Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I just made this within 2 days of mucking around and a bit of research.
I had this idea ever since I opened WPE and sniffed packets, when EE first started.
Now that I've made it, I'm open to discussion to certain individuals whom of which I can trust to not abuse this.
It can:
- Receive Raw Data from the Server
- Deserialize/Serialize Data from the Server
- Filter Raw Data to the Client
- Filter Raw Data from the Client
Using this, it is possible to create bots without needing to join a world twice.
It is simple to work with, however it has <very> advanced functionalities.
It doesn't require PlayerIO, it only requires an active connection.
It can be used in any world, wherever you are - absolutely no need for re-connections.
I am only giving this to select individuals because this can be abused in many ways.
Last edited by ?tilla (Jun 13 2013 1:39:45 pm)
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Awesome tool. Great work, Atilla (:
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Cool idea. Always great to have you working on awesome projects like this. It really helps out the EE community.
(note: I cannot guarantee that I will be able to communicate this Thursday, due to a certain government entity visiting my residence, apologies in advance.)
^wut
(note: I cannot guarantee that I will be able to communicate this Thursday, due to a certain government entity visiting my residence, apologies in advance.)
^wut
Atilla is a nubcacke and most probably he got tracked down by gov for hacking activity...
Always ends up like this, no matter how good you are with hiding yourself when performing dangerous internet actions...
Just curious tho' how bad is it? Did you hack NASA or anything like that xD ? (You obviously won't answer that, as it is a certain ticket to prison)
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Terence22205 wrote:(note: I cannot guarantee that I will be able to communicate this Thursday, due to a certain government entity visiting my residence, apologies in advance.)
^wut
Atilla is a nubcacke and most probably he got tracked down by gov for hacking activity...
No, it has nothing to do with hacking. It involves my personal life, I'm not going to go into detail.
Please, stay on topic.
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Raon, wtf just came up on your mind. it just get data from the server not just 'haxor' the accounts then delete your worlds, penetrate to playerIO, Crash EE. :]
EDIT: umm Atilla, why is it named EEproxy?
Last edited by yNeee (Jun 11 2013 8:33:58 am)
Raon, wtf just came up on your mind. it just get data from the server not just 'haxor' the accounts then delete your worlds, penetrate to playerIO, Crash EE. :]
EDIT: umm Atilla, why is it named EEproxy?
Because it acts like a proxy between server and client.
| Client <-> Proxy <-> Server |
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Amazing idea, this will defidently open up some new doors for bots and programs. It sounds really interesting!
Player Since 2011. I used to make bots and stuff.
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Cool project
Raon wrote:Terence22205 wrote:^wut
Atilla is a nubcacke and most probably he got tracked down by gov for hacking activity...
No, it has nothing to do with hacking. It involves my personal life, I'm not going to go into detail.
Please, stay on topic.
do you have something on your hard drive that you dont want the FBI to know about?
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Sounds epic
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Awesome idea!
What is this? I don't get it.
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Does this awesome program run into issues like wpe? Similar to wpespy.dll being malware?
Not sure if it is because of the same reason, but It went off as malware for me.
Player Since 2011. I used to make bots and stuff.
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It would casually be detected as a false positive, because of the injection abilities it possesses.
I could crypt it and stop the malware detections, but I have no intention of distorting the binary.
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What exactly is the point of this? You can simply do this with a bot
What exactly is the point of this? You can simply do this with a bot
I've already showed points in the main post.
It allows for spoofing received data and/or sending data through per-existing pipelines in sockets.
Sure, you could make a bot out of it as well - but that's tiny compared to what it can do in the long-run.
The average individual won't understand nor bother to harness the possibilities, but that's fine.
Last edited by ?tilla (Jun 12 2013 6:12:57 pm)
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Amazing I have made a bot for recieving data and such, but it isn't the same. Can it work for other GameIDs as well?
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Yeah. It pretty much works for anything that uses PlayerIO messages.
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Is this approved by the NSA and CIA? ...
/joke
Hi.
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Is this approved by the NSA and CIA? ...
/joke
Yes, and I'm safe because I've been wearing my tinfoil hat.
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Why can't send data to server?
If in future you will can that will be brilliant!
In what is coded?
Everybody edits, but some edit more than others
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Why can't send data to server?
If in future you will can that will be brilliant!In what is coded?
C#, But it can be done with any .NET language that can interact with PlayerIOClient.dll
Player Since 2011. I used to make bots and stuff.
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