: Players go to the highest room." For some more challenge you could say something like this: "Task #7: Players go to the location of the 1st task." More task rooms are needed, I just didn't want to confuse you with tons of different colors.
I'm trying to think of different ways you can accomplish this idea, so if you don't like one I can create a new one.
EDIT: You could also make guests in other tabs and put them in some rooms, that way you'd have to memorize where each guest is at. Bot speech would be: "Task#5: Players got to the room with Guest-345 in it." or like hide and seek: : "Task #2: Players find Guest-345!" I'm glad that you like my idea btw.
Last edited by nothingishere2 (Dec 21 2011 10:46:36 pm)
make a bot that does many things. here are some
!save---saves the level
!loadlevel---loads the level
!reset---resets the level
!name---changes name
!code---changes code
!killall---kicks every user except the owner
!admin---admins a person to do these
!ban---bans a user from every level you have the bot with
!unban---unbans a user
!clear---clears the level
now for a little animator commands. you import an image, name it, and a command animates it
.*insert picture name here*
.*insert another picture name here*
etc
make this and that would be great.
so eebeast, this is what i mean
starting with "!" are the commands
starting with "." are loading levels.
i even made a layout.
Please note that this is kind of like a shift bot since you can import levels. Maybe I can make it do the whole world is the shift arena and the first one done wins. Things like that. Also, this bot would really help because if I made a level, that would be awesome if I could wait a couple of months then go back to it and remember it.
Thanks and please put this idea into consideration.
Last edited by kirby1394 (Dec 21 2011 10:54:21 pm)
Offline
Image sounds cool, but maybe along the lines of a pixelated gif.
A bot that has a maze, and a moving "obstacle" that traps ppl. People have to move around the maze collecting coins, and make it back to the starting area and get crown after 5 or 10 coins or something. When someone gets the crown, the level resets, and either re-arranges coins, or it loads a new maze, or just changes some walls. You could also have walls made of keys, and have the bot send key packets so that the maze is always changing.
Another idea, its similar to Bobithan's, except its in an ultra wide world or something, and ur moving through the level, which is a jungle, for example, in a box, or a "car" or something. you can leave the box, and there are minis in the jungle, but its very difficult to move through it w/o being in the box, and if you don't move fast enough, the level is erased or something, and you have to start over. the goal is to leave the box, collect coins, and make it back as it continues through the level, so that u collect enough coins by the end.
Another level idea is that you're in a large caslte or something filled with rooms. every 30 seconds or something, the rooms change or kick u into a different room. you just need to collect all the coins and escape.
A soccer level, theres two goals, and a soccer ball, which is a block, when people touch one side of it, it moves the other way, if there are two smiley pushing on opposite sides, it doesn't move at all. if its 2 vs1 the 2 smilies win. the goal is just to get goals (lol).
A tag level, when two smiley come into contact with each other, and one of them is it, the bot loads the name of the player and what smiley they're using at the top of the level. and maybe the level could be a big city like thing(though from top down, and easy to manuever) and it could show what section of the level the tagged person is in. after 10 or 20 seconds or something, the person who is it is kicked or teleported(somehow) to a different area in the level, and the timer is restarted with whoevers left.
A level with minis or whatever, but like in the coin race idea, there's something moving around the level trying to send players back to the start.
Last edited by GKAbyss (Dec 21 2011 11:09:59 pm)
What I'd really like is a generic EE bot API, but I realize the chances of that ever happening are next to zero.
Otherwise, even just a general-purpose level import/export utility would be nice. You know, capable of handling some typical image types and some sort of human-readable level format (I saw an XML-based one proposed in another thread a while back, I mean something along those lines although it needn't be XML). It's not a game but I think it would be handy.
By the way do bots work with the Flash client or only Beta?
A bot that has a maze, and a moving "obstacle" that traps ppl.
This sounds interesting! You could also have the obstacle be a moving portal that sends you to the starting area.
wow really cool ideas im reading im thinking of some more myself
Yes Yes... Ill Update the list with the good ones!
Player Since 2011. I used to make bots and stuff.
Offline
A spinoff of bobithans idea, climbing up to avoid "lava" or something. Have different courses to climb up.
How about a bot that makes a TBS-style battle place. On each turn the players inside each 'region' can attack the other side's regions (regions are shown by color) and at the end of the turn, it randomly picks a winner in each region where a battle took place and changes the color, then moves to the next players turn. It also sends all players who were in a region lost to the enemy to the lobby.
For example:
Region 1- Blue, 10 people
Region 2- Blue, 4 people
Region 3- Blue, 7 people
Region 4- Red, 12 people
Region 5- Red, 3 people
Region 6- Red, 5 people
Blue's turn.
5 people from region 1 attack region 5, they win and stay in region 5 (maybe with casualties?) and the people in region 5 are sent to the lobby.
7 people from Region 3 attack region 4, they lose and get sent to lobby, (possibly casualties on red's side too?)
Blue's turn ends.
And so on.
Offline
^A little complicated
I think some work on bobithans idea may be good
Player Since 2011. I used to make bots and stuff.
Offline
make me the volcano style bot i told you about
Offline
^No, Not good enough :/
Need more ideas! Fell free to extend on an existing one!
