Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Since this is my first level EVAH! any tips or that kind of thing are welcome. I put shading in because i thought it looks nice.
If you have any ideas for modifying/taking away any of the minis that are finished please say
and new mini ideas that are in the same theme as the level would be great
I'm not really that good at playing minis so testing is also needed, because if i cant beat it then i bet everyone else can
the theme is: Putting A New Twist On Minis ( sometimes literally ).
Whoops I forgot the link
Oh and if you have chat enabled it would RREEEAALLYY help!!
Try not to triple post, thanks!
Next time, post your in-progress levels in Level Creation. Anyway, I'll go easy on you since this is your first level. Well, your theme is supposedly "Putting a New Twist on Minis", but the minis are rather unoriginal and tedious. I also find it unnecessary having a flipped version of the same exact mini as before. Also, avoid hook jumps. They're not fun at all. Anyone will tell you that. Please realize that I mean this in the most constructive way possible, and I'm not trying to be mean.
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ahh, ^^ beat me to it, I'll help, depending on when you can get back to me. Anyways, that beginning coaster part is VERY boring. It just takes too long, and I got very bored, without even playing a single level...which is bad. The minis themselves...meh. I wouldn't exactly call doing a semi-challenging level, then doing it again upside down a "twist", but I like the first part of the red section. Hookjumps are boring, just dont use them in excess. BTW, the last of the green section, is cheatable, and I missed one of the coins. Also, your shadings not bad... but you should use more different shades to give it a gradient effect. That's just my two cents
Last edited by KingOfTheOzone (Apr 27 2011 6:47:25 pm)
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Ill fix the coins, and try to make the intro coaster a bit faster.
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ok but dont give it to anyone
Don't triple post.
sorry about all the glitches and bad design
Yay, i got a +2 in here 1bigsmile1
Nice art and shading, but the minis aren't much original...
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there not necessarily meant to be, its just they get looked at differently in the level, thats all.
but ya i'm trying to comeup with some new ones for the last two boxes (the not drawn in ones)
O.O Eight hook jumps in a row? Well, you're new to level-making, so you might not know this, but hook jumps are not fun at all, especially when you use multiple ones in a row and put them in different directions.
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you cant fall backwards though.
and i don't like them either, but only when there stacked and you fall down.
Remove the roller coaster in the beginning. I don't think people want to just sitting and wait to play, not me at least.
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The Coaster is now optional!!
Last edited by Xero (Apr 29 2011 4:54:36 pm)
First and foremost this level was to repetetive, you had a minigame, and then you had an upside down version of it. I felt that it was a bit annoying and boring to have to redo the same thing again, and because of that it wasn't very fun to play, atleast according to me. One thing I liked was the sideways hookjumps though, im probably the only one who likes hookjumps so i think you should keep them,^^ but many will probably get irritated by them. other than that the shading was well done, so dont have much to say about that. but exept for the repetive stuff it was a good level.
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