Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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"Real Difficult" is actually just the name of my new level, and probably my first legitimate minigame level (I can't really remember tbh). My goal was to make something as hard as possible while staying possible, and to experiment with random minigames that I could think of. I did use a lot of unoriginal minigames I think, but I tried to make some half-decent games of my own off my head and mix it up so it'd be at least decent...
This level is about half-way done at the moment, and I'm aiming for 99 coins by the end of the minigames and maybe some rollercoaster / idle / chat place when I finish with them.
I'm primarily looking for tips, ideas, and maybe some ways to improve a minigame if possible. A lot of these I had to tweak a lot to make it 'difficult but possible.' All of the games are / should be possible, as I have made it through the entire game.
So far, the best feedback I got was "cool level," and "this game makes me think of Kaizo Super Mario without the save states."
The hardest levels yet, in my opinion, are the last two I made. The first one is a really messed up gravity field that you have to maneuver from block to block. It's hard just to get your footing on the first block when you drop into it! The second just makes me think of this castle song from the New Super Mario Brothers DS game. This level is just a compilation of crazy ideas. It really throws together some of the more annoying concepts of EE and makes some real challenges. It makes for a good 'ending' though in my opinion. ^_^
EDIT: and I will be back later, just leave comments here (I won't be responding at chats if you do talk try there).
EDIT 2: The portal at the lower right of the 'lobby' area will now take you to the final levels. I also opened some of the original coin doors so you could enter any of the last rooms. Have fun!
Last edited by DarkCharizard (May 11 2011 12:54:27 am)
have fun building and expending story looks cool! I think i rate this cool like pie
story has to be description ofc
Last edited by dol257 (May 12 2011 1:07:53 pm)
I quit here:
If you claim to have original mini ideas, why not make a level out of them instead of using unoriginal and boring ones? You said it yourself, "It really throws together some of the more annoying concepts of EE and makes some real challenges." If you know that the minis you're making are annoying, why did you put them there? Stick with your own ideas.
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It's a good level, and I quit at the first minigame I tried
Nice level.
I quit here:
http://i1109.photobucket.com/albums/h42 … e/cmon.jpg
If you claim to have original mini ideas, why not make a level out of them instead of using unoriginal and boring ones? You said it yourself, "It really throws together some of the more annoying concepts of EE and makes some real challenges." If you know that the minis you're making are annoying, why did you put them there? Stick with your own ideas.
Oh sorry, the first levels are really unoriginal. It's kinda hard to avoid it when you've grown on playing them so much in levels. I'm trying to get out of the habit of abusing those bad ones tho. I also just genuinely like some of the ideas like those low-gravity jumps with the anti-gravity dots. They're legitimately fun to me. ;[
Edit: if it makes you feel any better, there's only one other point that something like that comes up, and its not really made to be as annoying / the minigame itself. D:
Last edited by DarkCharizard (May 12 2011 10:52:55 pm)
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