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#26 Before February 2015

FloddyFosh
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

hummerz5 wrote:
FloddyFosh wrote:

PlayerIO Messages - Add ID of player argument to the PlayerIO "b", "bc", "bs", "pt" and "br"messages. Also add this for the "hide" message or define a new message "key" for hitting a key. Possibly define a message for hitting a blue coin.

Except bc, pt, and br, since these are restricted to owners.

Aahh yh, smart one. Forgot about that.

#27 Before February 2015

Breadfinn
Member
Joined: 2015-02-15
Posts: 2,063

Re: Which commands should be added to EE?, asked by MrVoid.

One that should work when the level is not visible: /whitelist "player1" "player2"...
And to rewind that: /blacklist "player1" "player2"...


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#28 Before February 2015

Banana_Venom
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/addadmin <username> - player gets code every time they enter the world
/admins - list admins
/removeadmin <username> - remove player as admin
/adminblock <on/off> - toggle whether a admins can build or not, could also be done for god mode but I don't see a point.

~ 100th Post! ~

Last edited by Banana_Venom (Feb 16 2013 3:01:50 pm)

#29 Before February 2015

Muftwin
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/coords-better command for getpos
/editworld <true/false> (not sure on name)-makes the world where all players can do nondrag edit like an edit world
/lowgrav <true/false>-makes the world low gravity

#30 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh wrote:
linkz0rs wrote:

I think the ban command would look neater like this:
/ban <username> <reason> <time>
That way, you don't have to put "/ban <user> 0 Good bye"   .. Instead you could write "/ban <user> Good bye" to imply no time

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

Simple solution.

/ban <username> <time> <reason>

Where <time> is minutes(?) OR "perm".

Edit: Actually, "/ban username reason" is perma. "/ban username time reason" is not perma. That's how the pro's do >.>

Last edited by gustav9797 (Feb 16 2013 4:33:30 pm)


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#31 Before February 2015

D-rock2308
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/makezombie "player"

#32 Before February 2015

BillyP
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

Also, this isn't really related to commands but it'd be cool if "c" packets came with x and y coordinates of the coin picked up.

#33 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: Which commands should be added to EE?, asked by MrVoid.

I'd like to see /loadlevel [ID] -- that way, you could load another one of your saved levels in instead of what you had already saved. That way, if your users wanted a change, you could bring the level to them instead of them to the level. //forums.everybodyedits.com/img/smilies/wink

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#34 Before February 2015

gregregreg
Member
From: California, 'Murica
Joined: 2015-02-23
Posts: 1,543
Website

Re: Which commands should be added to EE?, asked by MrVoid.

/potionsoff all
/potionson all
/usesmiley [smileycode] (Usable by all)
(Example: "/usesmiley shades" turns you into TxcZo.png.)
(Note: If you don't have that smiley [or it is locked], a message will show up [in chat] saying: "You are not allowed to access/wear that smiley!")
/changecode [edit-code]
(Example: "/changecode this is a test" changes code to "this is a test".)
/showprofile [playername] (Usable by all)
(Note: Works only if the person is owner or in the room. If that person's profile is private, a chat message will show "That person's profile is private. You may not view it.")
(Example: "/showprofile gregregreg" shows my profile.)

Also, we should be allowed to add in either BBCode or HTML Code for chat. Like <b>, <i>, <u>, [b], [i], [u], etc.


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Basically inactive but I'll come in sometimes and yeah who the funk am I kidding I don't visit here anymore. check out my totally legit avi tho I made it when I was like 14
Best of luck to you all in your lives. Thanks for all the good times.

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#35 Before February 2015

FloddyFosh
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

gustav9797 wrote:
FloddyFosh wrote:
linkz0rs wrote:

I think the ban command would look neater like this:
/ban <username> <reason> <time>
That way, you don't have to put "/ban <user> 0 Good bye"   .. Instead you could write "/ban <user> Good bye" to imply no time

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

Simple solution.

/ban <username> <time> <reason>

Where <time> is minutes(?) OR "perm".

Edit: Actually, "/ban username reason" is perma. "/ban username time reason" is not perma. That's how the pro's do >.>

That's why this command already was in my list //forums.everybodyedits.com/img/smilies/tongue, I was just telling linkz0rs why his command wouldn't work hehe //forums.everybodyedits.com/img/smilies/smile.

D-rock2308 wrote:

/makezombie "player"

Yeah, useful. In case you wan't people to start as a zombie.

hummerz5 wrote:

I'd like to see /loadlevel [ID] -- that way, you could load another one of your saved levels in instead of what you had already saved. That way, if your users wanted a change, you could bring the level to them instead of them to the level. //forums.everybodyedits.com/img/smilies/wink

Useful! //forums.everybodyedits.com/img/smilies/smile

Last edited by FloddyFosh (Feb 17 2013 6:38:48 am)

#36 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh wrote:
gustav9797 wrote:
FloddyFosh wrote:

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

Simple solution.

/ban <username> <time> <reason>

Where <time> is minutes(?) OR "perm".

Edit: Actually, "/ban username reason" is perma. "/ban username time reason" is not perma. That's how the pro's do >.>

That's why this command already was in my list //forums.everybodyedits.com/img/smilies/tongue, I was just telling linkz0rs why his command wouldn't work hehe //forums.everybodyedits.com/img/smilies/smile.

