Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hey guise, I was just messing around with PlayerIOClient and managed to make it capable of being used in C++.
Why is this good?
Because it will allow you (if using Visual C++ or similar) to make bots that other people can't decompile into usable code. This means way more protection for your bots and whatnot.
The download for the DLL is here:
http://st0rage.org/~atillabyte/public_p … yerIOPort/
Example (Visual C++):
#include "stdafx.h" using namespace System; using namespace PlayerIOClient; void OnMessage(System::Object^ sender, PlayerIOClient::Message^ m) { Console::WriteLine(m->ToString()); } int main(array<System::String ^> ^args) { Client^ client = PlayerIO::QuickConnect->SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "guest", "guest"); Connection^ con = client->Multiplayer->CreateJoinRoom("roomid", "Everybodyedits176", true, nullptr, nullptr); PlayerIOClient::MessageReceivedEventHandler^ callback = gcnew PlayerIOClient::MessageReceivedEventHandler(OnMessage); con->AddOnMessage(callback); con->Send("init"); Console::Read(); }
Credits to Gustav9797 for the OnMessage handler.
Last edited by ?tilla (Aug 4 2013 10:53:00 am)
*u stinky*
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Nice, but too late. I began to make my new bot in C#. >.<
Last edited by ostkaka (Aug 4 2013 4:36:48 am)
Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c#
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Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c#
haha yea just a bit bad, I'm much better in C# then C++
@Atilla: Good work, man!
@MySelf: OMG!!! 600th post!!!
Last edited by Krock (Aug 4 2013 4:54:42 am)
Thats visual C++.
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Thats visual C++.
It is, but it shouldn't be any different... or would it?
Last edited by ?tilla (Aug 4 2013 5:09:20 am)
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Zumza123 wrote:Thats visual C++.
It is, but it shouldn't be any different... or would it?
Not too much, too convert all code to visual c++.
I will like you can made it in normal c++ that will be good.
_________________________________
gustav9797 wrote:
Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c#
Many programms are made now in c# and not by noobs.
Microsoft have some programms made in c#.
Last edited by The Doctor (Aug 4 2013 5:17:10 am)
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This user has been found guilty by The Committee of Truth of using honesty, and reminding people of the past, without permission and outside of the allotted timeframes.
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I hope this helps! Let me know if you have any other questions.
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Next up: PlayerIO written in LOLCODE <-- That'd be epic
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Yes yes yes!
I'm exploding over here. C++ PlayerIO!
Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c#
C# is not for noobs lol, C++ may be a bit more powerful, but they both have their strengths. Most of the "noobs" don't even understand C# fully anyways.
Player Since 2011. I used to make bots and stuff.
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Try do do it in Java that will be really helpful.
Warning!
This user has been found guilty by The Committee of Truth of using honesty, and reminding people of the past, without permission and outside of the allotted timeframes.
I’ve been asked if I’m ChatGPT5.
The answer is no.
I hope this helps! Let me know if you have any other questions.
Everybody edits, but some edit more than others
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Just finished a simple reply-to-message bot with this, it indeed took time because c++/CLI totally sucks. But the first ee c++ bot has been made..
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Just finished a simple reply-to-message bot with this, it indeed took time because c++/CLI totally sucks. But the first ee c++ bot has been made..
Darn it you beat me to it...
On the side note:
Does this mean that bots can be programmed for Windows RunTime aka Windows 8 and Windows RT? Maybe I'll be the first to make an app like that...
Just finished a simple reply-to-message bot with this, it indeed took time because c++/CLI totally sucks. But the first ee c++ bot has been made..
I think I would say Twipply, GCommer and I beat you to it
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I would prefer real C++... :/
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