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#1 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

PlayerIO++

Hey guise, I was just messing around with PlayerIOClient and managed to make it capable of being used in C++.

Why is this good?
Because it will allow you (if using Visual C++ or similar) to make bots that other people can't decompile into usable code. This means way more protection for your bots and whatnot.

The download for the DLL is here:
http://st0rage.org/~atillabyte/public_p … yerIOPort/

Example (Visual C++):

#include "stdafx.h"  using namespace System; using namespace PlayerIOClient;   void OnMessage(System::Object^ sender, PlayerIOClient::Message^ m) { 	Console::WriteLine(m->ToString()); }  int main(array<System::String ^> ^args) { 	Client^ client = PlayerIO::QuickConnect->SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "guest", "guest"); 	Connection^ con = client->Multiplayer->CreateJoinRoom("roomid", "Everybodyedits176", true, nullptr, nullptr); 	PlayerIOClient::MessageReceivedEventHandler^ callback = gcnew PlayerIOClient::MessageReceivedEventHandler(OnMessage); 	con->AddOnMessage(callback);     con->Send("init"); 	Console::Read(); }

Credits to Gustav9797 for the OnMessage handler.

Last edited by ?tilla (Aug 4 2013 10:53:00 am)


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#2 Before February 2015

ostkaka
Guest

Re: PlayerIO++

Nice, but too late. I began to make my new bot in C#. >.<

Last edited by ostkaka (Aug 4 2013 4:36:48 am)

#3 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: PlayerIO++

Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c# //forums.everybodyedits.com/img/smilies/smile


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#4 Before February 2015

Krock
Guest

Re: PlayerIO++

gustav9797 wrote:

Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c# //forums.everybodyedits.com/img/smilies/smile

haha yea just a bit bad, I'm much better in C# then C++ //forums.everybodyedits.com/img/smilies/smile
@Atilla: Good work, man!

@MySelf: OMG!!! 600th post!!!

Last edited by Krock (Aug 4 2013 4:54:42 am)

#5 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,641

Re: PlayerIO++

Thats visual C++.


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#6 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: PlayerIO++

Zumza123 wrote:

Thats visual C++.

It is, but it shouldn't be any different... or would it?

Last edited by ?tilla (Aug 4 2013 5:09:20 am)


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#7 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,641

Re: PlayerIO++

?tilla wrote:
Zumza123 wrote:

Thats visual C++.

It is, but it shouldn't be any different... or would it?

Not too much, too convert all code to visual c++.
I will like you can made it in normal c++ that will be good.
_________________________________
gustav9797 wrote:
Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c#

Many programms are made now in c# and not by noobs.
Microsoft have some programms made in c#.

Last edited by The Doctor (Aug 4 2013 5:17:10 am)


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#8 Before February 2015

Vasum01
Member
Joined: 2015-06-28
Posts: 102

Re: PlayerIO++

Next up: PlayerIO written in LOLCODE <-- That'd be epic

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#9 Before February 2015

NR2001
Guest

Re: PlayerIO++

Yes yes yes!

I'm exploding over here. C++ PlayerIO!

#10 Before February 2015

Cyral
Member
From: United States
Joined: 2015-02-15
Posts: 2,269

Re: PlayerIO++

gustav9797 wrote:

Amazing! Now we can just use our c++ bots and laugh at the little noobs that use c# //forums.everybodyedits.com/img/smilies/smile

C# is not for noobs lol, C++ may be a bit more powerful, but they both have their strengths. Most of the "noobs" don't even understand C# fully anyways.


Player Since 2011. I used to make bots and stuff.

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#11 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,641

Re: PlayerIO++

Try do do it in Java that will be really helpful.


Everybody edits, but some edit more than others

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#12 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: PlayerIO++

Just finished a simple reply-to-message bot with this, it indeed took time because c++/CLI totally sucks. But the first ee c++ bot has been made..


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#13 Before February 2015

NR2001
Guest

Re: PlayerIO++

gustav9797 wrote:

Just finished a simple reply-to-message bot with this, it indeed took time because c++/CLI totally sucks. But the first ee c++ bot has been made..

Darn it you beat me to it...
On the side note:
Does this mean that bots can be programmed for Windows RunTime aka Windows 8 and Windows RT? Maybe I'll be the first to make an app like that...

#14 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: PlayerIO++

gustav9797 wrote:

Just finished a simple reply-to-message bot with this, it indeed took time because c++/CLI totally sucks. But the first ee c++ bot has been made..

I think I would say Twipply, GCommer and I beat you to it //forums.everybodyedits.com/img/smilies/wink

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#15 Before February 2015

ostkaka
Guest

Re: PlayerIO++

I would prefer real C++... :/

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