Player Since 2011. I used to make bots and stuff.
Offline
Pacman bot! Collect all the coins and get to the center to get to the next round, but avoid the ghosts.
Just have the ghosts randomly move around a pac-man board. They're surrounded by portals that lead out of the board to minigames while you wait. Have them increase speed after every level, and whoever is the last one standing wins.
I'm not sure how you would do the blinking dots... Everyone would spam them making the ghosts pointless...
something that might be cool... make something sort of like shift, but it starts you out in a huge maze with multiple paths and spawns are all around the outside so people have random starts. and you work your way to the center of the maze. after a few people get there it brings them back to the start then makes another maze.
(don't know how you would give them different starts after the 1st round though)
Offline
i have an idea for you : make a bot what says when people leave or enter a lvl that would be awesome if you make it can i then test it?
Make a AMX Mod bot. [Amx mod is a reference from Counter strike series]
Explanation: This mod would actually have couple of cool commands.
1. Change level. [You save 2-3 Levels in 1 world,and then you can switch whenever you want]
2. Welcome & Goodbye [Greets players when they come and go]
3. Time-Limit Ban bot. You can ban people for a period of time. 1= 1 minute. 100 = 100 minute. 0= Infinite ban.
4. Guest pervent. [Automatically kicks guest's and tells them: You have to be a member to play in this world. Please Register]
5. VIP Option. [Grant's ability to kick players,but because u can't give privileges,it should go like this: VIP person: /kick Randomguy and then when the owner sees the /kick command he automatically copies it and kicks the person]
Edit: This isn't similar to shift, but it would make a good bot
Also 6th. Autosay. [Pretty much says what version of the Bot it is, and the creators]
Last edited by Pawlowic (Dec 22 2011 2:22:22 pm)
Okay, so here's one of my new ideas which I'm simply going to call a "Layer" Bot, and I'm even going to illustrate it for you :
First Picture:
Players start on a specified platform, which is symbolized by the grass blocks here.
Second Picture:
Players jump onto another platform, which is symbolized by the red block here.
Third Picture:
As soon as a player jumps off of this platform, one of its layers is deleted by the bot and the new layer is revealed.
Fourth Picture:
This process is continued and another block is changed.
Fifth Picture:
The final layer of this block is deleted and nothing remains.
This example only uses two layers but several could be added. This would be especially fun if several players were playing, because the deletion process would occur more rapidly. You could employ this idea into several levels designs. The layers act kind of like a snake bot does, but instead of being deleted as time passes, they are deleted as players touch them.
Last edited by nothingishere2 (Dec 22 2011 2:54:08 pm)
Ill Update the list tonight
Player Since 2011. I used to make bots and stuff.
Offline
Ok, got a quick idea related to deactivating explosives. (I'm not an Al-Qaeda member, just always wanted to do that in EE for some reason)
The bot loads a random community-made level which contains some entrance and difficulty-curved minis that have some key doors or gates that don't change anything at first, and a explosive at the end of the level that needs to be deactived by having a set amount of non-guests near it which is set by the room owner, which is EE Beast.
Near the bomb, there are 3 tunnels with the three available keys (red green blue) that lead to the explosive "room", and when someone passes through the tunnel, he can't get out of it so he can't exploit.
When one of these keys are triggered, the key doors/gates that I mentioned before are reversed, making the minis with the right key colour easier, so the less experienced players can help. If there are less people near the explosive than the set amount in the set time (both set by owner-only commands), the bomb explodes, leaving portals everywhere and making all the players on the level go to the room "lobby". There would be a scoreboard (LOSE X - WIN Z), but too lazy to explain it right now.
This idea isn't very good - take a look at it though to see if you like the concept - and the text is poorly-written even for me, but it's the best I can come up with at the moment.
Last edited by 0176 (Dec 22 2011 5:08:19 pm)
Offline
Ok, got a quick idea related to deactivating explosives. (I'm not an Al-Qaeda member, just always wanted to do that in EE for some reason)
The bot loads a random community-made level which contains some entrance and difficulty-curved minis that have some key doors or gates that don't change anything at first, and a explosive at the end of the level that needs to be deactived by having a set amount of non-guests near it which is set by the room owner, which is EE Beast.Near the bomb, there are 3 tunnels with the three available keys (red green blue) that lead to the explosive "room", and when someone passes through the tunnel, he can't get out of it so he can't exploit.
When one of these keys are triggered, the key doors/gates that I mentioned before are reversed, making the minis with the right key colour easier, so the less experienced players can help. If there are less people near the explosive than the set amount in the set time (both set by owner-only commands), the bomb explodes, leaving portals everywhere and making all the players on the level go to the room "lobby". There would be a scoreboard (LOSE X - WIN Z), but too lazy to explain it right now.This idea isn't very good - take a look at it though to see if you like the concept - and the text is poorly-written even for me, but it's the best I can come up with at the moment.
Im confused
Player Since 2011. I used to make bots and stuff.
Offline
bobithan's idea ftw (:
[ Started around 1732529848.3237 - Generated in 0.128 seconds, 13 queries executed - Memory usage: 1.62 MiB (Peak: 1.83 MiB) ]