Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Bobithian wins!
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Last edited by Cyral (Jan 2 2012 4:57:33 pm)
Player Since 2011. I used to make bots and stuff.
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I request that you not make a monopoly bot. That is all.
I'm working on one right now, but if you start to make one and publish it before I do it'll look like I copied you. Which isn't fun.
Yeah, well, you know that's just like, uh, your opinion, man.
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I request that you not make a monopoly bot. That is all.
I'm working on one right now, but if you start to make one and publish it before I do it'll look like I copied you. Which isn't fun.
Haha, I wont, Its your idea (Nice one btw ) Good luck with it!
Player Since 2011. I used to make bots and stuff.
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I was hoping that somebody would do this. Nice idea.
But anyways here's mine: A "Simon Says" Bot
A bot that has people do different tasks. In example: "Players go to red beta block." Then when a player finishes said task it says: "A player has finished task number _insert current task number here_, 20 seconds remain." The players who do not finish will have a portal automatically put on top of them to send them to a lobby. For this you'd need a world with multiple interconnecting areas to play in as well as a holding room for losers. Then you could also have a streak counter or just tell how many times they have won.
I also have another that might be cool on the new tall world: A Tetris Bot
A bot that animates the blocks to fall like a tetris level. If multiple players remain by the time the blocks reach the top the losing players will be sent to a lobby while the winners go through another round. If nobody finishes, the room is simply reset. Streak or win counter just like my first idea would apply.
I know these might be kind of confusing and would probably be hard to make, but you can message me any questions about the concepts. I could also try to add pictures to illustrate what I mean if you want.
I don't really have any ideas in my head right now, maybe something to do with time bombs and defusing?
Let me think of a better idea, I'll edit this later.
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I have a random idea... How about a level that every once in a while, a 'stomp' happens. What I mean by the stomp is for a moment, everything inside the level would bounce up.
I have a random idea... How about a level that every once in a while, a 'stomp' happens. What I mean by the stomp is for a moment, everything inside the level would bounce up.
I don't think bot can do that. Can it?
Hmm...
A world that kind of "moves". Like, part of a world gets created, then 10 seconds later it gets destroyed, and you move along the world trying to keep up to prevent yourself from falling off the part that's being destroyed.
Last edited by Bobithan (Dec 21 2011 6:00:00 pm)
aka towwl
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How about, if your doing a boss, when you place a line, or box of decorations, it deletes one every second (or other set time), and when all the decors disappear, all red blocks automatically, disappear!
Another idea is that you set it so when a player reaches a certain block, all other blocks in the play area disappear, after a player wins, the win zone can automatically open up for that player!
One other idea I have is a like a countdown timer. When it reaches zero, the map resets. This would be ideal for races, or maps involving speed.
I can probably come up with others... let me know what you think of those, and if they are the right ideas or not
EDIT: How about an "automatic boss" where you set up a few series of challenges that happen for the players in the boss. Each challenge would have a time limit. the round will end when only one person remains, and the win zone will automatically open up. It would be useful if you have to go AFK, or you could just leave it on all night, lol.
Last edited by KingOfTheOzone (Dec 21 2011 5:37:03 pm)
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I like the simon says idea...
Player Since 2011. I used to make bots and stuff.
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I'll try and make a picture to illustrate it. It should be up in a half hour at most.
Make a bot that makes a boss that is random each time.
Like it could pick a random sequence to do if it is a noob boss, or a challenge to make if it is a pro boss.
Ummmm...that's what Shift is.
Bobithan's idea seems pretty interesting.
How 'bout a bot that makes a insta-troll and you have to un-troll it as fast as you can :3 I know its a stupid idea.
My favorite ideas so far are:
-Bobithans idea, Moving world (favorite)
-Nothingishere2's, Simon says
Player Since 2011. I used to make bots and stuff.
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I would like a simple fill bot
This is an example of a possible level layout for the "Simon Says" Bot, but it would really depend on how the bot is programmed.
Color Key:
Green= The lobby area, where players are spawned, and where losing players are sent
Red= Column identification (either letters or numbers)
Blue= Row identification (either letters or numbers)
Purple= Game play area
Yellow= Extra area for adding minis or something
With this layout you could spawn players in one of the boxes when the round begins. The bot could then have the option of telling the players a box to go to. This is an example of the bot's speech pattern if you chose to have the columns as letters and the rows as numbers: "Task #3: Players go to box D5."
With this layout you could have ready made levels, kind of how SHIFT has, that fit into the dimensions of the boxes. As soon as you are ready to start a round the bot could randomize the levels and put them into the boxes, so that each time is a little bit different. This is just an example however and the level design would ultimately be up to you.
BTW: I think Bobithan's idea is very interesting. You'd have to make sure that there's no way for a player to exploit the deletion of blocks as a way to move on. For that idea it would be cool to have ready made pieces of the level that can all continue or start another piece. Kind of like puzzle pieces that can connect in any order so that the bot could randomize it each time. When the level reaches the horizontal or vertical (depending on if you use this idea to make a tower where one floor is deleted with each passing phase of the round) edge of the level you could use portals to return the players to the opposite edge.
Last edited by nothingishere2 (Dec 21 2011 6:48:28 pm)
BTW: I think Bobithan's idea is very interesting. You'd have to make sure that there's no way for a player to exploit the deletion of blocks as a way to move on.
I actually like the idea of exploiting the deletion of blocks. This might make player develop a strategy, while taking a risk while doing so, instead of just running for it.
aka towwl
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I would like a simple fill bot
Thats not a game idea
Bobithan and nothing is here, I think were onto something
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nothingishere2 wrote:BTW: I think Bobithan's idea is very interesting. You'd have to make sure that there's no way for a player to exploit the deletion of blocks as a way to move on.
I actually like the idea of exploiting the deletion of blocks. This might make player develop a strategy, while taking a risk while doing so, instead of just running for it.
That makes sense, if you studied it you would understand when the blocks are deleted. They would have to be pretty lucky though if the deletion process is randomized.
How about a crossword bot? so obviously its for chat only, and there is a crossword puzzle, the clues for which are somewhat like the trivia boss, and the contestants try to work together to solve the puzzle!
:.|:;
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^would get to spamy like trivia boss
Player Since 2011. I used to make bots and stuff.
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How about a tag bot?
It's pretty much just like "run from the god" type thing but you chase them and if you touch them the Bot would say
"[Bot] Randomname Lost"
and when there is only one left it would say
"[Bot] Randomname Has Won!"
Or there could be another type like passing it on.
Say I had it, i was chasing someone down and when i touched him/her the bot would say
"[Bot] Coolmanman tagged ____ ,now ____ is in!"
Last edited by coolmanman (Dec 21 2011 8:32:21 pm)
buh? uhhh.......... hoqwe about they like uhh try tio fiugre out how to gte as hifgh as possible on the maap
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