Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Interface:
*If you are not moving but blocked by a roof in water/a block and jumping or blocked by a floor in oil, names and chat messages do not appear until you are no longer being blocked.
*Leaving the game on past whenever the game resets the daily woots/magic coins, it will still assume you had yesterday's woots/magics until you give a woot/get a magic coin.
Kick:
*The message title is way too big to show most of the player name.
Lobby:
*If you lag out of a world and can't connect to lobby, it will freeze on the join screen even after you've reconnected.
Shop:
*Placing your mouse at the right spot at the bottom of an item near the bottom of shop causes it to glitch out.
World:
*If the code is changed when the owner is in god mode, the game assumes s/he turned it off, making it appear glitchy until the owner turns off god and then turns it back on.
*If the code is changed, all godded users' momentum is reset.
*If timed correctly, you can have 2 or even more zombie potion effects on at once, with the first one not going down.
*Zombies appear to go through one-way platforms, but they don't.
If you find any more, please tell me and I'll add them here.
Last edited by Cool12309 (Mar 24 2013 6:26:46 pm)
^ You can have the zombie potion status and not be a zombie. Occurs mostly with godding; they god, ungod (not a zombie) but the upper left corner still shows zombie.
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