Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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The name is Sound of Silence, something that I believe that I've posted a logo of a while back. It would be redundant of me to explain the details of the game when the video does a much better job at that than me.
Feel free to tell me what you think.
EDIT: Music credits go to Akira Yamaoka. <3 Silent Hill.
Woah. Smart game.
EDIT: The white face thing scared me at the end.:o Sounds like fun to watch someone else get scared from this, but if it targeted my greatest fears, I would probably be to scared to play. And that means it is a good game for anyone braver than me. (That happens to be almost everyone.)
BTW, what does the last bloody message say?
Last edited by SilverStar29 (Feb 2 2012 4:09:34 pm)
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It's a great idea, but I don't really know my own fear, so I wonder if the game can alter to find my perfect fear, but doesn't that mean studying the human race from a different point of view like, maybe survey them, spy on them, etc?
I'm in love with a dragon <3
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It's beautiful! The effect that this system makes won't just show the players their inner fears(hopefully) It will also alter the gameplay slighly every time you play it.
You mentioned that you aren't that interested in combat, which I think is a good thing for a horrorgame like this. Combat would only ruin it, destroying the mood.
If I would have added combat into this concept.
I would have made it more spectral, so that an apparition of the fears appear. You maybe try to run, it grabs you and you fall down on the floor, you try to turn around and fight back. So not that much of a combat more like a struggle and then after a while when you think you will die. It dissapears.
But simply beautful and astonishing, I hope to see this dream come true.
Last edited by Sed Animus (Feb 2 2012 4:18:06 pm)
Woah. Smart game.
EDIT: The white face thing scared me at the end.:o Sounds like fun to watch someone else get scared from this, but if it targeted my greatest fears, I would probably be to scared to play. And that means it is a good game for anyone braver than me. (That happens to be almost everyone.)
BTW, what does the last bloody message say?
Thanks! The last message said "We bleed just to know that we're alive".
It's a great idea, but I don't really know my own fear, so I wonder if the game can alter to find my perfect fear, but doesn't that mean studying the human race from a different point of view like, maybe survey them, spy on them, etc?
Not exactly. I was thinking of studying some specific parts of human psychology to see how people react when confronted by their fears. The trick would then be to quantify that in to something that works in this game.
a3person wrote:It's a great idea, but I don't really know my own fear, so I wonder if the game can alter to find my perfect fear, but doesn't that mean studying the human race from a different point of view like, maybe survey them, spy on them, etc?
Not exactly. I was thinking of studying some specific parts of human psychology to see how people react when confronted by their fears. The trick would then be to quantify that in to something that works in this game.
Maybe a reaction could be for example, if someone jumps when they see something. That could be detected by the mouse jerking suddenly.
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You're alive! Looks really cool from here.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Very nice. That would mean every let's plays would be different...
But if you tell people it adapts per people, couldn't they try to trick the game? But that would require themselves forcing themselves to play a certain part.
It's pretty nice... The entire thing reminds me a bit of Amnesia: The Dark Descent. You were certainly influenced by it, right? Minus the adapting part. Pretty neat. Perhaps you could pitch it to Frictional Games.
I hope this actually gets created, I'd love to scare myself crap by playing it. Despite the fact that I haven't finished Amnesia's demo.
proc's discorb stylish themes for forums/the game
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?
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Very nice. That would mean every let's plays would be different...
But if you tell people it adapts per people, couldn't they try to trick the game? But that would require themselves forcing themselves to play a certain part.
It's pretty nice... The entire thing reminds me a bit of Amnesia: The Dark Descent. You were certainly influenced by it, right? Minus the adapting part. Pretty neat. Perhaps you could pitch it to Frictional Games.I hope this actually gets created, I'd love to scare myself crap by playing it. Despite the fact that I haven't finished Amnesia's demo.
Thanks! Yeah, the idea is to make sure that every player will get something different out of it than the others. Amnesia actually had very little influence over my creative process, I was much more influenced by Silent Hill 2 in terms of visuals and atmosphere, but I tried to incorporate as much originality as possible.
