Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Sorry about that I fixed it. The spawn points is where their going to start.
It's extremely hard to see and it's just elevators tilted sidewards. With multiple people it would be very annoying.
No u.
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Now It's reachable
www.everybodyedits.com/games/PW3orXm3hUa0I
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you still havent found the secret part hae you?.... tut tut...
This is my level http://everybodyedits.com/games/PWoOuBnAGza0I
I did a mistake and put it in the corner of a map so the exit is the red normal brick bottom right :/
Also reps to deadlord for helping me.
difficulty: 2-4
ssurf, your level is nais, hope it gets in
thanks dol :] and gratz on the magic coin you got in my level
Last edited by Surf (May 22 2011 8:29:39 am)
http://everybodyedits.com/games/PWhKb9dGBTa0I
I'd give it a 4
i guess ill have a go at another shift level but this one im confident about:
http://beta.everybodyedits.com/games/PWAvRlr1tba0I
http://everybodyedits.com/games/PWAvRlr1tba0I
My... improved, level: http://beta.everybodyedits.com/games/PWAOBtnSd-a0I
thanks very muts surf
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That was a pretty fun level, Wesso.
Out of the current submissions, we have accepted EEDD's!
Of the other submissions:
MRBoogAwesome: We like the underground bit, not the top bit. Also, we cannot use anything that uses "background" keyblocks. Look into replacing that.
GUWA: Not sure where you got the idea you can't put anything else in the level; we just need to be able to readily identify it and get into it. As for your room, I like the structure, but its too damn precise and a pain in the ****. Also the bottom is arrow hell. Make the top easier and more playable, and do something in the bottom that doesn't involve wall-to-wall arrows.
Garfield and Silverheart, and everybody in general: we already have a volcano. No more volcanos.
Robban39: We like the central rooms for the second room from the left, but not the rooms that expand off of the central rooms. Please redevelop those to be a bit more open and fun.
Wesso: Still not liking the bottom section. Take it out and put in something that fits in with the upper section. Or move the upper section to the middle and add around it.
Brawler: We like the room, but it doesn't feel right for Shift.
Mangaonirc: The bottom left section is more interesting; its also hard and annoying as hell. Make it easier and fun, and it'll be good.
Shmirt: Its not the right size, and we find it kind of annoying. However, the core ideas seem good. Make it bigger and more fun, and it'll be good.
Sorry about that Mihb. I'll erase the volcano and do something else.
Just note that I'm new here, so I think I may have did the quoting on a message wrong
@nou alright, ill fix that soon today
UPDATE!
You can reach it, there are NO pointless invisible blocks, and a little update that you'll notice on the map.
http://everybodyedits.com/games/PWAHyOTFaLa0I Pokemon4an1 Get Some
Last edited by Pokemon4an1 (May 22 2011 10:03:43 am)
A nice Holiday shift. this will surely be a solid 4. i like it a lot soo here you go
http://everybodyedits.com/games/PWAAxoBeGWa0I
http://beta.everybodyedits.com/games/PWAAxoBeGWa0I
Out of the current submissions, we have accepted EEDD's!
Of the other submissions:
Garfield and Silverheart, and everybody in general: we already have a volcano. No more volcanos.
oops, making a new one.
I made a new and way better than my old one level and it's not what I planned but it's cool.
Woo!
I find it from 3-5.
Last edited by Krazyman50 (May 22 2011 10:05:27 am)
you still havent found the secret part hae you?.... tut tut...
We're not blind, but we're also not putting in a room where once you see the dots, there is literally nothing interesting about the room at all.
Okay Mihb or Nou, I have the level revised and made sure it is not a volcano.
Beta Link: http://beta.everybodyedits.com/games/PWACCmkXmLa0I
Normal link: http://everybodyedits.com/games/PWACCmkXmLa0I
I think the difficulty would be 4. Adjust it if you wish to if you think if it is harder or easier than it is.
I hope it gets accepted in unlike last time...
Thanks!
Last edited by Garfield2436 (May 22 2011 10:51:04 am)
GRR, didn't see the "no coindoors". *Takes out coindoors*
ok, here is my new one that isnt a volcano. like i have said knowing my horrible mini skills i would say 2 or 3
http://beta.everybodyedits.com/games/PWW8ouU8Cya0I
http://everybodyedits.com/games/PWW8ouU8Cya0I
Last edited by Silverheart (May 22 2011 12:04:19 pm)
http://beta.everybodyedits.com/games/PWAPTTMMKDa0I
http://everybodyedits.com/games/PWAPTTMMKDa0I
Just another level i'll keep making them until you add one of mine D:< rawr!
Last edited by Kaosslasher (May 22 2011 12:40:27 pm)
Mine is done.
I have no idea how hard it it but I was aiming for 5-6-7. Although it is not very hard in hindsight
Beta = http://beta.everybodyedits.com/games/PW9C4oVOVYa0I
Non = http://everybodyedits.com/games/PW9C4oVOVYa0I
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Accepted:
Wesso
Surf
Gamer1120
Kaosslasher: We like whats there, but its like half done. Top feels empty.
Silverheart: Your new room is just kind of eh. It really lacks flow so players can quickly and readily move back and forth.
Gamez7: We like the idea, but implementation needs work. Too many tightfits, micromini crud, and generally tight little maneuvers that are hell to do fast or with other people around.
Garfield: new one is too small, and while I like the conveyer belt idea, the traps are ridiculous and the low ceiling jumps are lame.
Yankeestar: Nou and I were both too annoyed to get any coins other than the one below left of the tree. The arrows knock you around way too much.
Pokeman4ani: Nice idea, needs work to make it really shine. Tighten it up and execute better. Nou found getting to the top left coin tedious, and in general the layout is a little shoddy--most of the stuff on the ground and right side seems pointless.
MRBoogAwesome: we like the shape of the art, and feel like something neat could be done with the minigames. Try to do some minigames that take full advantage of the art. Ditch the black blocks and tightfit.
Beta: Beta Random EX Crew Shift Level Non-beta: Random EX Crew Shift Level
Difficulty: 3-5
Level is 100% possible.
Last edited by Blissinged (May 22 2011 2:00:34 pm)
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