Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Pretty neat. It is identical to EEBot.
At one point, I made something like this called EEScript, it had Triggers/Area/Conditions/Events with an age-friendly scripting language even 6 year olds could understand.
I lost the source code, but it was a fun project.
I'd be willing to help out with this project, if you ever need a hand. :-)
*u stinky*
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Pretty neat. It is identical to EEBot.
At one point, I made something like this called EEScript, it had Triggers/Area/Conditions/Events with an age-friendly scripting language even 6 year olds could understand.I lost the source code, but it was a fun project.
Cool!
I don't think I'll be looking into making an age-friendly scripting language... even if 6-year-olds can understand it.
I'd be willing to help out with this project, if you ever need a hand. :-)
I'll keep that in mind. Thanks!
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When a player is one block away from the trophy, teleport them into a spike.
Lol that would be the ultimate troll if it was a hard level
hummerz where can I find a list of conditions and how to use them? If there is no list please tell all conditions you can use.
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How to teleport players who use a zombie potion away?
I can choose 'move' but then the bot acc teleports and not the one who used the potion.
'move' is to move the bot.
You have to remember that chat commands also work.
e.g...
/teleport %name% 100 100
:3
Edit:
Updated the bot a bit.
I changed to add a suggestion... about 'delay'.
I'm not sure if the transition between versions will be seamless, so... yeah.
Same link as what you were PM'd... if you were PM'd...
If you lost it, PM me again. :3
Last edited by hummerz5 (May 17 2013 1:42:54 pm)
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Wow, this looks great! Could you PM me a link? I would love to test a beta version!
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can i have u bot? i whand to test it
thx!
Last edited by dolfi8 (Jun 12 2013 7:34:11 am)
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this is a epic bot i make my own events and buttons!
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
My Rate: 50000 stars +rep +rep +rep
Last edited by thelegoguy (Jun 23 2013 12:49:12 pm)
can i be a tester? i need this for my minebot
IF a player touches trophy block, THEN that player gets edit.
Or maybe.....
IF a player becomes a zombie, THEN that player gets killed.
Or....
IF a player grabs a coin, THEN that player gets a magic coin immediatly (we wish).
i want this bot looks so cool!
Can I test it? It might help in the making of my map.
please i can have bot?
Pretty neat. It is identical to EEBot.
At one point, I made something like this called EEScript, it had Triggers/Area/Conditions/Events with an age-friendly scripting language even 6 year olds could understand.I lost the source code, but it was a fun project.
I'd be willing to help out with this project, if you ever need a hand. :-)
I might still have that you gave me it i think but this bot looks good
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There's some pretty awesome bots goin' around. If anyone's still looking at this one (or waiting until the day after forever (for the patch)) -- I guess this is it.
That evil auth thing is no longer required, and the bcoins is fixed.
A somewhat up-to-date list of variables.
At any rate,
lol removed my link
Thanks
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Holy crap, this reminds me of the old bot made by Chris. Awesome!
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Hi folks. This thread is from page 22! Good times, right?
I've remade the thing from the ground up for reasons, and I'm still terrible at GUI! I'd appreciate any thoughts on improvements in that department, or just general suggestions on features and the like.
I believe I've forgotten some features, some of which are more useful than others lol.
Another brief outline:
The bot starts up as a simple login prompt, email/username/pass/world ID.
You create a list of events, I/E trigger/response pairs. "When user sends "Hey what's for dinner" respond with "potatoes"" and the like. That in part uses" conditions" to test whether or not the bot should act.
-- New: Conditions now allow for calculations to some degree. Some nice multiplication/division for those special moments. Also, all inputs allow for variables (and calculations) input now. However, that sorta falls on the user to get the end response values right.
The bot keeps a list of events and responses when the user is creating the event.
-- New: The event descriptions might look familiar. The bot (to the best of its ability) parses that Everybody Edits Protocol document for information.
-- -- (Credits to Ninjasupeatsninjaj for the parsing idea. Also, if/when something breaks in that, worse case scenario is we just bundle a nicely formatted document with the bot.)
Bot still saves data (not login data). Newish: uses Newtonsoft's Json library so now saving is like two lines and easier on other folk.
-- New: bot displays a list of available variables while you're piecing through the condition and response data so there's a bit less guessing.
I'm tired of writing "new!"
The bot also (hopefully) has user-specific variables that save and load now. Therefore, you could save points/score, health, what have you. I somewhat think there's DateTime/TimeSpan support here so the adventurous could clock race splits but I can't say with certainty lol.
Not sure I mentioned this in the past, but the "GUI" idea is back. Users can create buttons/labels/textboxes to do whatnot.
So again, I'd appreciate some thoughts on how to improve the GUI (especially) and some ideas for improving the program as a whole. Adding the "delay" is already on the to-do list. It seems giving people edit when they join is too high a demand right now.
A notable conversation-starter: should there be limits on this bot? It seems rather open in application. Owner-only? No open worlds? More thoughts to discuss.
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Meh. There's not a whole lot of GUI smexiness you can do with the default Winforms controls. Just align everything to the pixel and call it hardcore functional.
Also,
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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[ Started around 1732408132.5384 - Generated in 0.202 seconds, 12 queries executed - Memory usage: 1.69 MiB (Peak: 1.93 MiB) ]