Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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For some reason, the red key (mostly) will lock/unlock and will keep that way.
...........................................................................................................................................................................................................................................................................WHAT THE HECK IS HAPPENING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
more details?
Maybe someone is near the red key.
RIGHTTTTTTTT
WHO don't have it :P
I have the same problem.
Here is a picture for an example: http://i.imgur.com/uGq9N.png
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Okay so after posting this I thought of what the problem could be.
So when your playing something like this, your on the unlocked door for a while
While your in the unlocked door someone hits the key but you can still move. Minutes later you come out of the unlocked door and your stuck
Then your either trapped forever or you would have to wait a long time.
I had this done twice when in one game. The 1st one was a long wait, the 2nd one was forever. (I was about to complete it aswell Dx).
Last edited by dragerex (May 2 2011 1:26:47 pm)
Not a glitch, Would you like it if you were on gates ten your stuck?
But you can't. Only if you come out then the gate will go off.
I can't be sure on the report as a whole, but...
But you can't. Only if you come out then the gate will go off.
This part is definitely not a bug. This is a feature of the game to make sure that your smiley doesn't get trapped when a key gets hit. Many worlds--including the one in your screenshots--are designed with this feature in mind.
Last edited by jakery (May 3 2011 7:55:19 am)
I know that isn't a bug.
Rather than making a new topic found this with search. I'd like to clarify about this and why I find it a bug.
By following these steps you can get any doors stuck in toggled state until a key is pressed again.
1. Place an open door and stand inside it
2. Hit the corresponding key with another player
- Door "closes". As this can't happen when a player is inside it, it's put in queue
- If you would now leave the door, it'd close instantly, then reopen once the key timer has passed. This seems perfectly logical.
The problem is:
3. Wait until the key timer passes and the door "reopens" (note that it never closed for you in the first place).
4. Leave the door
- The door closes (since we put the door close action in the queue earlier). However, the timed door open action already happened before this and now the door is stuck in closed state for this player only until a key is hit again.
The most intuitive behaviour for step 4 I can imagine is:
The game recognises that the door closed and opened again while the player was inside it. Don't close it when the player leaves it in this case.
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