Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Copypasta from Microsoft's website:
What is the difference between the 32-bit and 64-bit versions of Windows?
The terms 32-bit and 64-bit refer to the way a computer's processor (also called a CPU), handles information. The 64-bit version of Windows handles large amounts of random access memory (RAM) more effectively than a 32-bit system. For more details, go to A description of the differences between 32-bit versions of Windows Vista and 64-bit versions of Windows Vista online.
Basically having a 64-bit Windows helps when you have a decent amount of RAM and are multitasking, but I'd like if anybody who actually knows something about computer answers this.
Last edited by 0176 (Jan 5 2013 6:05:39 pm)
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64 is more, so must be better (offtopic: 1900th post )
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It's the amount of buses that are attached to your processor.
Since buses carry information, you can assume that a 64-bit can perform 200% faster than a 32-bit, and 400% faster than a 16-bit.
Yeah, well, you know that's just like, uh, your opinion, man.
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32 bit: Old, ok, well known, common
64 bit: Newer, faster, more RAM (Windows Server supports 2 TB of it (2000 GB)), better overall
It's the amount of buses that are attached to your processor.
Since buses carry information, you can assume that a 64-bit can perform 200% faster than a 32-bit, and 400% faster than a 16-bit.
Are you sure about that? I don't know much about computers, but as a spriter, I know 32-bit isn't twice as better as 16-bit which isn't twice as beter as 8-bit.
i know the Nintendo 64 was 64 bit but didn't actually use of very much and that's about it.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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i know the Nintendo 64 was 64 bit but didn't actually use of very much and that's about it.
If I remember correctly, 8-bit sprites have a limit of 3 colors, and 16-bit can use at least 12 colors, I think. I don't know about 64-bit.
8-bit shot:
16-bit shot:
The 16-bit shot looks more than double the detail of the 8-bit shot.
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Different55 wrote:i know the Nintendo 64 was 64 bit but didn't actually use of very much and that's about it.
If I remember correctly, 8-bit sprites have a limit of 3 colors, and 16-bit can use at least 12 colors, I think. I don't know about 64-bit.
8-bit shot: http://www.nesmaps.com/maps/SuperMarioB … een1-1.png
16-bit shot: http://sonic.neoseeker.com/w/i/sonic/th … vaReef.png
The 16-bit shot looks more than double the detail of the 8-bit shot.
Are we talking about color depth now?
8 bit images have a max limit of 256.
16 bit images have a max limit of 65,536 colors.
24 bit images have a limit of 16,777,216 colors.
The highest I can find is 48 bit with a limit of ~281,500,000,000,000 possible colors. There's really no point to this since your eyes stopped being able to tell the difference a long time ago.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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AzurePudding wrote:Different55 wrote:i know the Nintendo 64 was 64 bit but didn't actually use of very much and that's about it.
If I remember correctly, 8-bit sprites have a limit of 3 colors, and 16-bit can use at least 12 colors, I think. I don't know about 64-bit.
8-bit shot: http://www.nesmaps.com/maps/SuperMarioB … een1-1.png
16-bit shot: http://sonic.neoseeker.com/w/i/sonic/th … vaReef.png
The 16-bit shot looks more than double the detail of the 8-bit shot.Are we talking about color depth now?
8 bit images have a max limit of 256.
16 bit images have a max limit of 65,536 colors.
24 bit images have a limit of 16,777,216 colors.
The highest I can find is 48 bit with a limit of ~281,500,000,000,000 possible colors. There's really no point to this since your eyes stopped being able to tell the difference a long time ago.
Well TakoMan said you can assume 64 bit is 200% better than 32-bit. So I mentioned colors that the different bit types can allow. What you just posted proves that.
http://www.youtube.com/watch?v=umYvFdU54Po
Perfect video to explain this topic. I think it's worth checking out.
With 32-bit systems the amount of RAM you can use is limited [3 - 4 gb i think] even if you have more RAM installed it won't use it. 64-bit systems can use huge amounts of RAM [ like billions of gigabytes if you really wanted to, though most people with 64-bit comps probably have about 8-16 gb ram]
So - 64-bit uses lots of RAM, doesn't need to use virtual memory, doesn't need to wait for one task to finish before starting another one - faster computerizingz.
[super techy people pls correct me if i explained this badly]
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With 32-bit systems the amount of RAM you can use is limited [3 - 4 gb i think] even if you have more RAM installed it won't use it. 64-bit systems can use huge amounts of RAM [ like billions of gigabytes if you really wanted to, though most people with 64-bit comps probably have about 8-16 gb ram]
Although 32-bit systems can use plenty more with things like PAE or PSE.
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https://www.youtube.com/watch?v=s1WnjQpuexU
A video explaining most or all of this.
Well TakoMan said you can assume 64 bit is 200% better than 32-bit. So I mentioned colors that the different bit types can allow. What you just posted proves that.
No; I said faster. I was talking about speed, not amount of colors you can make. Both 32 and 64 have, as Different55 pointed out, so many colors that you probably can't tell a difference.
Yeah, well, you know that's just like, uh, your opinion, man.
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AzurePudding wrote:Well TakoMan said you can assume 64 bit is 200% better than 32-bit. So I mentioned colors that the different bit types can allow. What you just posted proves that.
No; I said faster. I was talking about speed, not amount of colors you can make. Both 32 and 64 have, as Different55 pointed out, so many colors that you probably can't tell a difference.
after 24bit its overkill.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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https://www.youtube.com/watch?v=s1WnjQpuexU
A video explaining most or all of this.
Thanks, this was helpful
:.|:;
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