Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So yeah...
I wanted to make my own game since I was 3 and I wanted to start programming but I haven't got any ideas.
I made this topic for people to post their ideas to help me make a game.
I also need an idea for a name.
I have already decided that it will have either 8bit or 16bit graphics but I have not yet decided if it will be 2D like EE or 3D like MC.
~DarkMax116
Last edited by DarkMax116 (Jul 31 2013 6:27:05 am)
I've always dreamed of seeing a 2D 16bit Platformer with nice graphics, great music, and a hook: you have a limited amount of ammo/weaponry. It would give it a bit more strategy than some other games of that genre.
Also, the seasons would change in each level. That's pretty impossible, but it's an interesting idea.
Edit: Think Blaster Master , but a bit easier.
Last edited by Arceus64 (Jul 31 2013 6:40:09 am)
Well I could say that I am pretty good at C#, and I have been working on my game for about a year and a half now, and I can tell you, it is MUCH harder than it looks, so I might as well give you some tips
-Make sure you know the language before you start! There is nothing worse than having to pretty much re-write all your sloppy code 6 months later. *cough* Me *cough*
-Write ideas out on PAPER, prototype them, and add them to the game.
-If someone else wrote some code that you need online, don't be afraid to take a peek, you will probably learn something!
-Check out the awesome Stack Overflow community. One of my favorite programming sites, ask basic question and get an answer in 5 minutes, something a little tougher will take a while but you will get great opinions from others, however they are not a replacement for a good book or tutorial. (I personally have not gotten a book but learn from online)
-Drop me a PM if you need anything
-Don't be afraid to remove a feature if you see that it doesn't work in the game as well as you thought.
-If you are first learning programming, C++ is harder in my opinion (You pmed me about C++ thats why I said it) C# is easy(er) but XNA (The main game framework) is getting inactive, and C++ does have SDL and SMLF, your choice. However MonoGame is taking over as a 3rd party developer and you CAN run Xna in VS 2012.
-Again, learn the language. Read about object oriented programming, this will help you a ton.
-Try to add original ideas and your own unique twists.
-I probably forgot a lot of stuff... Also, don't expect this to be easy, don't expect the art to be easy, don't expect the music to be easy. That might sound negative but it is the truth. If you don't specialize in art, get someone to help!
Last edited by Cyral (Aug 2 2013 7:20:37 am)
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I don't have much advice to offer about coding, but you can ask me for sprites if you want.
thx for sig bobithan
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Forum Thread Simulator 2013.
Make a supermario game with EE blocks, do it wich GameMaker - everykid can use it.
Well I could say that I am pretty good at C#, and I have been working on my game for about a year and a half now, and I can tell you, it is MUCH harder than it looks. Here are some tips:
-Make sure you know the language before you start! There is nothing worse than having to pretty much re-write all your sloppy code 6 months later.
-Write ideas out on PAPER, prototype them, and add them to the game.
-If someone else wrote some code that you need online, don't be afraid to take a peek, you will probably learn something
-Check out the awesome stack overflow community. One of my favorite programming sites, ask basic question and get an answer in 5 minutes, something a little tougher will take a while but you will get great opinions from others.
-I probably forgot a lot... Also, don't expect this to be easy, don't expect the art to be easy, don't expect the music to be easy. If you don't specialize in art, get someone to help!
-Drop me a PM if you need anything
-Don't be afraid to remove a feature if you see that it doesn't work in the game as well as you thought.
-If you are first learning programming, C++ is VERY hard (You pmed me about C++ thats why I said it) C# is easy(er) but XNA (The main game framework) is getting inactive, and C++ does have SDL and SMLF, your choice.
-Again, learn the language. Read about object oriented programming, if you haven't this will be near impossible.
-Try to add original ideas and your own unique twists.
I'll have a look at C# since you made it sound much easier than C++.
I don't have much advice to offer about coding, but you can ask me for sprites if you want
I don't think I'll be asking for help because I have made several MC skins and a texture pack.
Make a supermario game with EE blocks, do it wich GameMaker - everykid can use it.
That would be like copyright because your basically telling me to merge one game's graphics into another game. BTW: I'm not planning to use GameMaker and you cannot just predict that I am a kid.
I have decided that I will make it a 16bit, third person (you see your character from the top), multiplayer RPG. I've not decided on the topic but I know it's either going to be medival or sci-fi. I can't deide on the name so if you have any suggestions you are free to post them.
Last edited by DarkMax116 (Aug 1 2013 1:13:09 am)
EE Beast wrote:-If you are first learning programming, C++ is VERY hard (You pmed me about C++ thats why I said it) C# is easy(er) but XNA (The main game framework) is getting inactive, and C++ does have SDL and SMLF, your choice.
