Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Server Status:
Credits to Sordie Solomon Smith for her status checker. (sordie.com)
So, when I started playing with more versatile socket connections, I started working on a little project,
I wanted to make a server to fully emulate EE's current server.
I'm sharing the link for people to openly test and report bugs and request things I forgot to add
that are in EEMain.
Page: REMOVED
If I see that the links are being spammed on EEMain I will without warning use IP bans.
If the links are being spammed too much I'll take it down and change the game's ID.
Please note the server may not always be online. I'll try to keep it up as much as I can.
Feel free to report any bugs here and/or comments, keep the idiocy to a minimum. Thanks.
FAQ:
Can I be a moderator/administrator? If there was any need for one, there would be a slight possibility of you being assigned. Is there any new features? Upon playing with it, I might have added a few 'features', they are viewable by saying /help or /commands. Is this going to be a replacement for EE? No, I am not planning on it taking over EE. It's just an emulation of EEMain's server. Another one of my projects. Just this time, it happens to be public. What are the block IDs? http://www.capasha.byethost6.com/ee/blocks Who are the staff? Programming the server simultaneously, there are staff members. Atilla - Founder, Programmer Showpath - Co-Owner, Programmer Processor - Co-Owner, Programmer I see people placing blocks that isn't in their tabs. How can I do that? A command (!bid [number]) assigns a custom blockid to you. Use /bidon to enable and /bidoff to disable.
Last edited by Different55 (Jul 31 2014 10:51:17 am)
*u stinky*
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Yup, it's down.
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Use the backup link then. It's there for a reason.
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Use the backup link then. It's there for a reason.
I didn't notice there was one, sorry. (Awesome, though! BD)
Last edited by Aoitenshi (Sep 18 2012 7:13:24 am)
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Facebook login:QuickConnect for Facebook is not enabled for this game
Facebook login isn't possible at this time. Thanks for the notification though.
Last edited by ?tilla (Sep 18 2012 7:23:16 am)
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The login email to my account on that server won't work. I tried retyping it 3 times and checked for typos. New bug?
I've had similar problems in the past with it. I'll look for a connection to any bugs being caused by this.
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WHY IT NO WURK!! Things like this never work for me. I'm so unlucky.
The main link leads me to a creepy site that says "Meet your russian girl!"
Why is this?
My free domain provider, http://dot.tk/, has decided to delete 2 of my domains, lrussell887.tk and lulztech.tk. Both of which I constantly use and were used as nameservers. Thus, I can not bring back lulztech until further notice. The server itself is running just fine. :/
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Guy's to be in you must registread again,Attilla can i be moderator i can help you with graphic's,and Idea's
My free domain provider, http://dot.tk/, has decided to delete 2 of my domains, lrussell887.tk and lulztech.tk.
This is what .tk does, remove domains once they get popular. What I usually do is to just complain on their support page and they will make the domain available again.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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@Number(1)KirbyFan10 That is probably because u havent created a new account, let me guess your using your ee acc ? if so your meant to create a new acc
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I can't enter in the "EEServ" room.
EDIT: Now it's fixed, thanks!
Last edited by P788 (Sep 19 2012 2:05:25 pm)
@p788 its because i placed text and roomdata broke
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Private server? Thats interesting.
Player Since 2011. I used to make bots and stuff.
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neither links work
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Added another backuo link, and a server status.
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This is a pretty awesome server. I like it. Nice job
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Atilla, why when I hit a key do the gates stay closed and the doors open? I think this is a bug.
Yes, it's not fully coded yet. I did code it completely once before but I removed the code because
it seemed to be kind of buggy.
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If you play this game lot of time you will know there 21 or 20 bug's at all and them all is not coded version's.
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