Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hey !
I know most of you really liked my Battle for High Castle level, and it appears that you wanted more.
So, here I am with my future level, inspired from King Arthur's World Act II : The Goblin Underworld.
This level will feature deadly traps and a "life" system similar to the one in the High Castle level.
Here are the levels from King Arthur's World :
http://www.vgmaps.com/Atlas/SuperNES/Ki … avern1.png
http://www.vgmaps.com/Atlas/SuperNES/Ki … avern2.png
http://www.vgmaps.com/Atlas/SuperNES/Ki … avern3.png
http://www.vgmaps.com/Atlas/SuperNES/Ki … avern4.png
http://www.vgmaps.com/Atlas/SuperNES/Ki … Hammer.png
Here's my EE level :
http://beta.everybodyedits.com/games/PWABgClomMa0I
http://everybodyedits.com/games/PWABgClomMa0I
And here's the VGM that you can listen while playing.
[youtube]http://www.youtube.com/watch?v=51xhOxf7Xm4[/youtube]
OR
[youtube]http://www.youtube.com/watch?v=ETMKyUUgje4[/youtube]
It'll stay hidden to public && guests until release.
If you have ideas and suggestions about it, go ahead.
( Note : Just lost 1 hour of work because my firefox crashed. I'll work on it again tomorrow. )
Last edited by RavaTroll (Jun 13 2011 11:49:28 am)
Trolls be in da place, mon !
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wow so fast
will edit this later with positive comments (prob)
=P
I like all the goblins and the lava, i also liked what you are doing with the walls and floor!
That was quick I'm there right now but Im stuck in the tent
you love that game, do ya?
Yeah, I used to play it a lot when I was a kid.
It was like the lego adventures I imagined with my cousin, but "in live".
Trolls be in da place, mon !
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hehe
but i liked the level.
can't wait till its done
I played it but unfortunately I died
:O. your gonna make a 3th map of King Arthur's World ?
No, there are 4 acts in King Arthur's World :
Training ( In the Real World. See below )
Real World ( With castle and humans )
Goblin Underwold ( With goblin fortresses and goblins )
Clouds ( With zombies and evil wizards towers. )
I don't think I'll make a cloud level, 'cause there are really weird stuff to draw. ( Including clouds. )
http://www.vgmaps.com/Atlas/SuperNES/Ki … World5.png
http://www.vgmaps.com/Atlas/SuperNES/Ki … World6.png
http://www.vgmaps.com/Atlas/SuperNES/Ki … World7.png
But it could be fun, since the blue "lasers" you can see sometime disapear and let your units fall from the clouds. ( And die ; )
I don't know, I think I'll try some originial content, with the same Idea ( King Arthur and his army attacking an evil stronghold ) but with different locations and enemies.
Trolls be in da place, mon !
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yep.. it is hard to make.
but possible.
i love this! legendary staus +1
This looks awesome even without the shading
You should make this level a bit harder and the next one even harder ;P
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I started the texture and it just takes ages, but I'll finish it eventually next week.
I also added a "red key" timer at the bottom right of the map to create "timed" minis.
It'll mostly be timed platforms over lavas / traps.
And perhaps real time minis. You can try some of them above the mushroom forests.
The doors ( in red for now ) are also triggered, but I think I will just delete them.
I think I'll release it next week.
EDIT : You'll need a guest to run it if I'm not in.
Last edited by RavaTroll (Jun 18 2011 12:19:26 pm)
Trolls be in da place, mon !
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Ravatroll there is a new problem, there is this bug that if keys are constantly being hit (or trolled) newcomers will not see the keys being triggered.
Example: I hit all 3 keys. Someone joins. They do not see the keys being triggered until 1) the key sops being hit and then gets rehit, or 2) they hit a key.
Yeah, you're not the first one who say that. So I'm deleting the key system for now.
Also, the art is finished !
Here are some screenshots of the art evolution :
And the final one :
Last edited by RavaTroll (Jun 20 2011 4:14:02 pm)
Trolls be in da place, mon !
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wow looks really good, i like the game play so far also. Good balance between hard and easy.
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OMG! I just got an awesome idea to fix that issue! Put the key system back along with the door and gate switch. Then put a blue and green key right under the spawn so the keys will also be triggered if there is a guest in there already. Plus stick red doors instead of gates so they people by themselves are forced to put a guest in!
Yeah, thanks Cyclopsicle, it works.
I also somehow fixed the minerails track to make it "smoother" when you're using it. It'll be used for blue coins only.
Trolls be in da place, mon !
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No problem Rava
Glad to help.
Why on earth do you waste your time on ee with a talent like that?
Bravo rava. BTW, God said he wanted his hands back.
There's a ghost in the level. It's a guest.²
Also, with the guest trapped in the guest-key-machine, and the guest key machine being destroyed, you may not be able to play it. Too bad, it was 85% done.
You know who to blame.
Last edited by RavaTroll (Jun 23 2011 11:41:42 am)
Trolls be in da place, mon !
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Amazing.
[EDIT] Once you're done making all of these, we should put them all at the top of the lobby so people can play them in order.
Last edited by Tako (Jun 23 2011 11:59:15 am)
Yeah, well, you know that's just like, uh, your opinion, man.
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