Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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-Level up-
Isnt it boring to play levels only for a challenge? what about getting exp from levels, you will get exp by taking blue coins in levels. the level you are will be the number of coins you need to level up. levels above 100 coins wont give you any exp otherwise there come exp dupers. if you are lazy or just dont like taking all those coins, you can also buy exp in the shop, 10 energy is 1 coin. you can online buy energy 10 times a 24 hour so when you vind a magic coin you cant spend it on energy, it also wouldnt be fair against people that work for their exp.
you can also see your exp in the lobby. (sorry bad paint XD)
<span class="postimg"><img src="http://i55.tinypic.com/e17psw.jgp" alt="e17psw.jgp"/>
the red is the exp you have at the moment and when the bar is full you will be level up.
your level will be showed in your profile.
you can also set level req on your own levels by going to modify and then opening the tab : Save Level, their will open a window and it will say: "what level is needed to join?" you can set all numbers from 0 to 9999999. for some things in shop you will also need a level to buy it.</span>
-Achievements-
the same as above, when you play a level for nothing then a challenge and for a bit fun, then it will end some day. but if you can play for something such as prices then what will be the different?
here are some examples of what i found out to play longer at with more fun.
Coincollector I: collect 10 coins/Reward: 1+ max energy
Coincollector II: collect 100 coins/Reward: 2+ max energy
Coincollector III: collect 500 coins/Reward 2+ max energy
Coincollector VI: collect 2000 coins/Reward 5+ max energy
Coincollector V: collect 5000 coins/ reward 5+ max energy
Adventure I: play 10 levels/ Reward 1+ max energy
(all other things as above but with name adventure and levels played)
Buy 1 small world/ buy 2 small worlds/ buy 3 small worlds : reward 3+ max energy
Buy 1 medium world/ buy 2 medium worlds/ buy 3 medium worlds: reward 5+ max energy
etc but higher rewards
Titles you get from prices
-noob- get 5 achievements
-bad- get 10 achievements
-good- get 20 achievements
-pro- get 50 achievements
-master- get all achievements
for some things in the shop you will need a achievement to unlock it or to buy it
example: if you want candyland you first need to jump trough a 1 way platform to unlock it. the first day it comes out there will be a level made by an admin opend with candyblocks so people can unlock it.
-supporters of my idea-
Kuech
rob1nfly
tailschao
gamez7
LD3H
dol257
Suggestions to my suggestion
10 coins max for exp
special green coins 10 max in a level
achievements dont give energy let the magics do that
no titles
Tips and feedback welcome
all suggestions will be added and please give more achievements
Last edited by ~Pure~ (Aug 27 2011 5:10:54 am)
sounds ok think it should be taken into consideration. but i dont think you should get energy from the achevments just let the magic coins do that.
Last edited by surferboy09 (Aug 25 2011 5:26:18 am)
I really like your ideas Pure!
Nice.... Yeah, right.
Last edited by rob1nfly (Aug 25 2011 6:07:20 am)
I like it... But it should be harder then coins, like, they should make a green coin, and you can only put it in one level 10 times(aka;10 green coins per level). And if you get these 10, you be 10/100 ,and after you level up, it is 0/200, then 0/300, 0/400,etc. See how much more it is a challenge? But your idea is awesome pure.
What if someone makes a level with 99 easy-to-get blue coins?
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*support*
But I agree with 0176. ^^
Yes, the blue coins idea isn't good, but the rest is great.
got solution for farms - if player collect 10 blue coins, then he can't earn more exp from blue coins on that map.
Well, you know, for example, in Team Fortress 2 there are special achiements_ levels, but Valve doesn't care at all
Also, nobody cares about farming in EverybodyEdits, it just exists and that's all
Achievements should NOT be a part of way to reach something, it should be just a little bonus for playing a lot and pleasure
I mean, people should NOT get any special ranks (also, I'll kill you for the rank "noob":mad:)
If you want to have all achievements just to show how cool you are ? feel free to farm. But if you play for pleasure, achievements will show you your own true statistics (they were made for it, for example, earning 20000 coins means a long play) and it'll be interesting to play at different levels.
Else, it transforms to something like:
I HAVE ALL OF THEM AND YOU ARE NOOB!!!!111 AND I THINK THAT WRITING WITH ALL HUGE LETTERS WILL MAKE ME GIANT AND STRONG!!!!!!11 I WILL FIND YOUR IP AND COME TO YOU TO KILL!!!!!!!1111111 <swearing_here>
Well, you know, for example, in Team Fortress 2 there are special achiements_ levels, but Valve doesn't care at all
Also, nobody cares about farming in EverybodyEdits, it just exists and that's allAchievements should NOT be a part of way to reach something, it should be just a little bonus for playing a lot and pleasure
I mean, people should NOT get any special ranks (also, I'll kill you for the rank "noob":mad:)
If you want to have all achievements just to show how cool you are ? feel free to farm. But if you play for pleasure, achievements will show you your own true statistics (they were made for it, for example, earning 20000 coins means a long play) and it'll be interesting to play at different levels.Else, it transforms to something like:
Little silly kid wrote:I HAVE ALL OF THEM AND YOU ARE NOOB!!!!111 AND I THINK THAT WRITING WITH ALL HUGE LETTERS WILL MAKE ME GIANT AND STRONG!!!!!!11 I WILL FIND YOUR IP AND COME TO YOU TO KILL!!!!!!!1111111 <swearing_here>
thats true, but then i it would be good to show the achievements on your profile but the energy can be changed to something else. i think farming will always exits so think the idea from 10 is max exp in a level is good but there will still be farming like an afk spin with 10 coins that keeps reseting.
And game isn't finished, there's still a lot to add, so achievement system is useless (for now)
I guess, people would be happier, if 10 new smiles will appear or 10 new blocks instead of 10 new achievements
And game isn't finished, there's still a lot to add, so achievement system is useless (for now)
I guess, people would be happier, if 10 new smiles will appear or 10 new blocks instead of 10 new achievements
they could be added achievements when new things come out to. this aint a good point.
Edit: Grammar corrected
Last edited by ~Pure~ (Aug 26 2011 8:23:25 am)
You do know of the existence of coin farms, don't you? And I don't just mean the common one where you can be afk while gravity arrows force you to collect coins. If there's one coin on a level, you can collect infinite coins on it. So no, this idea won't work.
You do know of the existence of coin farms, don't you? And I don't just mean the common one where you can be afk while gravity arrows force you to collect coins. If there's one coin on a level, you can collect infinite coins on it. So no, this idea won't work.
now you are saying magics coins neither work because the progress can be the same
agree with shift
the fact that most of the achievments are abusable is why mods wont add this/lock topics which involve this
but i do see your point
agree with shift
the fact that most of the achievments are abusable is why mods wont add this/lock topics which involve this
but i do see your point
nothing is perfect there will always be ways to abuse something, why would that be a reason to lock this suggestion? look at magics people are still finding ways to get them easy and there are found a lot and there have been removed a lot but there will still be other ways. nothing is perfect.
Hunters for the achievments will BE, whether achievements will give you something or not
But the value of them will increase the amount of hunters
So just think carefully... Set <param_value> right
Abusable.
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So what your saying is if we level up we get energy/magic?
I support diz!@
So what your saying is if we level up we get energy/magic?
level up does nothing so far, it could be for different levels you need a level to join it or a high level unlocks something, the achievements work as magic coins.
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