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#1 Before February 2015

Jojatekok
Guest

Many clients - why?

Hi! I just have to say that there are many EE clients (e.g. Kong, Standard, Beta, Facebook) out there, but WHY? You should easily make an account linking system (e.g. "export" Kong account to a standard EE account), then the game would automatically load (and send the login data to) the "master" client. That should work, and Chris shouldn't have to update more clients at the same time.

Last edited by Jojatekok (Apr 29 2011 6:54:45 am)

#2 Before February 2015

Betaguy
Guest

Re: Many clients - why?

Jojatekok wrote:

Hi! I just have to say that there are many EE clients (e.g. Kong, Standard, Beta, Facebook) out there, but WHY? You should easily make an account linking system (e.g. "export" Kong account to a standard EE account), then the game would automatically load (and send the login data to) the "master" client. That should work, and Chris shouldn't have to update more clients at the same time.

Lol yea I am agree...

#3 Before February 2015

Wezza
Guest

Re: Many clients - why?

its all about the money, i guess

#4 Before February 2015

noelzkie
Guest

Re: Many clients - why?

Does www.y8.com count?

#5 Before February 2015

Betaguy
Guest

Re: Many clients - why?

noelzkie wrote:

Does www.y8.com count?

Lol I didnt even know it existed... //forums.everybodyedits.com/img/smilies/tongue

#6 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,577

Re: Many clients - why?

y8 just steals swfs from other sites.
and y3. And any other clone sites they have.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#7 Before February 2015

JadElClemens
Member
From: Colorado, USA
Joined: 2015-02-15
Posts: 4,559

Re: Many clients - why?

Okay, I'm learning the language of the y8. It seems that, so farm 'best games of all time' = 'any f*cking game we can get our hands on'


4RNmJ.png

I hate tall signatures.

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#8 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,577

Re: Many clients - why?

I hate sites like that. They can't find anyone to make games for them so they just rip off everyone else.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#9 Before February 2015

noelzkie
Guest

Re: Many clients - why?

For me I like it at least 1% of my kindness.

#10 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: Many clients - why?

Actually, if you've looked at the SWF, then you'll see that the same SWF gets uploaded to Kongregate, Facebook, and the main site. In fact, the actual game is on Nonoba; all of the other sites just have an application that grabs the file from Nonoba and displays it. Through some clever environment detection, it is able to tell what site the game is being played on, and it can thus react accordingly, such as seeing the Kongregate API, and then loading the correct account. He only has to update the Nonoba copy; all of the other copies will be instantaneously updated as well, since they are actually only references and thus never actually need to be updated.

I hope that's a clear enough explanation for you.

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#11 Before February 2015

Jojatekok
Guest

Re: Many clients - why?

Aslai wrote:

Actually, if you've looked at the SWF, then you'll see that the same SWF gets uploaded to Kongregate, Facebook, and the main site. In fact, the actual game is on Nonoba; all of the other sites just have an application that grabs the file from Nonoba and displays it. Through some clever environment detection, it is able to tell what site the game is being played on, and it can thus react accordingly, such as seeing the Kongregate API, and then loading the correct account. He only has to update the Nonoba copy; all of the other copies will be instantaneously updated as well, since they are actually only references and thus never actually need to be updated.

I hope that's a clear enough explanation for you.

Okay, thank you! I understood it 1smile1

Jojatekok 1423730219231213

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