I'm also not gonna pitch this to any studio, the point is that I'd love to form a team that helps me to release it as an indie title at some point.
Music is what makes things scarier, it'll be nice to see how this plays out. Looks like it might just scare the crap out of me.
Some crappy substitute teacher made us write a 750-word essay on the sound of silence just a couple days ago. Yes, the class was World History. :>
That face at the end scared me, and I'm not just saying that to make you feel better. It legitimately scared me. And I too would've jumped off the edge in such event.
Yeah, well, you know that's just like, uh, your opinion, man.
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I can't wait.
Will it be multiplayer?
I also like how you added the picture of the little boy and the doll girl. That makes it creepier because the original owners sold it because it was haunted.
Last edited by Maikel (Feb 2 2012 7:40:37 pm)
The way that you plan to make it smart enough to analyze the player's every action in order to pinpoint his fears is amazing; it will make for one awesome game. However, all puzzles? I love games that require some serious thinking, but that just makes it even easier, since there are walkthroughs. Plus, well, I don't know what platform you plan on launching the game, but the initial amazement would eventually wear off and it would grow old and boring very fast. Although puzzles are a very important part of video games (for me, anyway), I would still like to feel the adrenaline of a combat-style game as well.
Last edited by Shift (Feb 2 2012 8:27:12 pm)
This game still? I remember that old logo.
Anyway, this seems exactly like Amnesia, to be honest.
I think this is great but I would be to scared to play this because I'm a wimp.
Am I the only one that thinks the music is peaceful? At the end before you'd jump off I'd go to that white scary mask thing because I'm alone and there's someone to talk to. The trailer isn't Creepy IMO.
@RPGMaster2000 okay. I don't know a lot or anything about human psychology but if that study works then we're in for a creepy game.
I'm in love with a dragon <3
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wow, what an interesting concept!
i'm not too sure if I would play it though... man, I would be running from my computer.
Thanks for the feedback, everyone!
I can't wait.
Will it be multiplayer?I also like how you added the picture of the little boy and the doll girl. That makes it creepier because the original owners sold it because it was haunted.
No multiplayer, that would pretty much throw the entire concept out of the window. I am also aware of the story behind that painting, that's why I added it to the video.
The way that you plan to make it smart enough to analyze the player's every action in order to pinpoint his fears is amazing; it will make for one awesome game. However, all puzzles? I love games that require some serious thinking, but that just makes it even easier, since there are walkthroughs. Plus, well, I don't know what platform you plan on launching the game, but the initial amazement would eventually wear off and it would grow old and boring very fast. Although puzzles are a very important part of video games (for me, anyway), I would still like to feel the adrenaline of a combat-style game as well.
There will be combat, it just won't be the main focus of the game. Instead of a 100/0 relation between puzzles and combat, I'm thinking something like 66/33 so that it doesn't get too tiresome. I would also try to find a way to make it different for each room that you're currently in, but that's something that I'll just have to brainstorm during the pre-production phase.
I think a good form of "combat" would be to have more of an avoidance system where you basically try to get the f*ck out of the way of the bad guys and hide. A more of a natural "fight or flight" instinct.
:.|:;
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Amazing, I wish I could be able to create such effects and have some knowledge and be able to help you with this awesome idea, unfortunately... but, WOW, great great job!
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I can't watch the video. It says it's not avaible in my country because of the music.
I think a good form of "combat" would be to have more of an avoidance system where you basically try to get the f*ck out of the way of the bad guys and hide. A more of a natural "fight or flight" instinct.
This did cross my mind, actually. Something similar to what Silent Hill: Shattered Memories would be amazing if done right.
Great, kinda looks like a Nightmare House 2
That looks pretty damn awesome!
Thank you eleizibeth ^
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Did you get this idea from Amnesia? The concept looks exactly like it and so does other stuff...
Btw, the face at the end freaked me out...a lot...
And you said that you needed help. I will Beta or Alpha Test it. (To be honest, this seems like it would need a lot of testing)
Last edited by xputnameherex (Feb 3 2012 2:15:21 pm)
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