Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Last edited by OmKol (Mar 8 2011 7:59:42 am)
Isn't this easyer?
[youtube]http://www.youtube.com/watch?v=ICM0jhOvAEQ[/youtube]
Isn't this easyer?
[youtube]http://www.youtube.com/watch?v=ICM0jhOvAEQ[/youtube]
Ouch, I don't know about YouTube BB-code. Thanks.
did you make it? (:
i cant zoom in so i dont see it ;p
did you make it? (:
i cant zoom in so i dont see it ;p
Watch it on youtube for results up to 1080p
no, I didn't make it.
Ok.
Simple
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[sarcasm]Yay! I'm gonna make stairs with this![/sarcasm]
Anyways, good idea.
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[sarcasm]Yay! I'm gonna make stairs with this![/sarcasm]
Anyways, good idea.
Kinda this idea was already known ages ago...
Question answered?
Inb4lock?
Yay?
WOO HOO!
Nice vid.
I need helpers, who help me create big level with autoenable gates. Plz pm me.
I wonder how tough it would be to create a loop that enables two keys at once then to build a level so that each room could be completed in a different way given which keys are enabled.
Just make a really big loop with a lot of combinations of keys hit, or make part of it so that when you fall through the reopening key gate you hit two keys instead of just one.
I guess my post was a little vague. I was trying to say that making the games different but playable depending on which keys were on would be the tough part.
I guess my post was a little vague. I was trying to say that making the games different but playable depending on which keys were on would be the tough part.
Wouldn't be very hard at all, if you set it up so that the keys are on sequentially--it would be extremely easy to set up multiple "rooms" in the same space, since keyblocks that are not "on" are empty space, and rooms are usually full of empty space anyway.
The greater challenge is creating rooms that are only playable by taking advantage of the key-pressing sequence.
Last edited by MIHB (Mar 17 2011 10:37:41 pm)
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