Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This bot is hypothetical, and does not exist yet.
This bot aims to increase the efficiency (and perceived block/command speed) by optimizing what the players see, and determining how quickly a level can become functional and ready to play.
It has the following features:
- render blocks in the player's viewport (so that it looks like it has loaded faster)
- use analytics to determine when a player will enter a specific spot, and pre-render it
- send commands such as (fill this hexagon with grey blocks), drawing the outline first to prevent users from entering the hexagon while it is being built, then fill it
- dropping commands that attempt to change a block that is identical to the one that they are changing (already on the map)
- automatically decreasing or increasing the delay between when blocks are sent to maximize efficiency
- drawing background blocks later
- if the minimap option is set, prioritize blocks that show a color on the minimap
This is for real-time games, and is useless if someone is looking at the minimap (as the illusions will be revealed).
Last edited by Hexagon (Jan 4 2015 7:18:21 pm)
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Would be useful, although I doubt sending blocks would be fast enough to efficently maintain a proper updating system in a live scenario with a bunch of players.
I was going to do similar in a digbot, where blocks are generated next to where they just touched.
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[x] O
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*u stinky*
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you could just connect multiple accounts, i just made a bot where i can connect multiple bots and wherever i place a block it moves to the next bot,
i am able to connect 9 bots easily and split up the work among them all perfectly
If you would like me to make a bot for you, go here.
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you could just connect multiple accounts, i just made a bot where i can connect multiple bots and wherever i place a block it moves to the next bot,
i am able to connect 9 bots easily and split up the work among them all perfectly
That certainly works (in fact in many cases necessary). Moreover, it does make sense (as no modification to the original code is necessary) and you can immediately double or triple your output.
However the more blocks you need to place, the more bots need to be in the room at the same time. Unfortunately, this decreases how many people can be in your room at one time.
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However the more blocks you need to place, the more bots need to be in the room at the same time. Unfortunately, this decreases how many people can be in your room at one time.
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Max rooms hasn't been a problem for ee in a long time.
If you would like me to make a bot for you, go here.
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Hexagon wrote:However the more blocks you need to place, the more bots need to be in the room at the same time. Unfortunately, this decreases how many people can be in your room at one time.
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Max rooms hasn't been a problem for ee in a long time.
I haven't seen any full rooms in a long time, so I agree that adding more bots probably won't contribute to the bloat too much. I suppose in very, very specific scenarios (like playing a small movie) where blocks must be updated extremely quickly and at a high rate would this (Dragonfly) be applicable.
Last edited by Hexagon (Jan 4 2015 7:13:45 pm)
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i've tried the movie idea, you need nearly over 20 bots just to make it somewhat recognizeable
but for what you're doing idk how many you would need
Last edited by Jabatheblob1 (Jan 4 2015 7:30:42 pm)
If you would like me to make a bot for you, go here.
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i've tried the movie idea, you need nearly over 20 bots just to make it somewhat recognizeable
but for what you're doing idk how many you would need
It sort of depends on how large the movie is, your internet connection, delay, frame-rate, how the blocks were updated and whether blocks that were identical were changed. But I do understand your point though, it would certainly require a lot of bots for a scenario like that (an example of where low latency and high throughput are required).
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I tried doing similar with 'movie' except for mine, it was hooking up my webcam up to EE.
Matching colours is a pain though, and I never got it to fully work properly. Although, if you get it right, you can make webcam update pretty seamlessly and that makes for a cool little bot.
It reminds me kind of like 2010, when Aslai joined a world I was in and used EE Animator to draw a picture of his face in worlds. =P
*u stinky*
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[ Started around 1743860505.1971 - Generated in 0.054 seconds, 12 queries executed - Memory usage: 1.55 MiB (Peak: 1.72 MiB) ]