-Again, learn the language. Read about object oriented programming, if you haven't this will be near impossible.
-Try to add original ideas and your own unique twists.
I'll have a look at C# since you made it sound much easier than C++.
Uhh... In my experience you need to know the pro's and con's of those two languages. C++ is good for when you need more OOP, more robust-ness... things like that. One of the things that C++ is criticized for is how it can almost give you too much control, but if you know what to do and what not to do, you should be fine. C# is similar to C++, and I'm catching on to C# quickly.
If you want to look at C++, click here.
C#, it's dangerous to go alone take this.
Uhh... In my experience you need to know the pro's and con's of those two languages. C++ is good for when you need more OOP, more robust-ness... things like that. One of the things that C++ is criticized for is how it can almost give you too much control, but if you know what to do and what not to do, you should be fine. C# is similar to C++, and I'm catching on to C# quickly.
If you want to look at C++, click here.
To be honest if EE Beast/Cyral has been making his game with C# (which he has) I think I'll use it because his game looks really cool.
I would have to disagree with EEBeast with C++ being harder than C#.
I know youngsters that have become quite good at C++ as well as ones who have become quite good at C#.
There doesn't seem to be too much of a difference of learning complicity.
As good and simple as XNA is, it seems to be limited to Micro$oft architectures.
Which might be a little bit of a problem if you look forward to porting it to other operating systems.
So, I would suggest using C++, you'll learn as many good things as C# can provide and more.
Overall, it's your decision and the game will probably turn out good either way.
One thing that I heavily suggest is for that you to read as much as you possibly can about game development of your chosen genre and language, as well as understand the cons and benefits of whichever engine/frameworks you plan on using.
Last edited by ?tilla (Aug 2 2013 1:47:03 am)
*u stinky*
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I'd have to agree with Atilla that neither C# nor C++ is easier than the other. If you want to use C++, go for it. Personally, if you want to host the game online, I'd suggest using neither and looking into Flash or Java or HTML5.
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I've made games in both language's and too me it all depends on what you focus your time on learning, XNA is becoming more and more deprecated (actually you can use it with vs2012 though) but, C++ has some nice opportunities with directx or whatever you want to use. Next time your at a used book store or whatever, look in the computer sections and read those type of books. Stack Overflow is good for immediate help, but in my opinion book's teach in a organized fashion and keep you focused. Unless you have the time to create 3D models and art, I would dedicate my workflow to a 2D game. Any platformer is a simple fun start, keep the objective/game simple, then complicate it.
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Actually, I think I might carry on with C++ as I have already started looking into it.
I really need ideas on the name of the game because I don't have many ideas!
We need a bit more information to suggest a game
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I've made games in both language's and too me it all depends on what you focus your time on learning, XNA is becoming more and more deprecated (actually you can use it with vs2012 though) but, C++ has some nice opportunities with directx or whatever you want to use. Next time your at a used book store or whatever, look in the computer sections and read those type of books. Stack Overflow is good for immediate help, but in my opinion book's teach in a organized fashion and keep you focused. Unless you have the time to create 3D models and art, I would dedicate my workflow to a 2D game. Any platformer is a simple fun start, keep the objective/game simple, then complicate it.
MonoGame will be continuing support of XNA. And as you said, It takes some work to get XNA working in VS 2012 but there is a thread on StackOverflow that explains it well.
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Okay, I'm back from holiday now! I could start doing stuff now!
I've always dreamed of seeing a 2D 16bit Platformer with nice graphics, great music, and a hook: you have a limited amount of ammo/weaponry. It would give it a bit more strategy than some other games of that genre.
Also, the seasons would change in each level. That's pretty impossible, but it's an interesting idea.
Edit: Think Blaster Master , but a bit easier.
That description and the season thing.. play Sonic & Knuckles (or the complete Sonic 3 & Knuckles). Even if not a sonic fan, the old games were some of the best games ever. One of the levels changes seasons. The first level of S&K, actually. It's 2D, 16-bit, a platformer, with incredible graphics (even for today), great music, though no ammo.
As for a game idea, try making your own character and then a villain, the rest will come easy after some thinking.
Arceus64 wrote:I've always dreamed of seeing a 2D 16bit Platformer with nice graphics, great music, and a hook: you have a limited amount of ammo/weaponry. It would give it a bit more strategy than some other games of that genre.
Also, the seasons would change in each level. That's pretty impossible, but it's an interesting idea.
