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#1 Before February 2015

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

More multiplayer elements

EE is a multiplayer game but it barely has any multiplayer elements. Some of these have been suggested before.

- PM
- Better friends list (easier way to add people, eg by username)
- Better chat system, maybe split into different tabs:
> Lobby chat w/ chat moderation
> World chat (the chat we have atm)
> Group chat
> Crew chat if the crew profile thing ever happens
- More capabilities for world owners
> Temporary world bans (longer than 5 minutes)
> Banlist [blacklist] on/off, whitelist on/off
> Moderation
> Anti-bot system, on/off, whitelist/blacklist
- Some other stuff that I haven't come up with yet.

Last edited by skullz16 (Aug 20 2014 6:57:29 am)


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#2 Before February 2015

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: More multiplayer elements

The lobby chat would only be spammed if it was used at all.

What other owner capabilities could we have?

Crews are so 2 years ago.

Banlist would just be something someone could hack into and ban everyone from their worlds. Yay!

Your suggestion for fixing spam brought on by bots, is by introducing more bots? Seems legit.


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#3 Before February 2015

Fradeshan
Member
From: nyc
Joined: 2015-02-15
Posts: 366

Re: More multiplayer elements

the title made me think more gameplay-specific elements like keys
ideas are okay, but need refining

JaWapa wrote:

The lobby chat would only be spammed if it was used at all.

What other owner capabilities could we have?

Crews are so 2 years ago.

Banlist would just be something someone could hack into and ban everyone from their worlds. Yay!

Your suggestion for fixing spam brought on by bots, is by introducing more bots? Seems legit.

/mute or captcha, whatever
ingame chat is already spammed

why would you think that about banlists
everything can be "hacked" into with your lack of explanation

more capabilities is the 4 > elements
if they're capabilities for world owners, they're ingame not bots
those already exist as bots


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#4 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: More multiplayer elements

JaWapa wrote:

Banlist would just be something someone could hack into and ban everyone from their worlds.

Does it matter, it's their own world.
Also there needs to be a whitelist and /blacklist on/off and /whitelist on/off


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#5 Before February 2015

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: More multiplayer elements

JaWapa wrote:

The lobby chat would only be spammed if it was used at all.

What other owner capabilities could we have?

Crews are so 2 years ago.

Banlist would just be something someone could cheat into and ban everyone from their worlds. Yay!

Your suggestion for fixing spam brought on by bots, is by introducing more bots? Seems legit.

Lobby chat wouldn't really be used much, personally I usually ignore lobby chats in other games that I play. But if you're worried about spam, it could be split into different rooms like it is on Kong.

The reason I suggested crew chat is because I remember a while ago the devs said/hinted they were going to add crew profiles, so crew chat would work well alongside that.

You mean cheat into someone else's world and ban everyone? Well I'm pretty sure it will be more secure than that. I mean how many people do you know that can cheat owner only options? Probably two, and they're trusted.

When did I suggest introducing more bots?
To those of you talking about multiplayer elements as in keys and such, I meant elements of multiplayer as a genre, not elements that can be described as multiplayer. So like things that are in most multiplayer games. Sorry if that wasn't clear.

Last edited by skullz16 (Aug 20 2014 7:06:00 am)


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