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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Before February 2015

kerred
Guest

Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

http://everybodyedits.com/games/PWIhFk6uW4a0I

Go anywhere, do anything.   get enough coins to unlock dungeons, and get enough coins to duke it out with Ganon.

Code and crown available once you save the princess.

Blue coins available for those who prefer something other than a scavenger hunt.

Dungeons can be played out of order.

Speed run friendly

No annoying jumps

You do not have to worry about being unable to progress because a coins is too hard, simply go back for it later //forums.everybodyedits.com/img/smilies/smile

#2 Before February 2015

SmittyW
Member
Joined: 2015-03-13
Posts: 2,085

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

zeldad.png

And here's a mini-map to show the people how looks like:

zeldamap.png

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#3 Before February 2015

Oturan
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

I was the first to win c: Took about 15 minutes, just forgot to post >_<

#4 Before February 2015

ThuggishPrune
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

Swastika dungeon....
Might want to change the shape of that so people don't think bad things >.>

#5 Before February 2015

musuki
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

Haven't finished it yet but wow, I'm impressed. It really does look a lot like zelda.

#6 Before February 2015

TrappedTime
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

Dude you're epic.
Nice level!!

#7 Before February 2015

JadElClemens
Member
From: Colorado, USA
Joined: 2015-02-15
Posts: 4,559

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

I'll be sure to play this later, looks fun.


4RNmJ.png

I hate tall signatures.

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#8 Before February 2015

Oturan
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

Swastika dungeon....

But He can't change the shape of it D: then it wont be the same dungeon, He will just have to clarify that it's not a swastika but a Manji, and btw I got all blue coins yesterday c: buuut I forgot the pic, so will have to redo it >.<

#9 Before February 2015

kerred
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

ThuggishPrune wrote:

Swastika dungeon....
Might want to change the shape of that so people don't think bad things >.>

In my world, I imagine that we see a symbol as something more positive than negative.

When I see that symbol, I see the symbol of a Kanji, a symbol that represents peace in the world.   The hateful symbol is actually the opposite of the Kanji.  

So I say let's make the Kanji the new recognizable symbol of peace and make it well known throughout the world!!!

#10 Before February 2015

kerred
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

Congratulations Smitty, thanks for sticking through the whole thing, hope it wasn't too boring //forums.everybodyedits.com/img/smilies/smile

And congrats as always Oturan //forums.everybodyedits.com/img/smilies/tongue

#11 Before February 2015

Oturan
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

Actually it's manji c: Kanji is one of the written languages

#12 Before February 2015

Brawlgamer
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

awesome! That's all i can say about this world!

#13 Before February 2015

kerred
Guest

Re: Entire 8-bit Zelda, overworld w/ dungeons, non-linear play!

I'm glad all of you are liking it.  

I should probably clarify for those who come in and say OMG THIS WORLD SUCKS and leave.

Its meant for new people, not for you pros of EE.     I want to welcome newcomers with simple exploration to draw them in, kind of like foreplay, then when I have them in my clutches I dish out the difficulty, and its too late for them to turn back so they have to venture forward.     

to me a map that has hookjumps and difficult gravity puzzles in the very first room, with no alternate routes or being able to skip it would seem to me to turn off thousands of guests >_>

kerred 1423765900195532

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