D-rock2308 wrote:

/makezombie "player"

Yeah, useful. In case you wan't people to start as a zombie.

Useful! //forums.everybodyedits.com/img/smilies/smile

But because of ee being full of noobs, they would just manage to perma ban everyone. So just for ee I think /pban and /tban are best.


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#37 Before February 2015

BillyP
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

BillyP wrote:

Also, this isn't really related to commands but it'd be cool if "c" packets came with x and y coordinates of the coin picked up.

either this or maybe each coin has an ID which is sent with "c"

#38 Before February 2015

Sxerks
Member
Joined: 2015-02-24
Posts: 51
Website

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh wrote:
Sxerks wrote:

Comprehensive GOD mode command

/god -player"######" -code"#####" -loc"#,#,#,#;#,#,#,#....." -fbadngpr

A bit too complicated //forums.everybodyedits.com/img/smilies/tongue? Split it up in smaller commands, also some of them are already added. //forums.everybodyedits.com/img/smilies/wink

I updated my original post, and added some defaults and more examples.

No, actually it's not complicated at all.   It's meant to be a comprehensive way of setting permissions with one command.

Some people may not be used to using switches in a command line format but it's not hard.   It would ultimately be MR. Voids choice how exactly to implement it.  

If there were were GUI options(with radio buttons and check boxes) for these commands and others, they would all be easier to use for everyone.

One other thing to note is the redundant/superfluous/(waste of space) nature of the chatbox and enter code box, we only need one.

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#39 Before February 2015

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Which commands should be added to EE?, asked by MrVoid.

/checkpoint #(save, remove, enable, disable):
#save# - saves position and everything (coins, switches etc.).   Player after entering same world will be spawned with saved settings at saved location. (Available for everyone)
#remove# - removes saved settings. (Available for everyone)
#enabled# - saving position, etc. is enabled. (Available for world owner)
#disabled# - saving position, etc. is disabled. (Available for world owner)

Or instead of adding that command make checkpoint blocks work like this. That would be nice to don't loose progress when leaving world. Reset command suggested by others should also reset that save point to spawn point.

Last edited by Thanel (Feb 17 2013 4:57:29 pm)

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#40 Before February 2015

dragonwarrior
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/editable would be best

#41 Before February 2015

iPwner
Member
From: CaliforNYAN Land.
Joined: 2015-02-15
Posts: 1,514
Website

Re: Which commands should be added to EE?, asked by MrVoid.

^ /editable would be awesome! +rep! So anyone can edit your world, but you still are the only god and can still kick and all of that stuff. ^      ^


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EPIOOOOOUUUUUUuuuuuu   IUO0O0oooooooooooppi

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#42 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: Which commands should be added to EE?, asked by MrVoid.

/save
/clear
/title <name>
/potions <"on"/"off">

This is just for convenience. Also if we can remove the "Edit Level" menu that'd be great as well.

Also, I really like the idea of editing the chat. That would be very convenient for BALs (bot-assisted levels).


Yeah, well, you know that's just like, uh, your opinion, man.

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#43 Before February 2015

Alexthementalone
Banned

Re: Which commands should be added to EE?, asked by MrVoid.

/Allowpotions 'Player' '1,2,3,4,5,6,7,8,9'

And

/Disallowpotions 'player' '1,2,3,4,5,6,7,8,9'

#44 Before February 2015

bgic
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/bgic
shows how often bgic was in your world.

#45 Before February 2015

MortenJeppe
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/admin [name] : do the person admin so he can use the commands for the room (like /loadlevel /reset... )
/unadmin [name] : do the person not admin

#46 Before February 2015

joffre13
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

In level comman's

/Build #Number
Where i can build bricks,so i dnt losse my time to build terrain
where number is the many bricks automatic builded.

#47 Before February 2015

Saintcool
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

Flod that lock smiley one could be used to change someone to another smiley against their will, or just to annoy someone because they have to keep changing it back.

#48 Before February 2015

Bobyy
Member
Joined: 2015-02-19
Posts: 1,810

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh is there any update on the commands or anything that MrVoid or MrShoe said about the commands?


SHwZksb.png  Thanks Bobithan for the sig, love it <3  5d16ccdd4a.png e62a2a5b45.png "You will never know how valuable a thing or a person is...until its not with you anymore, then you`ll regret..."

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#49 Before February 2015

linkz0rs
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh wrote:
linkz0rs wrote:

I think the ban command would look neater like this:
/ban <username> <reason> <time>
That way, you don't have to put "/ban <user> 0 Good bye"   .. Instead you could write "/ban <user> Good bye" to imply no time

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

linkz0rs wrote:

Also, I think a /nocrown command would be nice to get rid of ugly crown.

You mean people wouldn't get the blue crown when they complete the level?

No, I mean if you're currently wearing a crown, that command will take the crown off yourself. I personally don't like crowns.

#50 Before February 2015

TheYeti
Member
Joined: 2015-02-20
Posts: 148

Re: Which commands should be added to EE?, asked by MrVoid.

/privateworld -> makes only u can enter ur world
/privateworldfriends -> makes only u and ur friends can enter ur world
/playable *username* -> makes a specific player able to enter ur world

I think this is very useful for if you're working on a level and you want to keep the surprise. //forums.everybodyedits.com/img/smilies/cool

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