Edit: Think Blaster Master , but a bit easier.
That description and the season thing.. play Sonic & Knuckles (or the complete Sonic 3 & Knuckles). Even if not a sonic fan, the old games were some of the best games ever. One of the levels changes seasons. The first level of S&K, actually. It's 2D, 16-bit, a platformer, with incredible graphics (even for today), great music, though no ammo.
Good point. I never actually thought of the connection!
Try to be as creative and possible, and you may not want to use some of the first ideas that come to mind. A creative concept can make a game a lot better. In my opinion, being creative is a great thing, so use your mind to try to come up with anything. If you have a creative idea that may seem bad at first, try thinking of ways it can be made better.
That's all of my advice for now, so maybe this will help you make a great masterpiece.
If you're looking for a simple idea for a 2D game, try experimenting with different windows and window sizes. For example:
- make the window(s) taller/wider for challenge or advantage
- perhaps some event causes the window to enlarge and show an alternate path
- or if you hold left a lot the left side of the window gets closer to you
- likewise with right, up, and down
- causes the player to be cautious about keystrokes
- have things going on 2-5 different windows and let the player try and spot specific things
- For example: you're a security officer and there are a ton of people across 3 security camera monitors
- you're trying to spot a specific guy
- if you think you see him you can go outside and talk to him
- but if you go outside you can't see the monitors anymore
- maybe have other security officers to help you
- possibly have control over them in yet another window
- the crowds (and villain) react to seeing security officers, moving out of the way and whatnot.
- kind of a bad example; could use a lot of refinement but I'd definitely play it
- Another example: you're a monster with 9 eyes and you're trying to navigate the suburbs without being spotted.
- you'd split the monitor into 9 sections, filling up the entire screen
- would probably be 3D since the monster doesn't have eyes facing the same direction
I've never seen something like that. It has a lot of potential if you can think of a game that utilizes it. (my examples are kind of cliché)
Yeah, well, you know that's just like, uh, your opinion, man.
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If you're looking for a simple idea for a 2D game, try experimenting with different windows and window sizes. For example:
- make the window(s) taller/wider for challenge or advantage
- perhaps some event causes the window to enlarge and show an alternate path
- or if you hold left a lot the left side of the window gets closer to you
- likewise with right, up, and down
- causes the player to be cautious about keystrokes- have things going on 2-5 different windows and let the player try and spot specific things
- For example: you're a security officer and there are a ton of people across 3 security camera monitors
- you're trying to spot a specific guy
- if you think you see him you can go outside and talk to him
- but if you go outside you can't see the monitors anymore
- maybe have other security officers to help you
- possibly have control over them in yet another window
- the crowds (and villain) react to seeing security officers, moving out of the way and whatnot.
- kind of a bad example; could use a lot of refinement but I'd definitely play it- Another example: you're a monster with 9 eyes and you're trying to navigate the suburbs without being spotted.
- you'd split the monitor into 9 sections, filling up the entire screen
- would probably be 3D since the monster doesn't have eyes facing the same directionI've never seen something like that. It has a lot of potential if you can think of a game that utilizes it. (my examples are kind of cliché)
Well, the idea was to have a game that only uses one window because I want to put it onto the website I make for it.
I'm going to call the game 'Darkrisen' for now. But please send me a pm if you have any ideas of your own.
Last edited by DarkMax116 (Aug 4 2013 12:20:27 pm)
TakoMan02 wrote:Stuff
Well, the idea was to have a game that only uses one window because I want to put it onto the website I make for it.
I'm going to call the game 'Darkrisen' for now. But please send me a pm if you have any ideas of your own.
Are you talking about playing it in your browser. If so, it's not very practical. You could do it with C# and Silverlight, but if you are using C++ or don't want to use silverlight, you can't exactly embed a .NET exe into a site
My game is pretty huge, 22k lines of code (Okay not super huge) and hundreds of assets and it is about 20MB (Most in the art assets). Which isn't a lot to download. (My UI libary has 27k lines, but only a few are the "core", the rest are just for controls like buttons, lists, etc)
Last edited by Cyral (Aug 4 2013 2:52:55 pm)
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Well, I've not carried on with C++ or started C# yet so I think I might start C# after what you've said.
I need some feedback on the name, tell me which one sounds better.
'Darkrisen' or 'Hardnight'.
Last edited by DarkMax116 (Aug 5 2013 3:01:38 am)
Nooo don't use C# to host it online. I mean it's very possible but for a beginner programmer it would make things so much more strenuous for you. Like I said there are plenty of languages that will make it a lot easier on you, just experiment with some things.
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