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#1 Before February 2015

Greenzoid2
Guest

Level in Progress needs difficulty+exploit testing

Hi guys,

For the past week, I've been trying to re-create a level that I saw around october/november last year. It was one of the funnest levels I had and still have ever played.

I really want to make it perfect, a map that noobs, and ee pros can all enjoy.

There are 10 levels, and I have finished 8 of them. I'd really appreciate it if people would give me absolutely honest feedback about it so far, as I want to make it perfect, and I will change (almost) anything in the map in order to achieve that.

I am currently trying to smooth out the difficulty, finish the last two levels, and then later, test for more obscure exploits. I believe that levels 1, 2, 3, and 4 have been finished testing, but 5, 6, 7, and 8 still need some smoothening etc.
http://everybodyedits.com/games/PWLCYUGTZda0I

http://beta.everybodyedits.com/games/PWLCYUGTZda0I

Please join this level and play, and tell me your absolute honest feedback, constructive or not!

Last edited by Greenzoid2 (Sep 1 2011 10:06:59 pm)

#2 Before February 2015

theredtigers
Guest

Re: Level in Progress needs difficulty+exploit testing

arggh the first thing is impossible on your own

Last edited by theredtigers (Sep 2 2011 3:35:44 am)

#3 Before February 2015

Chewy
Banned

Re: Level in Progress needs difficulty+exploit testing

1/5. The whole thing is terrible. The keys are easily trollable and you need a second person to play? You get a 1 for the concept. Maybe if you kept a character hitting the keys and not that random people can hit the keys.

#4 Before February 2015

Greenzoid2
Guest

Re: Level in Progress needs difficulty+exploit testing

Of course, this kind of map would have worked a lot better before the average 5 year old ee player knew how to use WPE :/

But yes, when I am in the room, I normally keep a guest or something in the timer in the bottom left.

Greenzoid2 1423765820195612

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