Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Here are some new bugs I've discovered.
Another one is when you click on a world with a name besides "Untitled World" but when you enter, 99% of the time it glitches and says "Untitled World".
And this one ticks me off. If you have the level link bar pulled up and someone lags you, you get kicked, or you accidentally hit Goto Lobby, it takes you to the lobby (No surprise) and the link bar is behind the levels. If you have no idea a word I'm saying here:
And then when you go into a world it just stays with you and it's difficult for me to close it sometimes.
Example:
It may be a little easy to close but it sure is annoying.
Ah, yes another glitch. FloddyFosh I am using your DigBot level as an example. I hope you don't mind. So in lobby the DigBot world is saved. But as it appears in lobby it seems unsaved:
I have reported this one before as well. Where your friend is in an unsaved world popping out of the corner(s).
And as I said the link looked very odd:
Another one is lag-kick. No need for a picture, I assume all of you have experienced this...
Another is the smilies won't work. I am able to chat, jump, move, run etc. but my smile won't change. Even my friends notices that one.
Many more bugs to come...xD
If I find more I will post them. If I missed any I would be happy if you could tell me.
Last edited by Qwerty402 (May 12 2012 12:47:23 pm)
Interesting...
Haha found a new glitch. Usually if you have a code in a level and leave the block bar or whatchamacallit shows in lobby and if you say hi or chat in levels you get kicked. See for yourself. And you HAVE to refresh otherwise you will keep getting kicked:
^^^^^^^^^^^^^^^^^^ Right there
Last edited by Qwerty402 (May 12 2012 2:32:23 pm)
Knoen, known, known, known, and known. Congrats.
. Thank you. tHank you. thAnk you. thaNk you. thanK you.
Pages: 1
[ Started around 1733109896.4563 - Generated in 0.085 seconds, 12 queries executed - Memory usage: 1.38 MiB (Peak: 1.48 MiB) ]