Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Alright, since i experienced quite big problems with these unofficial clients, i would like to ask everyone who reads through this thread - if he (you!) has a idea how to detect and stop them. Code snippets are welcome.
* Meredith told me to check for the height of jumps,
if the height is > than 3 blocks it is a modded client.
Abrar: if(player.isGod == false && player.lastPotion != JumpPotion/FlyPotion){}
* Dragonranger's idea: if the bot senses the player is not moving,
but collecting coins (so in mod mode) it is a modded client.
* Creature: If a player get stuck in the wall without teleporting into it, it is a modded client.
* Attila said EE logs the players who cheat, maybe we could as Brian to do something against it. Or som1 tries to make a API to check if someone is using a modded client.
Well, and that might be the most obvious thing. Any other ideas?
Last edited by Mylo (Jul 4 2014 6:28:51 am)
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If a player get stuck in the wall without teleport, it's a hacker too.
This is a false statement.
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Alright, since i experienced quite big problems with these unofficial clients, i would like to ask everyone who reads through this thread - if he (you!) has a idea how to detect and stop them. Code snippets are welcome.
Meredith told me to check for the height of jumps,
if the height is > than 3 blocks it is a modded client.
Well, and that might be the most obvious thing. Any other ideas?
well this isnt the best way but that could be for high jumpers, for people fly hacking i guess you could make a class for every player that stores there latest used potion and if they are in god you can do there names to if you want idc but with that in "m"you could do
if(names[m.getint(0)].god == false && names[m.Getint(0).potion !=11)
{
if(m.GetBoolean(11))
{
cod
}
}
that might not work idk could.
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Maybe if it senses they arent moving, but they are collecting coins (so in mod mode) its a modded client
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We could tie up krock against his will and force him to delete it...
EE Trololo is not the only EE Client.
This is a false statement.
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We could tie up krock against his will and force him to delete it...
and tell capasha to remove the swf editing tutorials
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Everybody Edits already logs and already has logged the people who use cheat clients, when they used it, how long they used it, and which accounts they've used it on. It's all logged.
So, if you want to risk getting b&, remember that it is completely your fault.
*u stinky*
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Atilla, can you make a API for that list somehow? Like a query to your website, and if it responds 'TRUE' the user is using at the moment a hacked client? Or can you ask Brian to make it possible to do so?
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There are also coin collector things, not sure if embedded into client so if you have a lot of coins and they just joined level and are teleporting to them then yeah its a client.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Atilla, can you make a API for that list somehow? Like a query to your website, and if it responds 'TRUE' the user is using at the moment a hacked client? Or can you ask Brian to make it possible to do so?
I have ways of detecting if a person has ever used a cheat client, however it is only really for forensics when it is needed, it takes quite an amount of time to set up and gain results. Overall, it's not worth the hassle.
There's a possibility that Brian might take some small actions to deter cheat clients, I've already messaged MrShoe extensively how to remove cheat clients - and bots as well - nearly completely...
*u stinky*
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naaaa no need to remove bots, though. they keep the game alive. but cheat clients are really not needed, though. would be nice to see something done there.
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naaaa no need to remove bots, though. they keep the game alive. but cheat clients are really not needed, though. would be nice to see something done there.
I believe he meant cheat bots.
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Alright, updated OP with ideas. (At least I tried to summarize them)..
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